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ppdog001

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About ppdog001

  • Birthday 04/19/1979
  1. Another amazing mod but the cutting function is not properly working. I have used console to add one Nordic dagger to my dragonborn girl but no message has bounced out. I have tried to equipped the dagger, or dropped it on the ground and pick it up again but still nothing happened. I already put the cutting mod at the very last of my mod list. Is there any suggestion about this issue? Thank you.
  2. There are two spells, Bound10 and Bound40. Simply modify the duration of Bound10 to whatever you like. And for those that would use this information to lower the Bound40 to 10 or less so that they don't lose their gear and don't have to wait long, to you I say: FOR SHAME! As to the next update, plan is to release tonight if I think I've gotten most all of the major issues addressed. Thanks for your reply. Well all above are just my suggestions. I will wait for your next release and will try it at the first time.
  3. @dkatryl Well, BTW I just found another "bug" from the mod.. but not so sure if it's a bug or just my mod conflicts. I were taking 3 followers (Lydia, Vilja and another custom follower) with me in breezehome, summoned 3 default bandits and tried to submit to them. But only my dragonborn girl and one of the followers (random one, sometimes Lydia submitted, sometimes Vilja and sometimes the other one was trying to submit) submitted and striped by the bandits, the other 2 followers were just standing aside and looking at us! It feels so weird and I want to know that if it's because of the mod settings (only allow one follower get involved) or "bug"/ Conflicts. The only conflict mod I may have is AFT (Amazing Follower Tweaks), well the others are not related to follower tweaks and etc. Hope to get an answer from you. Thanks
  4. That's great. So when can you released the bug fixed version? Can't wait for any longer... Thanks for the great mod again. BTW, is there anyway for us to adjust the actual bound time in MCM (I know the 10sec and 40sec options but what if I want it to be bound and left alone longer when all my items are taken by the npcs as well) ? Well, I have to admit that I am that kind of guy like "Dragonborn Girl In Desperation" .
  5. I'm aware of the civilian thing, and will be addressing it. As to the tower leading to Bleak Fallows, yeah, those bandits are notorious for being unreliable. I don't know what it is about them, but they are the only ones that I've personally witness do the infamous re-agro thing. On a side note, your user name struck me as an interesting choice. My wife is actually close to wrapping up writing a novel (alternate timeline Earth where magic and the gods of all the various pantheons of all of Earth's actual cultures exist in a very tangible sense) and one of more important characters is Níðhöggr. Hello dkatryl, same situation here. Except the guys in riverwood not react on my submit (just turn non hostile and walk away), I also experienced the same issue from the other npcs. The bandit stand guard in front of the Embershard Mine; one forsworn from the camp near Rorikstead; and the Thalmors who are sending the arrested stormcloak soldier to their place. All above npcs are just stop attacking and walk away, no matter how many times I‘ve tried or add bandit faction on them. I were using the 08SEP version of your mod. Thanks
  6. @oli3d I have tested the mod out this afternoon and it is amazing, which has a lot of potential in the future. The actors are being locked up even though I have left the area, which is the most amazing part in my opinion from the whole mod. It's also work for the female opponents during the battle, but....the opponents are just struggle out from the device immediately and running but not moving with their weapons in hands, which looks extremely weird. Is that possible to make this part functional as well in the future updates? Also, I am excepting the spells for all zaz animations that includes the non-devices part as well (such as hogtie and etc). Thanks and great work again!
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