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squart2203

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About squart2203

  • Birthday 03/22/1991

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  1. update your RobCo and you should be good to go. a new version landed a few days ago that added a few functionality that this tool is dependent on.
  2. lovely. this streamlined so many tedious stuff. just a suggestion, reckon you can add multi-edit function? it's fairly common for mods to add multiple outfit with variations but the available tags would pretty much be the same so it can come in handy to bulk tag and write. or the option to not reset the checkboxes on save. great work on the tool either way
  3. unless i'm missing something, seems the new version doesn't play nice with CTFO (Carriage and Ferry Travel Overhaul). the dialogue to find out more about the hauling job is not on the dialogue list. is there a patch for it?
  4. oh boy Parasite in City. that's a name that i've not heard in quite a long while.
  5. i just let LOOT sort it our for me, so i dunno how much this would help i suppose one final thing that i can think of is, did you use the correct version of babodialogue? there are LE and SE versions and getting them mixed up can often be annoying to debug
  6. well, at this point i'm out of ideas. you can perhaps try starting a new character and see if that works, at least that'll tell you that your installation is functional
  7. im no good with logs, but quickest way to see if babodialogue is active is clear main quest until you have to go to high hrothgar, then buy breezehome. within a day or so guards will mention having to deal with troublemaker orcs, and those same orcs would camp outside breezehome and forcegreet you when you're close. also, you might want to download the other .pdf in the downloads section. it should tell you what can happen and under what conditions. and dont confuse sexlab approach with babodialogue, babodialogue mostly deals with random encounters, getting approached is, well, more of a sexlab approach thing.
  8. you'll need SSEdit for that. there's a .pdf file in the downloads section that explains how to do it basic gist of it : random comments can be configured in the MCM, though i've never tried to disable it completely. percentages are kinda off though since i have it in the single digit and i'm still seeing lots of random comments. as for seduction, have you talked to the priestess in the temple of dibella in markarth? she'll teach you the ability to seduce merchants and hirelings, once you have that you'll have to point at your target and press the assigned button (check the keybind MCM), a little animation will play, and now you can talk to the merchant / hireling and you should have discounted prices and might have to deal with the consequences
  9. just a note, the pickup description on Harem Seeker is wrong, its currently using the West Tek Internalized Servo System description.
  10. something in 1.9.3a / 1.9.3a patch broke the mod for me somehow. npc just walks away after dialogue. things were fine in 1.9.3 but alas, i've removed the mod when i updated. i usually don't remove prior versions until i can confirm things work but i had a moment of weakness. this one bloody time i didn't and things break. =/ removed the mod and tried using 1.8.1 and everything works fine, so not AAF problems. any ideas?
  11. just in case, did you enable deflation animation in the mcm?
  12. funny. i did as per the github instructions and now i've have the opposite happen. the creature is animating while the character is just standing there doing nothing. curious though, did you have to delete any behaviour files after generating FNIS stuff?
  13. i find MCM in SE insufferably slow in general. i used to have similar problem as what you described but on other mods, however i sorta fixed it by activating only a handful of mods at a time, maybe that' help you out? just in case, try this console command "setstage SKI_ConfigManagerInstance 1" and let your skyrim run for a bit, see if it'll kick the MCM to reload properly
  14. just a heads up, the .rar file i downloaded can't seem to play nice with MO, i had to repack into .zip format for it to work. then again, i'm using MO1, so that might be the problem. bit outdated.
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