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Symon

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  1. View File The first ASX release but it is a little unusual. This is a modders resource, usable in Morrowind, Oblivion and Skyrim. It's a simple 7zipped Word document, with commentary and possible suggested dialog for sex that doesn't feel like Modern, 21st century America or Japan. Use as much or as little of it as you wish. Naturally because of it's nature, there are no screenshots or requirements apart from the ability to open a 7z archive, a Word document and a desire to read. Submitter Symon Submitted 05/06/2014 Category Misc Requires  
  2. Both superb games! (Not before my time LOL!)
  3. This thread: http://www.loverslab.com/topic/13194-asxwipthe-sisterhood-of-sin/ should give a decent idea of what we are aiming for with ASX.
  4. Nothing wrong with Goths Nessa (grin).
  5. GetFormfromMod is simple enough: let RefIWant := GetFormFromMod "xxthetargetmod.esp" "00123456"
  6. Update3D is less troublesome on NPCs. They are only third person. You still need to watch out for OnLoad blocks though. As for Boolean, its means an 'Either or Variable' with two states. e.g True or False, Yes or No, 1 or 0, that sort of thing.
  7. Odd, as I spend a fair amount of time just seeing what gems I can find on the CS wiki. Anyway - Update3D, there's not much documentation on this and quite a lot of disinformation. A shame as it is a seriously useful function. http://cs.elderscrolls.com/index.php?title=Update3D Firstly : This command does not currently work correctly on the player. Totally untrue as far as I can see, you just have to call it at the right times. Let me add to the wiki for you. A function added by the Oblivion Script Extender. Syntax: What is this? (void) reference.Update3D Updates the current visual representation of the calling actor or object reference. This can be called immediately after commands like SetModelPath and SetEyes to make the changes visible. This command should usually be called when in third person to work correctly on the player. Updates the Current visual representation of the calling actor. If called when the player is in first person it updates the first person meshes, not usually what you want to do. As you usually want to update the third person meshes, you should switch to thirdperson in your script before calling update3d. I find it works just fine on the player. It also has a reputation of being unstable. Again not so as far as I can see. The problem seems to be interaction with other game functions that when you become aware of the reason become head-slappingly obvious. For example bad interaction with an OnLoad block. "This block will be run once whenever the scripted object's 3D loads" Think about this! Want a guaranteed crash? Have an OnLoad block on an actor that calls Update3D - You'll get a crash or sometimes a brief period of recursive Update3D calls and then a crash. Eitherway you toasted your running game. I feel for you but programming is a large and complex subject. You have to expect to learn. The 'techo-terms' are there because they are describing things that don't really exist anywhere else. Terms like 'recursive', which sort of means 'does the same thing endlessly and then does it again and doesn't stop'.
  8. You mean the Obvlivion CS wiki? No they aren't. OK, the svreenshots are missing but the text is the important stuff. The screenshots don't matter, it's the text you need.
  9. Not that I'm aware of. Nessa is taking time out for that pesky real life stuff.
  10. There is/was a link to download it on her site. Sadly I could never get the provided password to work. Now the link produces a '404 Not Found'.
  11. Nicely done! It's not often I'm moved to back-port an FO:NV item to FO3!
  12. While there does seem to be more new stuff for Morrowind than Oblivion these days, it doesn't seem that there is much for Skyrim that isn't just very similar to stuff available in Oblivion for years. I went looking for stuff that was different and apart from parts of "Trapped in Rubber" and "Devious Devices" I couldn't find that much that was truly that unique. How may pairs of over-tight knickers or too-small bras do you need? Not that I'm aware of. The game doesn't support it.
  13. The thing to do is to weight paint by copying! The Skyrim -> Oblivion conversion retains the UV mapping so all you have to do is: Sanitize the mesh in NifSkope, change the pose by script, import to blender, scale and adjust the geometry, re-weight, re-attach the skyrim texture and export. (Edit UVMapping not weight painting)
  14. Odd you should mention this because I have been doing some Skyrim -> Oblivion conversions (Trapped in Rubber and similar) and started about to month ago to composite the various advice along with my own findings into a document. Ive been using Gerra6's tools for the pose conversion and Blender to weight and adjust the geometry to fit the chosen Oblivion body.
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