in 605 there is a folder
C:\wherever you have yours\SxLab ZazAnimationPack Main v0605\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\XCross II
which has in it,,,,,,,,,,,
ZaZ-X-Cross II Dark.nif
ZaZ-X-Cross II Light.nif
in 610 the same folder
C:\wherever you have yours\SxLab ZazAnimationPack v0610\Meshes\ZaZ-UltimateDataPack\ZaZ - Furniture\XCross II
has in it only..........
XCross2.nif
The two original .nifs don't seem to be in 610 or the 611 patch
You maybe want to check with the authors of the mods that the x-cross seems to be missing from are looking for the former, rather than the latter?
If you use MO, as long as you have the left pane loaded as 605 main, 607 patch, 605 textures, 610 main, 611 patch, possibly leaving the 605 main and texture versions active, allowing them to be then 'overwritten' by the 610 main/611patch versions might fix that, ie get you all the new 610/611 stuff, but also leave in situ the old 605 stuff that seems to have been removed from 610/611
I just asked - see above - if anyone knew if 610/611 was a straight overwrite, given that a lot of files from 605 weren't being replaced.
None of the answers to date are definitive, but on having a look at the script files, they all seem to be replaced, with no old ones left in place, so maybe it is possible to get the best of all worlds and leave 605 in place too, so that the new scripts kick in OK, and that any mods looking for 'older' asset/texture files, ie those now awol from 610/611, can pick them up that way
No guarantees, but the logic is such that it might be worth a try
That any help?
If you overwrite with the newer files and leave the older files, then you'll have backward compatbilitiy. Most of it should work anyway, as few modders created their own furnitures using ZAP resources.