Jump to content

AmazoniaRed

Members
  • Posts

    116
  • Joined

  • Last visited

2 Followers

About AmazoniaRed

  • Birthday 10/06/1984

Profile Information

  • Gender
    He/Him
  • Location
    Planet Earth
  • Interests
    Hockey, Golf, Martial Arts, video games, video game design and animation, movies, acting, movie writing and something everyone else likes
  • Bio
    Hockey

Recent Profile Visitors

1,224 profile views
  1. To follow up on my previous post where I was having trouble getting it to run, I have since done a full re-install and found that a ton of junk was in the folder that might have been interfering. Unfortunately, I am still having an issue where it is just not loading up in MCM. I checked the console to see if there was an issue there, and I didn't see any errors that I had before I re-installed. I tried added some of the dialogue addons and they appear to be working just fine and showed up quickly in MCM. I have carefully reviewed the requirements and made sure that I am not missing anything. I am not getting CTDs or any noticeable bugs from the game, the mod is simply not loading properly. Any ideas?
  2. I manually download all mods and keep an organized storage system for all of them. This is how I had my mods installed in NMM. The way I transferred the mods was to simply do a straight uninstall from NMM and then re-install from the file (or install the updated version) in Vortex. I did NOT do a mod import to Vortex. The problem arose when the straight uninstall from NMM did not result in the mod being removed. This is a bit beside the point though. At this point, I guess my best option to clean everything out would be to deactivate all mods and then delete everything (a few custom files that I made will be kept) and then re-activate all of the mods. I imagine that's the best way forward.
  3. I have a bunch of old and outdated mods that are sitting in the game folder acting as if there installed manually (which they weren't, they were installed through NMM and then when I went to uninstall them, NMM said they were uninstalled, but the files were still in the game folder). I am hoping to remove all of those files and have all of the mods I installed through Vortex put back as they have been configured in Vortex. Vortex was never the problem. The problem was NMM not removing the files it was told to remove. Good to know about ENB as it relates to the delay. I will double check what mine is set to.
  4. Please let me know which part of the this is not correct 1. Vortex Staging folder is based on the mods and configuration (mod conflict overrides) installed through Vortex only. 2. Vortex then uses the staging folder as it's map for installing the mods into the game folder. It looks like you're suggesting that Vortex will also go in reverse and base it's staging folder based on mods it sees in the game folder regardless of where the installation came from.
  5. That's essentially the idea. I will manually delete almost everything in the folder and then use the staging Vortex has to reapply the mods. The mods I want and the configuration they are in are correct in Vortex. That's why I was hoping to delete almost everything and then have Vortex just reapply them to the newly cleaned up folder. I am more asking if Vortex will actually do this, if I tell it to re-deploy the mods/configuration I have set up in Vortex.
  6. I have been having some issues with SSE just not running correctly (mainly just super slow) and the start up when I run Script extender is about 5 minutes (for comparison, on Fallout 4 the delay is about 10 seconds). I haven't played the game in a while just tried to get back into it, and as a start decided to transfer all of my mods from NMM to Vortex. One thing I noticed was that about half of the mods that I removed from NMM were still installed in the game folder even though NMM said they were now uninstalled (a problem I have noticed before with NMM). The only solution in the past was to uninstall everything and then re-install the game which looks to be what I need to do to clean out the old (outdated and frequently no longer compatible) mods. The feature in Vortex to deploy the mods though I am hoping will save me some time in the clean out. My hope is to delete everything (manual deletion within the game folder) and then have Vortex re-deploy the mods wanted to know if that will work before I try to go through with it.
  7. I started a new game and had completed the opening before I installed the current version. There was no prior version installed.
  8. I seem to have an error with mine. The mod is simply not loading in. I updated all of the required mods to the newest version. I can see in the console it says that it has a Lua error on init 98. The error says it's attempting to index a nil value.
  9. I got a small issue. When I go into the Barracks the gangbang never happens regardless of the possibility I set it to. Any ideas on why that might have happened?
  10. A Gloryhole mod where you can build you own sleazy prefab area, send your female character (female player character in this instance for me but I suppose some gay content could be added if there is a demand for it) in and have her endlessly service dicks using any of her holes (player can decide what to do with each dick). The dicks would be based on the male NPCs located at each settlement (randomly selecting one of the male NPCs) so Family Planning could tie into this if the PC gets pregnant. I was also thinking it might be nice to have some gloryhole stations set up at some already well established settlements like the Diamond City Market area for example because of there being plentiful male NPCs for your PC to service. Not sure how difficult this is but I thought it might be a cool idea if it's reasonable to create.
  11. I had a suggestion for the list of scenarios that I have not seen mentioned (I admit it's entirely possible I just missed it), but I was thinking that one of the scenarios could be getting captured by guards while within city limits and getting taken to the dungeon very much like the comments you would see in the Sexist Guards mod where they would make those types of comments. Just an idea.
  12. Has anyone had an issue with the font being screwed up and displaying nothing but rectangles where the letters should be (in the MCM for both group and tattoo) for some of the tattoo packs. Not all packs have this problem but I cant tell exactly which packs are the culprit because of them being in rectangle form. I have seen this type of error before and usually it was some kind of font error having to do with a font mod or a mod that requires a specific font which isn't present. I have already gone through my tattoo packs to make sure they are all in English. Any ideas?
  13. CBBE Pubic Hair Mesh for Bodyslide I don't know if anyone has requested this and something similar has already been created though it is very buggy at the moment. OniNigma has posted a similar mod to what I am asking already but my thought does have differences. Creating a pubic mesh set for CBBE Bodyslide to be built as a separate part of the body and to have colors available to it. The mod by Oni does at least part of this. His/her (I think it's a he but I don't know for sure) mod with allows 3 possible meshes to be built around the body shape preset you are using in Bodyslide and only one can be used. In game when using a pubic hair mesh there a few problems: if the pubic hair is present on the body already then the hair on your character's head cannot be selected to adjusted and it also is buggy about which hair sets it will work with and it is really bad with custom [head] hair sets (Like Commonwealth Cuts). Below I have listed a set of features currently available and ones to add to give a comparison. Current Features: 3 different mesh options in bodyslide conforms very well to the custom body preset used Pubes will take on the color of the head hair (the carpet matches the drapes) Is a separate mesh from the body eliminating the need for the pubes texture to be included on the body texture New Features: 1 mesh option with zap options included for more shape customization (Eliminates the 3 different styles feature) A set of length and some mild shaping options built into new sliders for the mesh Ideally it would be nice if this worked in tandem the LooksMenu mod to allow or disallow the presence of the mesh and color customization Exactly how difficult all of this will be I am not sure. Some of it I think will be fairly simple and others I think may be very difficult and well above my ability (I am just a novice anyway). i want to give some props to the three mod authors work mentioned is this request as I think their work is excellent.
  14. It does appear the only way to get it to work is to tell Sexlab that the character is actually male. Note: making sure that "females use strapons" didn't make the difference which I find strange because it should work just fine in theory.
  15. The name of the topic really says it all. I can only get lesbian animations when using my female character on other females. I have tried to toggle through all the different animations but it only allows me to cycle through all the different lesbian animations. The mods I am using are as follows (most up to date version for all): Sexlab Sexlab Solutions Sexlab College Days Sexlab Defeat Zaz Animation Pack Amorous Adventures (sex scenes through quests with this mod do not have the problem) SOS SOS Equippable for Females
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use