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taro8

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About taro8

  • Birthday 01/01/1970

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  1. Are there any anime/cartoon body skins for Sims 4? Like flat shaded and such. I tried looking here, but sadly the search engine takes "anime" and shows up "animations" with makes it kinda impossible to find what I'm looking for.
  2. The use of hooks would be really interesting. Like blackmailing characters to sleep with them (heh, you can do your own netori). Also it could be used to blackmail cucks into legitimatizing your bastards or something. The whole hooks system is really interesting. If you could have custom plots then plotting to blackmail someone into sex would be really neat, However I think that the first order of business should be getting 2D images to display for events. That will make work much faster and stuff can later be replaced with 3D scenes.
  3. Man, the plot hooks open a whole new realm of possible degeneracy. I just can't wait for mods that utilize them
  4. Maybe there is a way to use images for events. I'm pretty sure paradox left themselves a way to do that. Alternatively just have a flat plane mesh to display images on, but that is the dumb option.
  5. Is there any mod with would let me kidnap/enslave any NPC? I kinda want to raid a city to capture some meat for my dungeon. Also what's the best NPC pregnancy mod?
  6. For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue.
  7. Man I really hope that favours will be used. For example male vassals might ask to sleep with female ruler, be their lover, give them child etc. Diplomatic dickery got an upgrade.
  8. Could you guys take a look at my thread here: http://www.loverslab.com/topic/55551-help-needed-modding-wind-up-times-for-attacks/ I want to increase the wind-up time before attacks. EHSE would sometimes cause am increase in wind up time, when it does its just perfect.
  9. A third option could be an edit to TK dodge so instead of the default dodge animation the roll animation is played instead. IMHO the current roll dodge has too many frames of animations, cutting out few would make animation appear faster, less in slow motion. This is common thing I noticed when people do animations (like in Source Film Maker, Gmod etc.) they make animations too detailed with makes them appear slow and odd looking. That or making animation play faster, up to something like 25% faster.
  10. Yeah only humanoids as only they had setting like this. Hey, at least its better than having an enemy that can pivot 180deg when doing a thrust attack. Besides its very light mod that works with anything without any scripts and it fixes my biggest complaint about Skyrim's combat system.
  11. http://www.nexusmods.com/skyrim/mods/70079/? My own little mod. I finally managed to get rid of (most) tracking during attack animations. Thing is its only for NPC's and player. Still that little tweak made Skyrim combat feel almost completely different. Perfectly compatible with Dark Souls Combat. Its compatible with pretty much anything as its just few value tweaks. If any mods overwrites mine, just move my mod so its loaded last and its fixed.
  12. I remember asking more experienced user and they said that to do so you would have to tie the animation to a "furniture" other wise players and NPC remain in direction control. To make an attack commitment system you would need to tie NPCs to animations, but do so fast enough so there is no fight lag. Just now I came up with an (pretty stopgap) idea how you can go around with that: replace the attack animation with a wind-up animation without the actual attack, then have a script play the actual animation. Could be possible.
  13. Is this still being developed? If so then let me point out one of the most defining aspects of DS combat system with I SORELY miss in Skyrim: In DS you and (most of) your enemies "commit" to the attacks. ie they dont track the target once they start the attack animation. In skyrim its just silly, I tried to use the dodge mod, but when I saw a guard literally do over 190deg turn when doing the lounging stab I realized what skyrim is missing in terms of combat. Committing to the attacks completely changes the dynamic of the combat, you cant just mash the attack button also it makes dodge actually possible. With how things are now in skyrim its is pretty much impossible to dodge to the side of the attack as the enemy will keep tracking you 100% through their attack. The only solution I found was TK Dodge mod with actually had to implement temporary invincibility so dodge actually works (granted DS did the same). With tracking you just cant make enemy make a mistake you can then exploit. If only there was a way to lock characters and creatures so they cant change direction until attack finishes.
  14. Would it be possible to add privacy check for AW? I kinda dont like how sims fuck in the open.
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