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godstear

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About godstear

  • Birthday 07/29/1979

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  1. Well, son of a bitch, that was pretty fucking bone headed. Sorry folks, that one was totally on me. I spent so much time with the bandit types making sure the real stuff worked properly, that I completely didn't think to check the NORMAL type guys. Too late tonight to fix it and update, maybe tomorrow or Friday. Or rather, I already fixed it, it literally took 2 extra lines in 2 spots. Simple fix, but I want to also take the time to revisit if I want "law abiding civilians" and such to really start raping the character in the middle of the street and all. I think it might be a bit more appropriate for them just to slug you a few times, maybe do the bound thing or something, and that's it. Seems kind of overkill that the mild mannered shopkeeper that caught you picking their pocket or something is suddenly going to assrape you in broad daylight while taking all of your stuff. Thanks for taking the time to make a fix- If I was only limited to one sex lab mod- it would definitely be this one. Thanks for all the hard work.
  2. I was still working on trying to find out what is going on with with attackers following you after surrending when I stumbled upon another issue with guards- If you have a bounty- if you don't have the gold the pay the bounty, the guard WILL re-aggro instead of going through with the submit. I noticed that when being submitted by a guard they would first take whatever bounty amount I owed and then later take the rest of my gold. This seems to only apply to guards as when I submitted to a non-guards, they went through with the process. I have to ask this though- On a whim, I went out into the wild and surrended to a group of escaped prisoners and later on a group of forsworn and with them, the submit worked just as advertised - I got a message about a glint in the attackers eyes after I escaped being bound and had to run away before the group turned hostile again. It is only when I get submitted by not automatically hostile npcs where they end up following me forever after I escape being bound. When testing this, are you saying that even guards and townspeople would let you runaway they succesffully submitted you? For whatever reason, during my testing the AI package that is supposed be added after the pc escapes bondage is just not applying to them.
  3. That sounds like something else is conflicting. This is what is supposed to happen upon a surrender, auto or manual: You surrender with your hands up, get smacked in the face a few times. They steal your gold and gear (If applicable MCM isn't turned off) They rape you (If applicable MCM isn't turned off) You do a post rape/rob scene, bleedout/recover type thing. You are bound. At this point, the two that assaulted you crowd you, weapons out, looking all mean and whatnot while you're bound on your knees. Did you get bound? Bound period ends, you get to your feet. Assailants then shift to an AI Package that warns you to back away, but they stand in place. If you don't, they will attack. After 60 seconds, this AI package is removed, all nearby "hostile faction" NPC's are reset to Aggression "2", meaning you will be attacked like before. From your description, it sounds like something isn't working around #5, but I don't know why. I've been doing repeated testing, and this progression has worked every single time. Even if I let it go to #7 and they re-attack me, I can just re-surrender and begin the process all over again. Hi dkatryl! First of all: thankyou for this awesome mod! Secondly I just wanted to point out it I get a similar problem here: 1. I submit get smacked robbed & raped 2. Recover & bound animation 3. Released and enemies are non hostile but thereafter just follow me around without any warning about moving away or anything... They don't become hostile again even after several minutes. 4. At this point I can converse with them and "get to know them better" which I thought was normal until I found this post from you. Also this may be Schlongs of Skyrim related but the raper never takes his underwear off... ? Really enjoying the conversation idea - keep it up! Sorry for the delay but what this guy said is what is happening- Everything happens up the point I get bound, and eventualy break free but from then on, instead of warning me the NPCs just follow me around and never stop. A few oddities that hopefully may help or may just be another bug: - As I stated earlier, two guards that submitted me in Markarth followed me all the way to whiterun, where I eventually killed them in my house. Later on when I had the same issue with someone who submitted me in Whiterun, I brought them into my house and even though the two Markarth guards were dead, when I submitting the person from Whiterun, I got a notification that the Markarth guard (who is dead) saw me. -Even though the person in Whiterun previously submitted me, when I talked to them, I got the "Submit or die" dialog which led to the above scenario This is something that just occured to me- Since you set the mod to allow a 60 sec timeframe to allow for escape, I may have another mod that is alters the timescale and so 60 secs is becoming 60 or 6000 hours or something stupid like that. Since the mod appears to be going through all the steps but is hanging up on that one I am betting that is what is occuring. I will try disabiling a few suspect mods and report back-
  4. Hrm, good point. I overlooked the Vampire factions, need to look into that! As to the rest, hrm, they shouldn't have been following you around. When you say "non-agro" mode, do you mean they were just walking behind you, but you could talk to them? Or were they following you, red dot like enemies, but not attacking, hands at the side? Neither should happen, but if it is the latter sounds like some version of the re-agro bug, while the former sounds like something else entirely. non-aggro means they were not attacking. To be more precise: 1. they had weapons drawn, and kept them drawn through all actions (except when I zapped 'em with "matchmaker", then they were bunnies in heat, and totally ignored me... and would not follow/chase until after they got done having fun) 2. they followed or chased me (I can't tell the difference) 3. they did not have the red dot indicating enemy 4. I could talk with them... basic one line dialog stuff like "huh" "what do you want" etc. 5. they were very close to me after they caught up -- well within attack range, and much closer than a companions follow ai allows. sort of "in your face" distance. Hope that helps. I am having the same issue this guy has. I was in Makarth, I got in a fight with some guards during the Silverblood questline and they autosubmitted me before throwing me in the mine. As soon as I escape they both come running up with swords drawn but not hostile. However they are following me around everywhere. I took a carriage to whiteun and they even followed me there too. I ended up going inside my home so I could take them out but somehow a whiterun guard still barged in so I took him out too. Even though I got a message saying all the witneses were dead, as soon as I stepped outside, the first guard I saw started attacking. I was able to de-aggro him by lowering my weapon and activing him and everything appears to be normal, however when I step foot in the in three of four people start aggoing me immediately. I run upstairs where I get submitted again, and again afterward, the rapist just follows me around with their weapon drawn but not hostile. Needless to say a third body was found in my home in Whiterun.
  5. Just some feedback- On Sexlab Submit - I am playing as a female Khajit. After successfully seducing a male NPC, on the next three dialog trees, part of the script code is showing on the first option on the next three dialog trees. After getting the guy to agree, on the next dialog I get "(Character name) is out of Patience. <Alias.Pronoun," On the next tree after choosing the above option, the last option says "Khajit has change <AliasPronounPosObj=Player> if you choose the oral option in the second dialouge tree, on the next tree, the second option says "It is gifted with a tasty cock, yes? Let (character name) show you just how <Alias.Pronoun> adores such gifts. Just to clarify where I say (character name) it is displaying my characters name and is not an error - just the parts starting with <. I do like the mod concept and appreciate the effort you have put into it. It definitely gives much better immersion to playing as a Khajit as I didn't even know about the nexus mod until you mentioned it in the opening post. Your mod seems to be a perfect extension of that one for SexLab
  6. @Flying Toasters- I just upgraded to latest version of sexlab and this mod and it is working fine for me as far as I can tell. I quit and reloaded a save just to see but still got pregnant again. I am just wondering if you are planning to add any debuffs to getting pregnant? While i got notifications and my charcter model grew over the term of the pregnancy, there was not anything listed as far as magic effects on my character. I am all about immersion so this is something I would definitely like to see. If you are planning something, I would suggest maybe a 5% cumlative decrease in speed and stamina regeneration fhe first three days of the pregnancy that then grows to 10% afterward. It would give players a reason to stay at their houses a few days until the pregnancy is over. It would be nice to automatically tie it into realistic needs mods but I know that is asking to much. Besides i can always go into the MCM and change the hunger rate while my character is pregnant. Either way, even if you don't add another thing, this is a fantastic mod. Thanks.
  7. Just an FYI, I have noticed this mod only works on named NPC's. Nothing happens when having sex with a random Bandit, Forsworn, etc.
  8. First let me say that I really like this mod. I hope other mods like Lover's Comfort and Sexlab Romance tie in the pregnancy to their mods. One thing that I noticed that may already be on your radar is that I found that any sexlab animation can result in pregnancy, including oral and anal animations. Perhaps in a future relase, the pregnancy can be restricted to only vaginal interactions? Also would it be possible to add an increasing chance of pregnancy if a female has vaginal sex repeatedly.
  9. I can report I just started using the updated version and just started getting the same bug. For some reason the game is either trying to move or just load an area from two saves ago.
  10. I wonder if the following is going to be included in a future release or if not can be considered a suggestion: I believe I have read that Ashal is planning on implementing some sort of arousal system within Sexlab. In addition, looking at the updates of Sexlab- Submit, there is a morality setting (at least of followers) that is set from 0-3 I think. The idea I am thinking of is having the option to use the Arousal as a determinant on whether an NPC initiates a sex act - ie something like at X arousal level, and NPC has a 50% chance to start a sex act, but then also using their morality to determine if they will just masturbate or actually force themselves on another person. I hope that makes sense.
  11. So is this a known issue? (FYI I wasn't using any version of Sexlab before installing it on Friday.)
  12. This got mentioned on the second page but I am not sure if it was ever revisited as the person who mentioned it didn't provide any details- The mod is not saving my hot key for Reverse Direction Modifier- It always defaults to shift. While I am on the MCM menu page it allows me to highlight the option and prompts me to change it like normal and shows me the button I changed it to, however after I close the menu and go back in, the hotkey is defaulted back to shift again for that one option. The other options seem to have saved my hotkey settings.
  13. No, it's certainly not an option, and anyone who requests it will be quickly banned. It's just plain *silly to ask for kid sex mods. People, let's leave that topic out of LL to prevent it from being shut down. Just sayin...we don't need a ton of references to that disturbing topic to be here, and every time someone types it, it becomes a Google search link right to LL. You know? I love LL, dammit. I could have sworn Waxen said at point that there was a check in the code for this type of thing. However, if you are running other mods that enable the damage to an actor, then it also enables that actor to be selected in this an other mods.
  14. This is unpinned because the author went MIA. However Ashal is planning on releasing a framework similar to this one soon(TM?). I am hoping it is just as stable and includes even more features (solo mode pretty please?) Ashal's said he would have up to 5 actor slots (little different than the way SexiS works) so just calling up an animation for one actor (solo) should be easy enough It's pretty much done now, I have everything important working. I just need to clean it up and then come up with some quick example plugins like cupid or defeated. Plans are to release it this weekend. I just (and by just I mean yesterday) started trying to learn how to mod yesterday. I am going through the Bethesda tutorials.- mainly just the script ones as that is where my interest lie. My plan was to learn how to first create a simple rape spell for SexIS as the only way that I've seen to implement sex in SexIs is through the Cupid Plugin or through the options provided by Lover's Comfort. After getting experience doing that, I was planning on adding a feature where the rape victim gets a certain chance to "escape" at each stage with earliest stages having the highest chance and at the cumming stage having a 0 chance because...well.. it's basically by over by then. The escape chance actually would break down into two seperate checks. The first check would checking to see if the victim tried to escape. If this check passes, a notification is presented to the player that the victim is struggling. 5 seconds later a second check would check to see if victim actually escaped. This is the check that is affected by stage so if the player advanced the stage, the victim would have a lower chance of actually escaping. If the victim did escape, at first I was thinking about adding a fear status and making them run away, but I was also thinking about them automatically calling in guards and having having two guards spawn in your location. As this rape would be a crime. it would involve also tying into the current crime system. Pretty ambitious for a complete noob at modding huh? Anyway, the thing I am wondering now though is should I even bother with SexIS if a new framework will be coming out soon? I was aware of the new framework but thought that working with SexIS could still help give me some experience in trying to create a sex mod anyway,.
  15. I am currenlty using SA just for combat rape but others may at least appreciate the option for random rape as well for those using SA instead of the Sexis plugin. To me it just breaks immersion although at some point, if femaie rapists could somehow be applied to just female bandits and/or specific other groups, i would probably use that option.
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