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Aelie

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About Aelie

  • Birthday 02/01/1983

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  1. so what happened to the elbow binder? it still seems broken in my tests.... when you try and take it off all that appears is a screen that says "carry on"
  2. i think i reported that on the last page, its not that he skipped that step, its that there really is no option to remove the elbowbinder once you put it on!
  3. not to dredge up more controversy, but i do see a use case for more nuanced difficulty controls -- or at least a cooldown slider i sometimes enjoy repeated failed struggling to escape, trying every single option but still nothing works... before she finally gets tired and wanders off deflated. i suppose i see the whole game as something more of a sandbox to create the scenes i want and less as a challenge to be overcome -- in this respect having a slider for each would be very beneficial (maybe this becomes a special 'sandbox mode' that exists along side 'game mode'?) - Escape Chances- Cooldowns- Lockshield timer- Key break chance- Jam lock chance- Repair chance
  4. once you put on the elbow binder, it doesnt seem to have any options to try and remove it when you click it again http://i.imgur.com/gytYB3k.png additionally, if you remove it via console, your arms will not go back to normal.
  5. items/methods that are set to 'impossible' should remain impossible with this, regardless of difficulty, right?
  6. so at level 1, it gave my gear to a level 70 npc to kill to get it back... shouldnt you pick some kind of bandit or something instead of a high powered boss from another mod?
  7. itd be fun to have a chance to have the trap equip various DD gear that can only be removed by clearing the dungeon and getting your gear back
  8. where do i get that yoke from your picture D:
  9. is the only change the filtering system?
  10. Instead of just hard stopping the mod, popping up a warning that says "DCL might not work right with these mods" and just letting it ride from there is probably a better idea.
  11. Step 1: add your own keyword with the same name "ActorTypeChild" Step 2: check for keyword Step 3: no dependencies (all keywords with the same name are identical, even coming from different files)
  12. A lot of the content in Cursed Loot makes checks whether or not the NPC is an adult (e.g. for them making device comments or displaying the solicitation dialogue). Non-essential Children eliminates the very flag Skyrim implemented to tell apart children characters from adults. While there is still no way that a child character would ever get used in a SL scene, the thought that they would make device comments etc. sent shivers down my spine. I was faced with the choice to either spend hours and hours to implement alternative checks to make Cursed Loot remains compatible with a mod I quite frankly have zero desire to support in any shape or form (a mod whose only purpose is to allow children to be killed? I mean...really?), or just to tackle the problem at the source and make sure that these two mods just don't run together. It was a very easy choice to make, really. Sorry for the inconvenience. Seems like a situation where i could easily disable the mod if it bugged me. now i cant use cursed loot without messing up my game since i had non-essential installed (if i never hear 'wow, another person come to lick my fathers boots' again, it will be too soon) thanks for that i guess? side note, it seems like that mod adds the keyword "ActorTypeChild" to child npcs. seems easy enough to check for.
  13. you guys should consider this mod abandoned and completely broken. irquih hasnt been seen in this thread since last july, and that was when the last update was. it definitely doesnt work with the latest versions so please stop using it.
  14. Did you completely ignore mins post? CD is not incompatible with this mod. CD had one version that overwrote files from the base DDI. if you reinstall DDI and use the latest version of CD and this, you wont have any problems
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