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newbmaster3963

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About newbmaster3963

  • Birthday 08/02/1991

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  1. Hey guys, sorry for the week-long hiatus. I was shipped off country for my job suddenly and I'm still here for the time being. I don't imagine being held up long. Once I'm back I'll post up the new version I've been working on. Hopefully by then I can continue with the more advanced features like Estrus. I didn't realize so many people were keeping tabs on this mod so far, I should have posted something before I left but it's been such a rush. For that I apologize. @Bounty228: Those animations look great! Keep up the good work. I don't use a spell to havok bounce the ragdolls. There's a built-in function called ApplyHavokImpulse which I use. I calculate the angle of the ragdoll and actor and apply some force to the ragdoll. EDIT: If I can remote desktop onto my computer and boot up my creation kit properly, I might be able to post some stuff tonight. Fingers crossed. EDIT2: Holy shit remote desktop onto Creation Kit works. At a staggering 5fps. What a time to be alive. EDIT3: Hmm. I cant actually test this until I get home. Will return soon.
  2. That can come later, for sure. Your video is pretty brutal. Hopefully I can figure out how to make the heads track the body better. He actually posted it up here for everyone
  3. I will post a fix this weekend that'll update a few easy things that people have requested: Black Blood Marauders has been added to the list of enemies that may strip or engage in necrophilia. [Please post any other requests for factions/NPCs] Vampires [hopefully] Investigate any causes for CTDs. [Those of you that have them, are you sure it's this mod that causing the CTDs? Do you have all of the prerequisites?] Options for multiple Necro scenes. Options for monster Necro scenes. Expanded options such as % chance of events happening to spice things up. Additions requiring additional add-ons won't be coming very soon, work's been pretty hectic so things like Estrus/Spitroast will be pushed back. Let me know if there's anything else that pops up, newbmaster3963.
  4. Fantastic mod. Highly recommended!
  5. v.Alpha.1 Release More Realistic Deaths.zip Requirements: MFGConsole ( http://www.nexusmods.com/skyrim/mods/44596/? ) Console Util ( http://www.nexusmods.com/skyrim/mods/66257/? ) SkyUI Patch Notes: Let me know what broke in this update, I'll fix it right away!
  6. Finally got off work. Will have an update this sometime this weekend. First off, thank you all for your kind messages Have any of you guys tried the optional skeleton and/or voice replacer? Any bugs or suggestions on that end?
  7. Sorry for the slow updates, work is pretty busy this week. I think I fixed the bandit problem and the slowmotion problem but haven't tested it yet. Will update soon.
  8. I will investigate this immediately. Thanks for letting me know! Does it happen with only quickload? Regular loading is fine? For a soft-fix, just open up console and type in SGTM 1. Should fix it until I figure out what went wrong. As for necromancy... Interesting idea. I'll give it a shot! I will also look into chaurus and the Estrus add-on. I haven't had experience with using that mod either, so it'll be a while.
  9. Hello, The code is far from optimal (oh god please don't look at the code I'm ashamed of it) but it 'works'. At least when I tested it, but I wasn't really thorough however. Here's the alpha release. Let me know when something breaks, or if you guys have more ideas. ------------------------------------------------ v.Alpha Release More Realistic Deaths.7z Optional Downloads: Modified Ragdolls - Modified XPMSE ragdolls that are less rigid and more flexible. Modified Ragdolls.zip Modified Female Eventoned - Changes the voice of the player/some NPCs. Extract to femaleeventoned folder. Modified Female Eventoned.zip Requirements: MFGConsole ( http://www.nexusmods.com/skyrim/mods/44596/? ) Console Util ( http://www.nexusmods.com/skyrim/mods/66257/? ) Recommended: Sexlab Framework (Also recommended: turn on Ragdoll Ending) The code should be able to tell if you have it or not, and turn off the corresponding features. Free Death Camera ( http://www.nexusmods.com/skyrim/mods/69791/? ) Anything to extend auto-reload after death Patch Notes: As a side note, I found it hilarious when someone went on the unlisted WIP video and commented "you sick puppy".
  10. I just saw that xD, thanks for the tip! Do you know if there is a call-back parameter or something I can pass somewhere that will run once the sex scene is finished? EDIT: Oh good lord I missed so much of the ssl scripts. So much to do with it. God I feel stupid lol. Thank you so much!
  11. So here's what Bandit Strip + the Necro thing looks like so far. Obviously there's work to be done, but at least the proof of concept works. You're definitely going to need FunnyBizness' necro anims. Else this is going to look odd. Funny thing about dying, it gets really complicated after your character dies. I have a bug where if you were killed with Flames or Firebolt, the fire will keep coming off the body. So when the bandit decides to have his way with your character, she'll be flaming the entire time... Things just break when the PC dies =___________________________= Anyways, probably will have something to show on the weekends. --------------------------------------------------------------------- Unfortunately, so far it doesn't seem as though I have an easy way to change up voices on Sexlab programmatically. What this means is that you're going to need to set your character's voice to something like Mature, and actually remove all of the voice clips from the corresponding Sexlab Voices folder so that your character stays silent. Additionally, you'll need Free Death Cam (http://www.nexusmods.com/skyrim/mods/69791), otherwise you'll find your camera locked. That's okay for everyone right? Two dependent mods? Let me know if you know a better way or if two dependencies is too much. Cheers, Newbmaster3963.
  12. I ripped off the Diablo 3 Wizard's voice and replaced my FemaleEventoned with it. In the future I may look into making a PC-only voice so there's no conflicts but that'll take a while. I packed it up here, just be sure you back up your old voice files. femaleeventoned.zip Indeed, these work very well with my mod. Highly recommended
  13. Hey sorry for the late update. Turns out, Skyrim saves old threads so if you decide to change up some loops or async tasks they actually just kind of stay and bloat up the saves. Worst still, they will continue as soon as you load up the game. I had to go into the save file and purge the threads using the Save Game Scalpal to get my code working again in my save game. Why Bethesda thought saving those old threads and then continue them without reference was a good idea, I'll never know. At least I know now, so progress will be a bit faster now... I hope. I'm diverting most of my attention into integrating with Sexlab and seeing if I can get this bandit necrophilia working. I highly recommend installing FunnyBizness animations, cause I'm immediately skipping to the second stages on most of the animation sets to make it look good. Does it work? ...Kind of. Barely. There are so many issues right now with it, but I plan on getting it release-ready. I don't think adding compatibility for Death Alternatives will be a good idea with Sexlab integration already being considered. Player Death isn't something a lot of mods try to do, to make it compatible with more mods will bloat up the mod. I will keep you guys updated. I've added dying to Vampires off on the side, so they will kind of bite your corpse and remark how tasty blood is. I have ideas on how to integrate bloody skeletons, but that'll be after I figure out this whole bandit->pc necrophilia thing.
  14. Thanks for the quick response guys. Seems like bandit necrophilia is in demand, so I'll load up Sexlab and take a look around. No promises yet, but I will try. I can definitely do the bloody skeleton thing as an option. Technically it shouldnt be hard, the difficulty will be making it look good. I don't really use or know Sexlab, does anyone know off the top of their heads if Defeat or the base Framework has built in npc->player necrophilia? I only saw things for player->npc but I only took a very cursory look. In other news, bandits are now properly working (after learning some stupid things about Papyrus). I'll post a video after I get back from work and finish it off. Cheers, Newbmaster3963.
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