Jump to content

CaptainChaos

Members
  • Posts

    282
  • Joined

  • Last visited

2 Followers

About CaptainChaos

  • Birthday 04/17/1980

Profile Information

  • Still Here
  • Location
    Shadowland

Recent Profile Visitors

2,259 profile views
  1. Nice expansion, works great. Love the animation. The scale option in MCM seems to work without issue. I sprint through town a lot, knocking people out of my way. It's fun to have a reason to slow down or get REALLY slowed down. I have a couple ideas I may work on myself if you have no plans here: 1. Remove the dialog box and either register for something like "jumping/spacebar counts as resistance" or just set an auto-resist option in MCM and use the debug.messagebox option so it doesn't interrupt your animation with a click option. You could also consider something where, when grabbed, your stamina drains and X seconds counts as a resistance attempt. The animation/attempt plays until you either break away or run out of stamina. So, the more stamina you have, the longer you can resist. 2. For immersion, if you wanted to avoid dependencies, you could add an option to have the attacker equip the "Execution Hood" on the player when starting the assault, which would explain how the Dragonborn has a hard time fighting back against some random peasant. If you didn't mind dependencies, something like the "rope collar" in ZaZ or DD would work quite well. 3. After the strip is successful, you could equip either the vanilla prisoner cuffs or something out of Zaz/DD. Either way, love it and this will likely stay in my load order for a while.
  2. Hey, I didn't know what exactly you had on your plate, but I've been going through some of my stuff and was wondering a few things. 1. Any chance you could make something like the Prisoner Chains from heretical, but backwards? Where the collar chain goes down the back, so it would work with your "behind the back" offsets? I'm trying to hack something together myself, but I'm not doing so hot. I have other ideas, but I know you were messing with HDT stuff already. I'll post a reference pic: Holy shit, I can't directly edit the next paragraph because this site fucking hate me: my concern is for Nipple Piercings with a connected chain. 2. Are you currently doing anything with HDT nipple piercings? There's a few out there, but they are static and deform, which is generally fine, but I figure you could do better. I've found some old stuff sitting in my install. Most of it is from the old J/C Factory, but I'm pretty sure those were all Oblivion ports anyway. Ignore the body texture issues, I have yet to convert these to UUNP due to time/lack of desire. Is this stuff anything you could use? The smaller piercing and chain from the second pic is what I plan to convert to UUNP when I have time, since my other tests converting from CCBE have gone well. I did some work with an armor mod from Modtype.... or some japanese website called CBBE Sexy Chain Armor or something like that. Though I doubt I have permission to release it, it's pretty much what I think ZaZ (or at least me) really needs. Also, I fixed my Bodyslide Rusty Slave chains from... hell multiple mods. Once again, it's an Oblivion port. Do you care to add something like this into ZaZ? Possibly make the texture "not suck" since this mesh seems to be kind of jacked up.
  3. There was something I was going to play around with in my own time. If I could find enough time to sit down and really give it a go. I think there's a way to track the chest at the end of most dungeons. It's something like BossContainer or Boss Marker. The basic idea is: 1. If in a cell (because I think the bugginess comes from many dungeons having multiple cells) that contains a Boss Chest: Follower accuses you of being worthless. Strips your equipped items, shackles you, and says something like "I'll handle this. You just be the loot mule. Try and keep up." 2. Use a moveto package to the Boss Chest, walking speed, allowing combat (obviously) but with a requirement to stay within X feet of the player. You are chastised if you can't keep up. 3. Once the follower reaches the chest, they loot all the contents and say "Well, that should pay for my hardwork. Now, let's head back and sell all the crap you found and relax." 4. You aren't released unless you ended up with X gold from the loot and/or you have to make up the difference." Other options for release (such as more debt) is also a possibility. Triggers for the event could be more than a few options: high debt for starters. Maybe the follower went down once or twice. Maybe you've taken X damage. Really though if the only trigger was X debt and a boss chest being in the cell, I think you'd have a good start. EDIT: Actually, a funny little "game" would just be if you get within X feet of a BossContainer, the follower can subdue you and take all the loot anyway. Would definitely need a "not in combat" filter though.
  4. I try not keeping a lot of gold on hand in case I get robbed. I also try to avoid fast travel except between major holds. Almost made it back in time to vendor my loots, pay my follower, then recover my willpower. Almost...... I could have tried sleeping on a bedroll in a dungeon, but that's also a huge risk (not just because of this mod). Have to say, I'm really loving this mod. My hope is that you continue with the "bite size" content like you've been doing because I find what you've provided already works damn near 100% of the time and it sometimes gets old to get dragged into this long process. Like, I LOVE POP, but it gets involved at times and there's a lot of time and places for things to just go wrong. But with this, even in a bad situation: I had the money to pay off my follower and get back to 100%. There's no scenario where if the mod breaks I'm like "oh fuck, let me start consoling sqs or setstage." Now, what WOULD be nice is coming up with a way the follower knows or sees you have a cash stash and this can piss her off even more. Maybe nothing incredible punitive, but like.... she randomly strip searches you at times to make sure you aren't holding out on her. Or, if in a player home, she cuffs you and (this is a bit more involved) searches for your stash or follows you around and says "Holding out on me?" when you pull gold out of a container and then punishes you. Just thoughts. Loving the mod.
  5. 1. This mod could push me into reinstalling (and configuring) Cursed Loot. But to make it more self-contained, I was thinking of ways to tie into hooks you yourself have already setup so you aren't creating whole new events. Such as, based on a percentage chance/time setup, when you say "I'd like to pay you" she instead offers something like "I'll knock 500 off your debt if you wear a device for X amount of time. If you remove it before then, I charge you 1,000." Or whatever number works. And that device would, maybe not always, be one that tied into one of the games. You already have the "deals" which are great. I love them as they, like you said, let you basically sell yourself into bondage and then you have to work that much harder to crawl your way out. It's possible that, since you can't pay off debt while in a deal, your follower was "kind" enough to find other ways (some of which the mod seems to support) to keep the debt under control while you save enough to get out of the deals. I got into the dialog part but then realized all the annoyances because I was building from scratch. Even though I wasn't making the follower talk to me, I still had to track the global variable of "struggletimes" then do a check up against the dialog. Then I successfully struggled out of the ropes and realized I'd have to setup a check for that in the CK, then all this other stuff. Then the CK crashed and I started editing your ESP and not my original new one, lost a bunch of work. And THEN I remembered how incredibly lazy I was and gave up. Just generally modding stuff.
  6. First off, 5-star mod. Gives me an excuse to use the DD series. Especially love the Prisoner Chains used as a punishment for not wearing the right slave gear. I got into the Straightjacket game and saw an issue. After "servicing" 2 people, I decided to just take the debt. After doing so, and the removal of the devices, it went back to the standard follower dialog, even though my debt was pushed into the 2500 or so. This was with Jenassa. I was having other issues with custom followers, so I figured I'd do most my testing with an easy to find vanilla follower. I don't run any follower overhauls except My Home is Your Home and .... whatever that Sexlab one is that gives you those follower quests/stories. Anyways, I waited around, changed cells, dismissed, found her back in Whiterun and rehired. No fix. Sorry, no logs, but I can attempt to rercreate the issue. I don't use any Device World type quests. I pulled Cursed Loot as it got too involved for my playthrough (still a great mod) and I'm drawn to this one because you have to go out of your way or be incredibly lazy to let it take over your game, rather than just adding some fun. If you have a list of all the games and the conditions (I searched the thread, but failed to find them all), I'll take them and do some more testing. A few suggestions: 1. As said, I don't have a way for my character to end up in DD gear accidentally. I pulled all those mods and just made some little "hacks" to add them into the game. Such as, Guards now put my character in prisoner chains before carting her off to jail. And I have to ask/pay to have them removed afterward. Having other ways to end up in these fun games would be awesome. Such as if you are at a certain amount of debt and you sleep X hours: he/she devices you in your sleep and refuses to remove them. Then those can lead to more games. 2. The prisoner Chains as an alternative to the "town gear" if you refuse to wear it, maybe after 1-2 "free use" events. Right now they stack up quickly and it would be fun to possibly get some willpower back by putting up with the chains and something like NPCs instead robbing you of some items or high prices at shops. Or even for more laughs, but I don't know if this would break the quest. After enough time, she gags you and tells a guard you're an escaped prisoner. 3. A fun game I decided to mess around with myself by tieing into your sleep event. You sleep with 500 debt or more, the follower ties you up with the new Rope Bondage in DDx and wants you to struggle X amount of times for her amusement before she'll let you out. I only got the equip portion working so far, as my time is limited and I suck at scripting. My suggestions aside, this is a fun mod. Kudos for all your hard work.
  7. Awesome. And sometimes you gotta get creative with the body slots. I ended up taking the Shell Bondage and changing the slot to the same as the Devious Harness. Works ok. But your Body Bondage seems to make the breasts a tad larger and squeezes them which messes with the body shape. Not complaining as I really like this, just saying.
  8. This happens to me with one preset I downloaded and none of the other ones. I don't know if it's a race matching issue or what. I know some of my older presets used Fair Skin and now I'm using Mature (I think), so why do they work fine? I think I had said earlier, my main goal is to export just my facegen data and create Race presets, the vanilla slider. So, I can just load that, make the changes to the body I want, and save that. I wish there was a way to just load preset data that effects everything below/above the neck. Maybe there is and I'm stupid.
  9. I like it. Is it a static pose or is there a little bit of struggle built in? Working on a few things. I thought I had the furniture part worked out, then I broke something. It just stopped working after I tried some more AI package junk. But I should be able to recreate what DID work. Good news is I still have my original ESP, which I guess doesn't mean much since I could just download it off this site. Edit again, forgot my WEBM link. Wow, they inline now. Sweet. Also got bored, have a pic. Want to test the new site upload.
  10. Man, making me open the CK and all that, what do I look like, a guy who's not lazy? .... crashed on me 4 damn times. But hey, have some faith, I kind of worked something out. Using the package for beating up on dummies I came up with the following. I think the NPCs name is zbfwhippingslave and the AI package is zbfUseWhip, but I am not opening the CK again tonight. Have at it. CCWhippingSlave.7z It adds a slave, an xMarker and XMarkerHeading? Whatever, I stole it from people on the nexus smarter than me. She goes ballistic the second you enter the cell. Well, she should. Your mileage may vary. I gave her the zbfCane for her inventory and made sure the package said to specifically use that. She attacks the marker, which is why I think she looks down a lot. But it WORKS, so I consider it a victory. We can clean up how it functions later. I'd stop typing now but I'm waiting for the webm to encode so.... purple monkey dishwasher. I have no idea how to stop an FNIS animation, you'd have to talk to Fore. For vanilla animations, I think calling the same one again will cancel it. Always remember: Captain Chaos doesn't know shit, he just hacks away until he figures something out. Finally done: https://gfycat.com/TimelyAggravatingKakarikis Enjoy. I want to "calm" her down a bit and I see some settings to make the actor wait for a bit in between attacks. But, no scripts. Nothing fancy, so I like it. Oddly, once I removed her original packages, she walks over to a ZaZWhippingmarker, plays the ZaZwhipping idle, but won't draw her whip no matter what. I thought it was MY package causing the issue, but there's a whipping marker in that room, in front of that restraint pole, by the cage. So, there's an hour wasted troubleshooting "not my problem." Ugh.
  11. Speaking about this: are you interested in including a "whipping NPC" in the framework? Just have different NPCs equipped with each variation of the "crops" from your pack with basic AI packages where they do basic attacks over and over without moving. You could then just place them wherever you wanted and they would whip anyone who happened to get in the way or was placed/locked in front of them. Alternatively, you could have a simple dialog for them like "Start whipping" and "Stop whipping." Just a suggestion, I've haven't messed much with AI packages so I don't know how involved this is and I know you're busy with 100 other things.
  12. I can confirm after "zeroing" out my sliders in Racemenu, most of the furnitures line up correctly. However, a lot of the older furniture done by ZaZ, such as as restraint wall shackles are way off. When I get some time, I want to not only show some screens, but also find a setting that works because I fixed it a while ago, but then the newer furnitures were off. I mean, it's not a big deal for me at all, but you might like the information. I fixed my preset again, and saved it this time. Now I just need to take your advice and write down my UUNP sliders, transfer them into a new preset (will need to mod it a bit), and blow them into a Bodyslide preset. You may not use it for anything, but I've been meaning to do this myself anyway. I almost forgot what default 7B looks like. Also, the brading machine: AWESOME! I never get these types of havok or skeleton bugs. It's random and only if I try to enter the furniture from a certain side. For reference, it would be from the left side of it, toward the door. It's like if "The Thing" was failing to replicate a human.
  13. I tested the branding animation in a cell with a navmesh. Animations don't seem to sync due to the way the furniture is handled. Also, since using a furniture causes the actor to sheath a weapon, it won't stay in the hand. Just a suggestion, you could possibly make it automated like the fuckingmachines. Maybe just a floating (and glowing) branding iron. I don't know, I'm just spitballing. I got your PM. I need to send some files your way. So, I don't use a bodyslide preset. I just moved over to the 7B All-in-one UUNP special (so, just 7B) and went crazy with the UUNP sliders. But I also need to just do another facegen export of my character. I SUCK with a character creator, but I worked my ass off for my characters. If I blow them into a Racemenu preset (the actual "race" presets) again, I can apply the face data without anything else, like my shitty Body Scale setting which won't go away. Let me zip up my presets and send them to you. You can beat on them with a hammer. I am hoping in the near future to make a "CCsdumbasscharacter.esp" that contains all my stuff for personal use because I am so bad at this I CONSTANTLY overwrite the little bits of good work I actually do. I hate this fancy ass "MS Word" style quote system where there's a lot of shit behind the scenes I can't see. Maybe there's a way to get back to a plain text editor and maybe I'm too hammer to figure it out. Whatever, I'm breaking your quote up this way and will talk about... some things: 1. Sucks about the slave mill. I personally am just a fan of immersive shit like "slaves forced to do slave thing, while also bound." Just for background stuff. 2. ZEP had something like this with a struggle collar. It kept you in place and played an animation. You could use something like an enchantment that applied the FNISAA, but expired after a certain amount of time. I've been (well, was) working on something like this to make my own devious type equips. Equip a shitload of rope bonds with an expiring enchantment. While it was active, you could not activate or open your inventory. So, no way to remove them. Enchant expiration script is to renable playercontrols. That was the part I was stuck at, then I fucked my ESP up because "modding while drunk" (you can see why I don't mod for other people). What I WANTED to do was what you were talking about. Ok, so you get tied up and can't move. BUT you have WASD movement keys. And you hit them in no real order, but for a certain amount of time, and that means you struggle out of the ropes. Each press/hold of W,A,S, or D played another ZAPstruggle animation. I just couldn't figure out how to tie a parent script contained in a quest to a child script on an equip to make the registerforkeypress event fire. The ONE post I found about it was like "nevermind, I figured it out." And then I was mad. 3. I don't know what went on if you're referencing that old school blowout about the original updates for ZaZ but I just want to say MCChris and Xaz did amazing work, but those guys are gone now, or maybe not gone but you're here and working, and you've obviously got the chops to add some shit into the BDSM base and take over the project. If some shit gets broke, whatever man this is modding, shit happens. So, I say: rock on.
  14. I wish. I couldn't even get the nif export script to work with Blender and my 3DMax copy is about 10 years old. Will probably try and get back into it at some point. If anything, I'd like to be able to just modify a body to cheat my way into different animations. Sounds good. I'm not in a huge rush and you've been busy. Just been failing my way through some UUNP conversions. I've backed up what I needed and am trying to get to some testing tonight with your latest version. Also, kudos for making a Doggie Belt Bodyslide version. I had as well, but there's some clipping and I was too lazy to also create a _0 and _1 option in the CK. EDIT: Really been spending too much time messing around trying to fix old savegames enough so they'll load and let me slap them into Familiar Faces (a mod I just found out about). Some of these saves are ooooold and really broken. The girl on the right, in my savegame, her mouth won't move. At all, even for dialog much less a gag. Fun stuff: EDIT 2: Was I supposed to be testing things? I broke my ESP, then fixed it by stripping out the (unneeded) dependency of TUFP. Then THAT still needed ZEP, so I pulled everything but the ZEP.esm and now it's not broken. Testing stuff sounded like a good idea, but I'd rather just post stuff. Like the following https://gfycat.com/IlliterateBrokenKakarikis - Nice addition to the gallows BTW. https://gfycat.com/GrouchyEnormousIrukandjijellyfish - I don't know why I like this one so much, or maybe I do. https://gfycat.com/DecisiveTalkativeHamadryas - You know if she gets loose, we're in for some shit. This annoys me for giving up weight based workout normal maps. I plan to fix them, but I'm lazy. So, this will have to do for now. https://gfycat.com/CriminalBoringIsabellinewheatear - Good lord, I'm not even incredibly into that but "wow", kudos. https://gfycat.com/PlasticSmoggyChinchilla - The multiple animations are a good addition, but they seem to have issues locking up when switching. I can post about it more later. https://gfycat.com/DecisiveTalkativeHamadryas https://gfycat.com/ThirdRepentantAlpinegoat - a bit of gallows humor I guess. Ok so, A. that branding animation is awesome. Plan to actually test it and hopefully post a webm soon. B. the "Slave Mill" is crying for some kind of bound animation for it. Possibly hands forced straight back like you use for the ArmsFullyBound rope, and set it to repeat over and over. Also, girls aren't so happy with you right now. I was trying to spawn in some other girls to help test out the paired animations, but I think the lack of navmeshing was causing issues. I plan to spawn some furniture into better area later on.
  15. The NPCs aligning correctly, and my character not, is what made me think my body settings were jacked. And work to correct them. And I generally agree that Body Scales should be avoided, but there are some areas I find it works well. UUNP has no real "wrist" slider. But the skeleton seems to support multiple nodes to work with. The default wrists of UUNP and CBBE are way too thick, very "mannish," likely to avoid clipping/seam issues, but I can't stand them. But Body Scales can make them tolerable. Left is near default. Right is modded. However, after swapping to UUNP, I would occasionally notice a seam on the ankles and setnpcweight 100 did not fix it. This was completely nude mind you. I also had another seam, on the butt, which is likely due to the newer skeleton having multiple butt bones. Easy fix when I realized what the problem was. The preset in the pictures still needs to be corrected, but my character doesn't spend a whole lot of time in static restraints. I prefer more mobile ones.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use