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UNREAL

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About UNREAL

  • Birthday 01/01/1970

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  1. PONPONPON Another one of my animation port, a link to the animation i will give later. http://youtu.be/g6_Kv8mVGW8 http://www.mediafire.com/?mzs8a01mwgpjxxq (animation only) Original
  2. The same author ... but most of the theme has been deleted http://bbs.3dmgame.com/thread-2938632-1-1.html http://bbs.3dmgame.com/thread-2890985-1-1.html anyway thanks to all... It is a pity' date=' with these shaders, I would have played again in Oblivion, and of course with a global mod = Living and the Dead =. It would be steeper Skyrim ....
  3. What kind of shaders (or graphics system) on these images?
  4. I will not buy it. The basic game has too many shortcomings. Bethesda should work better,
  5. on the first issue- I replaced her skeleton and all became fine, now they all look into each other's eyes, it was my fault. For the links and reply - thank you.
  6. Thank you for your Assembling. The first question is: 1.Why then, the actors do not look into the eyes of the player (skeleton?). And yet, some skeletons have short handles (-There are some problems with the animation, I have to do it for Elin separately. parameters of the MMD skeleton?). 2. Maybe you know who designs this body. http://skyrim.jpn.org/images/101/10123.jpg (maybe a blog or a link.) Just humanizing Elin body I do not like, but it looks right for fantasy character, but it's only for my taste. = Sorry for my english, I hope you get the point.
  7. Right! Why is it seemed to me a Electrical Paradise .... Electrical Parade - Remix
  8. 1. My port - Electrical Parade - Remix Original - http://www.nicovideo.jp/watch/sm18163826 In Skyrim- http://www.youtube.com/watch?v=uGDDWouc0nY Fixed length of the bones in the animation, and IK bugs. link http://www.mediafire.com/download.php?e5rkxoz3bmt805e Credits RSV - For the skeleton with constraints, useful files and detailed tutorial. ================================================================= ================================================================= 2. PONPONPON Another one of my animation port. http://youtu.be/g6_Kv8mVGW8 http://www.mediafire.com/?mzs8a01mwgpjxxq (animation only) Original
  9. Kamasutra_var2: blending15+IK http://www.mediafire.com/?3hasgjf25wbjb5t At this until all Dance animation interesting:)
  10. 1/Kamasutra_Civ5exporter 2/xLoversPkrQuest.xmeRotate180 to 1 http://www.mediafire.com/?vj77kuzg8d72xc9
  11. add in xpos.ini your favourite poses set axpos.a0 to 22 set axpos.a1 to 30 set axpos.a2 to 31 set axpos.a3 to 33 ;======================== set axpos.a4 to 63 ;======================== set axpos.a5 to 13 set axpos.a6 to 40 set axpos.a7 to 9 set axpos.a8 to 25 set axpos.a9 to 28 set axpos.a10 to 110 set axpos.a11 to 147 set axpos.a12 to 141 set axpos.a13 to 8 set axpos.a14 to 7 set axpos.a15 to 6 set axpos.a16 to 5 set axpos.a17 to 4 set axpos.a18 to 3 set axpos.a19 to 2 set axpos.a20 to 1
  12. ;some errors i found ;Hunter does not equips Club Scn ZMCSlaverScript ref slaver ref MasterBag float lev short n short ic ref w ref wc begin onload set n to 0 end BEGIN OnDeath Set slaver To Getself If zmcq.OwnerRef == slaver Set zmcq.playerLeashed To 0 Set zmcq.playerCapturedbySlaver To 0 Set zmcq.PlayerEscaped To 1 RemoveItem ZMCMasterToken 1 Player.AddSpell ZMCFreeButChainedSpell Set MasterBag To slaver.PlaceAtMe PlayerBag 1 12 1 MasterBag.SetOwnership ; to avoid problems later, if bag is placed in an owned space Set lev To MasterBag.GetPos z + 5 MasterBag.SetPos z lev ; almost everytime bag was too low (available for PC, but too low) ZMCConfiscatedItemsRef.RemoveAllItems MasterBag 1 EndIf END begin gamemode ;if n==0 Set slaver To Getself if slaver if slaver.isincombat==1 set ic to slaver.getitemcount ZMCSlaverClub if ic>0 set w to slaver.GetEquippedObject 16 set wc to ZMCSlaverClub if wc!=w slaver.equipitemns wc message"SL Equip" else set n to 1 endif endif endif endif ;endif end ;===================== ;Who does not want to go long Scn ZMCForceEquipIrons BEGIN GameMode if ina==0 set mm to getcontainer if mm==Player else set ina to 1 return endif let t+=getsecondspassed printC"==%0f"t if t>60 let t:=0 if player.getinsamecell aadkzzAuctionRef==0 set ina to 1 ZMCSlaverLamuardRef.moveto zzzzzREFaaa;Your marker near auction ZMCSlaverEnnwenRef.moveto zzzzzREFaaa player.moveto zzzzzREFaaa endif endif endif
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