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Zed123

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  1. I skimmed through LFs steam mod thread and there is some drama going on, I would advice everyone try not to blow this up and agrue heatedly in Lost Forest mod page, if you force this larger issue in mod community (ie. author pulls off his mod), it might just be that RJW's "Hunting down, imprisoning, and raping and breeding in cages 'em sweet little critter womyn, that's what life is all about!" might not win the public opinion versus LF's "Cute little animal girls doing cute things". Being technically correct in the argument is only one part, you also need good standings so people can get behind your cause. If you are perceived as the other, opponent, or someone weak enough mob can easily gang up, you will lose regardless how much you cite EULA, or appeal to authority (Do you guys really want to get Tynan get in to this mess? He has already had hit pieces made for him because of Rimworlds vanilla mechanics.) There might just be reason LL is in isolated corner in the internet, and this content is not thrown to faces of publishers, developers, media and random casual users. Best keep it that way. Arguments also made here in these forums, are going to get "yeah, makes sense" while same thing said in steam forums is going to get "Wait, What!?". I wouldn't necessarily count on full mod community support either if this is forced to spotlight, while many modders/mod users are likely going to be appaled how LF's author put booby traps inside his mod, some prudes might be sympathetics to his cause, and in case if some of those are modders making important core mods for all the other mods to function or just general mods RJW users like to use, and people are forced to pick a side, it might rather backfire if people side on LF's author methods.. Again, it's not just the message, but who is delivering it: (this is how I envision LL RJW player trying to persuade normie) My apologies, lost my mind while writing that, first few lines were the intended joke.. then I just kept going and going and going.. Anyway, my point, probably just better accept there will be always people who are going to shun this sort of content, don't take it personally and feel offended, make a patch if you see fit, if they are making content you enjoy, cherish it, patch it and don't hound them, you will get no positive results by going pick a fight on outside of LL, you won't convince them and your position is not that strong in the "outside world", there are several ways things could backfire when you leave your dungeon and go yell in midst of town square while wearing your gimp suit.
  2. Awesome, that's even better I could have hoped.
  3. If you take genitals away, your fully upgraded bionic super dude is like Six Million dollar man. What's the point of having all that power, if you don't have a dick, yo? It needs that bionic penis to be slapped on. I would say importance of genitals in Rimworld goes beyond some random combat damages. Body modifications are already core part of the game and go well withing the spirit of the game. (other mods also acknowledge this and go their ways to add them, you have bionics for pets, tails for orassans, parts for mostergirls, etc) Since RJW original author did good job with the genital system (+other tweaks after that), you could for example: add hydraulic vagina that comfort cumslut, give microdick that guy that irks you, make girls of the colony all futas, make that sissy guy have boypussy, neuter your piratelord rival, etc etc. Sure, most of those examples are dark, but Rimworld is god game and you are the overlord. While lovey dovey frontier colonies where you snuggle cat people are fun and giggles, there is also darker Rimworld, filled with bondage and forced bodymodificiations, where your colonists are cannibalistic slave trading raiders, lead by mad medical scientist doing horrifying experiments helpless tribal people, while funding his next gold coated bathroom upgrade with all the harvested dicks he sold to Glitterworlds. Compatibility is problem when mods get more complex and spread out, but removing already working feature is not good. It's better try search somebody with modding talent, spare time and similar interests to do the patch, and if that doesn't work like things usually doesn't work well in life, then you'll have make sacrifices with your mod selection. I had to drop Orassans too, shame, it was nice mod even though the cats ended most of the time dismembering my people. If they manage unify Alien framework then perhaps it eases making patches, but who knows. ps. this might come as slightly passionate post, but no offense intended.
  4. Nice to hear it worked for you. This trying to figure out all the mods, tweaks and combinations can be pain. I have been doing nearly full week some mod adding related stuff after getting new SSD and moving there my game, old mods, gazillion of new mods and trying to figure out Mod Organizer and how to get them all work together without my computer exploding. Getting close to the point where I might finally be able to start playing the game, I hope.
  5. Get Schlong controller and Racemenu plugin from here: http://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/ They work stand alone with male Schlong light version as well. Controller ring lets you move schlong during sex scenes, and racemenu plugin lets you edit schlong sizes ingame. That topic has good directions how to edit .nif skeleton too. I recommend first using showracemenu plugin ingame to try different schlong sizes before editing .nifs to get good idea which settings work. After that edit skeletons to give NPCs global schlong sizes. It's quite easy if following those directions. Your own schlong sizes can always be modified ingame using showracemenu after that too. If having texture problems with Light Schlong version, here's the fix which worked for me: http://skyrim.nexusmods.com/mods/42760/?
  6. Sexlab Submit is good way to both plant and remove soulgems since you can rob NPCs. Also check your change of producing child, it's 0% by default if you haven't altered it in MCM.
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