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puddles

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  1. I'll upload my redesign of the sprites...soon-ish, when I'm satisfied with it.
  2. Well, it's never going to be perfect, but I think it's less blatantly clashing with the standard artstyle... Wish I could figure out how to lower the head a bit, though. Kind of creepy to have such a looong neck, even if she's not supposed to be human.
  3. Well the original Kitsune Miko and Dragonblood classes without a balance patch are both pretty OP...
  4. ...progress on this DD-style Priestess is going slooow ._. ;;
  5. Running into issues recovering my files, the old laptop isn't cooperating with booting. Still working on it, sigh.
  6. I just received the external harddrive I ordered to move all my Oblivion files off of my old half-dead laptop. Hoping to get around to that this weekend, assuming the laptop will still boot. Then I need to refamiliarize myself with...everything about Oblivion. It's been, what... 2 or 3 years since I've played? Ugh stupid RL.
  7. The ones you're talking about are probably the Kothringi from the Elder Scrolls Online. Per lore, Kothringi simply don't die regardless of how mutilated they become, even if they're reduced to nothing but bones, due to their disease/curse. So yes they're intentionally like that. If you defeat them 3 times in a row they're supposed to become pacified until you leave the map. Worth noting that even though they're marked Essential, they aren't low-level processing. When the area is wiped by the game to avoid bloat, the Kothringi gets wiped like a dead NPC/monster. There might be a few non-hostile NPC that don't die when you kill them otherwise you'd never see them alive due to other monsters/NPCs killing them.
  8. So I'm in the process of ordering an external HD to store my...600gb of Oblivion mods... I can't really do much in terms of modding on my new laptop without that stuff. Theoretically, but its mouth/eyes wouldn't be animated, etc. because you would need to merge all the pieces into a single .nif. Most of the randomly generated NPCs on the field that are meant to be hostile or flee have no dialogue, or very little dialogue. Can you give me an example?
  9. It's not "complete", but it does safely modify the Mrblvn LeveledLists to add a lot of my mod's enemy actors in where suitable. If I can remember how to use the construction set I'll check to see what I didn't complete...maybe this weekend? Soon, anyway. Monster Girl Blockhead Edition - Morroblivion Link.esp
  10. Looks like that particular .nif just got ruined in the BBB conversion process. Happens when so many are converted at once, something tends to go wrong somewhere.
  11. Novakid are still a bit "hard to kill" sometimes, but nothing is completely unkillable anymore due to FR's regen yeah.
  12. I...don't really see a way to do any Actor1 animations for this specific monster.
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