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UDLR

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About UDLR

  • Birthday 01/01/1988

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  1. I don't really mind, although I'm not sure how soon I'll get around to adding it into the thread version. Problem right now is I've basically hit the max script size. In order for this project to move forward in a useful way, I'll need to get some way of splitting scripts without sacrificing anything.
  2. Anjou - If nothing Sexout related works, its generally an NVSE error. goatse - Which plugins have you tried? Theres a bug in SexoutRapers which eventually makes stalkers stop. You can get around this by unloading just SexoutRapers.esp, saving, then reloading it. Dreamer102 - All sound files used for sounds are explicitly referenced by Sexout, in the sounds section of GECK.
  3. GalenZ; Your concerns / observations are spot on. If you call SexoutBegin twice, the second one will effectively override the first one. I'll take a look at FormList support for calling, but I'm not sure how nicely that'd work. For instance, you can't add a number to a FormList (like, if you wanted to set the duration). So a different method for that would have to be used.
  4. Clever. Will take a deeper look into that, hopefully later this week / weekend. If I can get that to work, I will be so happy. Have been wanting to break that script up for a while.
  5. Donkey - Oh god. I had been thinking about such a thing happening ever since I had the problem on a quest script (which has a significantly smaller max script size). There really isn't any way to separate the script, since unlike with OBSE, we have no way to just call another script. People with major invis characters problems: You can disable using tfc, which should stop the bug. Of course, you lose the free-cam, but at least participants are visible. I can look into adding a feature which will hold down the free rotation button for you. However, with the max script size looming on the horizon I might be unable to fit it.
  6. Don't remember 50-58 off the top of my head, but I believe 59+ are all by JohnHead444.
  7. Updated the Plugin pack, see OP. You can now adjust which keys are used for repositioning during sex. Donkey - Nice! Will take a look at them next chance I get. ronttu - The keys will only affect positioning while the player is involved in a sex act. Also, holding down the keys should work. wolverinehowlett - Haven't found one that works properly yet. Ones I've found play for about 1/2 a second and then stop.
  8. Seeing trouble with positions not lining up over time. While you're having sex, pressing the arrow keys will reposition you. It remembers those adjustments and will use them again next time. Whenever a key is pressed to readjust the positions, it displays it in the console. So, if you're seeing distance related messages in the console, it's because you're pressing the arrow keys. Also to note, the repositioning is global across all animations. If you readjust one, it will readjust them all the same amount. If these keys are actually used for something by some people, let me know. In my game they don't seem to have any purpose, which is why I used them. Cezul - Whats the change you made? I did a diff between that file and mine and saw no changes, other than things I've added to my version.
  9. What Bromm83 said is right on. I'd just like to make a small addition - you only need to say: set Sexout.sexType to Oral It will pick an oral anim randomly for you. You may also add the set Sexout.Anim to ## line afterwards if you'd like to specify which anim it hsould be.
  10. Damn this thread has been busy the past week. Not gunna try and reply to everything I saw, but I'll comment on a few things which stuck out: Perks are something I've wanted to add for quite a while. Hasn't happened for a couple reasons. For starters, I don't have any concrete ideas. Also, my time to work on this is pretty limited lately, so when I have time I tend to work on bug related issues. Seeing some people having issues with animations not lining up. Best suggestion I can offer at this time is to open the console and type 'tfik'.
  11. Quick update to fix the mentioned bug where AIDs wouldn't be disabled when STDs were disabled. Also fixed issue I noticed with rape punch always using the same animation.
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