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WalkerDrum

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About WalkerDrum

  • Birthday 10/08/1980
  1. This mod works great for me except for one thing: I can't seem to fill any soul gems via drain. I thought it would do so automatically if the box was checked, but even with both Azura's Star and a black soul gem in inventory, neither gets filled. Then I thought maybe I had to use Soul Trap, THEN have sex and drain someone, but Soul Trap wears off too fast--most ways of initiating sex take several seconds to start and the drain fails to kill before Soul Trap wears off. Does it work for anyone else? Am I doing something wrong, or is this a bug?
  2. This mod is great, but I encountered a really bizarre bug. For some reason, Enchantress skips certain animations. Specifically, the Arrok Missionary animation will only trigger from an Enchantress spell if it is the ONLY valid animation enabled in the animation list. If any other animation is enabled that works for a single partner, it will not play Arrok Missionary. The animation plays normally if triggered by another mod, such as Defeat (which is how I noticed it was missing from Enchantress). There may be other animations where this happens, but I haven't noticed them.
  3. For me, the dialogue options don't seem to trigger anything. The zombie dialogue flashes up and disappears very quickly, then I select an option, more super-fast dialogue, then...nothing. The zombie or zombies just stand around and follow my PC, no matter what option I select. The ghosts work fine, except if I summon a ghost while I have a zombie, the zombie attacks the ghost while the ghost is banging my PC. Stupid zombie, you had your chance and didn't take it, no reason to get jealous!
  4. I must have "reactivated" them in FOMM yesterday instead of deactivating/activating, because yep, that worked. The slavery esm just appeared. It probably didn't work the first time because I think I updated manually or using Nexus Mod Manager when I came back to NV after playing Skyrim for a while. I had to hunt down my FOMM shortcut yesterday when I was working on this because I hadn't used it in so long.
  5. Okay, I'm completely stumped. SexoutSlavery is required to install or run Tryouts, but I can't download it because it's supposedly included in the "base Sexout package" (SNG or SCR, I assume). But it's not. That esm doesn't exist in any of the Sexout downloads. And it's in everyone else's load order, and in the example load order in the SCR thread, so I know I still need a separate esm file. So where do I get it?
  6. Same problem here. Was hoping someone else had explained it by now. If I manually install the Tryout files, I get CTD if I activate them. If I try the FOMOD, it fails to install because SexoutSlavery isn't active. I have the latest versions of NG and CommonResources, so what am I missing?
  7. This. I'm looking for the normal thin-waist, big boobs, but for it to maintain its shape as one gets pregnant. Also, which has the best armor mods? UNP? CBBE? I'm not sure I'm a fan of the TBBE body, it's a bit wide for me. UNP works pretty well and has the most support for armor mods besides CBBE. None of the bouncing mods are really that good in my opinion, though. They tend to roll or flop rather than bounce. I'd like a body/skeleton combo that allows the belly expansion without the "bounce" if no one can make one bounce properly, myself.
  8. Hadn't used the mod in a while because I was playing a male character through Dawnguard, but went back to the character that was using this mod, the soul gem thing was working. You DO have to have the "chance of producing child" set to something not zero, but I don't know why it didn't work before when at 100% and does now.
  9. Judging from the dates on the files, my 1.2 evidently hadn't updated correctly because the mod manager hadn't actually uninstalled the mod. I manually uninstalled/cleansaved/reinstalled. I'll see if any of the other weirdness still occurs when I have a chance to test it.
  10. Some weirdness I've gotten with this mod: 1. No matter who/what is around, the mod always spawns a bandit. Followers, NPCs, and random enemies never do the raping, no matter the settings. 2. Rapes occur even when I sleep in an inn. 3. If I sleep indoors anywhere, like an inn, or inside a Dwemer ruin, the bandit will be waiting outside when I leave, even if it's WAY later. This even happened when I went to sleep and got kidnapped by the Dark Brotherhood. When I left the cabin, there was Mr. Bandit. 4. It can take several in-game hours for the after-effects to kick in. I always have time to kill the bandit, then wander off and go shopping or whatever before it happens. Once it got me killed when I was in the middle of a fight. 5. If I disable the mod and load a savegame that had the mod, it works correctly. NPCs and enemies will rape my character when she wakes up, but it happens 100% of the time. And of course the options menu is gone because the mod is disabled.
  11. The main mod works fine for me, but the soul gem plugin has one bug--no soul gem! No matter what length the pregnancy is set to (I've tried 1-7 days) and regardless of the soul gem time setting (tried 2-20 hours), when the pregnancy ends, no soul gem is generated. I changed the "chance of child" setting in the main mod from 0% to 100%, and while no kid is born, there's still no soul gem in my inventory or in-world.
  12. Okay, I might be missing something, but I copied all the files over and nothing has a dick (except humanoids, of course). I've done quite a lot with Sexout for Fallout NV but I'm new to PK for Oblivion. Is there something else I'm supposed to do besides just put the meshes in the corresponding meshes folder and textures in the relevant texture folder? I can't find anything in the PK or Lovers Creatures threads.
  13. I'm trying to get the strip function to work with the extra attachment points used in the "Hmm What to Wear" mod. Currently, it doesn't remove any of the cosmetic armor added by the mod when strip is enabled. I managed to locate the right section of the script, I think, but hit a dead end because I'm unable to find any way to edit the slots affected by the FOSEStrip command. I may be wrong (because I really have no idea what I'm doing), but it seems that the FOSEStrip command is supposed to just remove all clothing, and apparently the extra slots (44-60, I think) are being ignored by the command, either because they're not original to the game OR possibly because they're all "Unnamed" in the "Biped Object" list. Am I missing something? Because seriously, I have no idea what I'm doing, I just sort of tracked the script down by following the trail of _SA_ objects and how they interconnect.
  14. You mean this?: WalkerDrum: I tried this code but lost control of my player again as soon as the sex scene ended. I found that this works correctly: Code: Elseif iCount == 3 && fSexTimer >= 17 Player.CIOS WellRestedSpell Set fSexTimer to 0 Set iCount to 0 Set bSexOnce to 1 Set VFreeformTheStreet01.GotRide to 1 Set bSexScene to 0 Return Endif EnablePlayerControls Endif Attached WalkerDrum's version Awesome! Saved me having to figure it out again when I get back into the Strip. Thanks!
  15. I remember there was a bug with the Sarah scene, which I fixed, but my HDD crashed and I lost the fixed version. I'll try to figure it out again and upload fix info and the fixed file when I get a chance. It was an issue with not returning camera control to the player after the scene. I was really pissed when I found that old thread had been deleted so I couldn't look up what I did to fix it.
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