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matisaac

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About matisaac

  • Birthday 01/01/1970

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  1. Not sure if you've had a look at it already, but look into Devious Followers, Same vibe, just generic to any follower. I think its great.
  2. Great mod, defiantly taken my first place from slave-run, it tickels just the right itch for me - "slavery, but not really." On that note, if I may make a suggestion, perhaps you could remove the hard slavery your mod provides (only have the "you're too useless i'll sell you for a quick buck via simple slavery" aspect) Rather move the slavery content you have to just trigger at extremly low willpower levels. the slavery devious items can be extensions of the deals etc (id also prefer if you could still say no at low will power, and rather have a new dialog option that your follower can take as an opening to do it anyway kinda like "I'm not to sure I should..." ) but that's just me. Basically I view your mod as the PC's path to slavery through stupidity/financial issues/ or my favorite mental scenario - lack of strength(being a squishy weak mage that needs a big Tanky hero to protect her), but not never actual slavery just getting really close. As actual content suggestions, maybe provide your own gag talk effect where the implication is that your follower is doing the talking and have a convosation option for him to speak his mind (which i'm pretty sure can be worked to nice devious effect, thinking purchasing rooms at an Inn for example) At the end of the day, really solid mod keep up the excellent work (so long as you're enjoying it that is.)
  3. Hi, Amazing Mod, one of the best concepts I've seen, so simple yet amazingly functional However I've always had a problem with the best part (the scenes) FollowerDD comments, namely they never appear, not the helpful ones nor the unhelpful, nor do i get any comments relating to area: blacksmiths (inns seem fine, at least my PC speaks upon entering). Also the character specific dialogues aren't working for me either sadly. When I open it up in creation kit and go to these dialogues it seems the scripts aren't happy (I can't open them up) eg: script name TIF__07019539 both begin and end script boxes have ;CODE NOT LOADED when i try double clicking the script it gives an error while attempting to reload the script but mabye its meant to be like that, i wouldn't know. been struggling myself for quite a while now, any thoughts? Appreciate any help anyone can provide
  4. Yo, Was having the same issue as Skalex. so un-ticked some other mods i though could be causing issues and others just in case, these where Maria Eden v1.19, Devious devices - More devious quests, and finally Deviously enslaved v6.1 the latter i believe to be the culprit as it supposedly included this mod as a possible outcome (and that load screen after handing over your gear seems to be where that mod wants to fit you in.), just an observation could be any number of things. but tis what worked for me. Cheers
  5. Yo, Wonderful, wonderful mod. Most certainly my favorite, at least until the quest mod "Quick as you like" takes its next breath of air. However there is one bug I've found and a couple of wishes of my own kinda tied to it. firstly My play-style usually involves, getting myself enslaved to some master then going about my usual business in Skyrim, i.e. adventuring using my master as an abusive maniacal follower who wouldn't(and doesn't) hesitate to sell my body for a quick meal or handful of gold. and for the most part your mod nails this play-style perfectly (especially as i play with mods such as basic needs so taverns are a must for my poor adventuress sadly no longer yielding as much sleep time as she'd like to get) but i digress, onto my issues: Problem: first up is the only way to play as i do above is as a mage. As your master forbids slaves to make use of conventional weapons (and logically so) Solution: My solution would be to add a dialogue plea to your master that you could make him much more gold much faster by adventuring alongside him, as opposed to being paraded from tavern to tavern earning him meals here and there - he then would agree that there is much gold to be found through adventuring, but that he would be stupid to give his slave a weapon, - (maybe he thinks about it for a day or two) He then tells you that "we" are taking a trip up north (to the college) as he is great friends with the enchanter (that one annoying asshole who already thinks your below him so it really fits in my mind) - anyhow, he takes you up there and they devise an improved slave collar one that would link to a wrist iron your master would wear. The wto would be connected. In so doing, connect the masters life to the slave (not vice verse) - in other words he now has his security, if he dies, so do you. You are still squarlly under his thumb. Hell, maybe he can even have it given a shock enchantment to provide more incentive for you to obey his other commands should you get brave from being back in your comfort zone (as an adventurer) Problem: {not sure if this is a bug or not} but all bandits are allies ie they dont attack you but should you speak with them you'll find your master to be a very generous person Solution: if this is a bug then simply fix as you will, but if this is an intended feature, once again, possibly give a dialogue option when speaking with your master stating; you don't need to be given to these bandits as a peace offering, with your newly regained combat prowess from the above they stand no chance against you and would most likely be quite lucrative to kill instead of appeasing - and your master can possibly agree (taking you out of the bandit faction for a set amount of time) or he can just say "he likes seeing you humiliated and defeated buy those you know to be weaker than you" and finally, a definite bug: Now I know how I play isn't the intended idea of the mod so i can see how such a bug would be overlooked, but when your master dies while you adventure about. the quest isn't updated, i.e. the game still thinks your >>Insert npc name here<<'s slave, hence you cant re-start your enslavement because you can no longer end it. Any-who, like i said, these are simply my wish's and nothing that will stop me playing this wonderful mod if they are not added in. So, keep up the amazing work. and happy adventuring. Cheers lolz, sorry didn't notice that the first part of my post actually made it (chrome froze for a moment and wiped what i had written (that which apparently was dumped as a full reply XD)) so i apologize for the second one ^^
  6. Yo, Wonderful, wonderful mod. Most certainly my favorite till "Quick as you like" takes its next breath of air. That being said, there is one bug, plus some minor wishes that are kinda tied together. in this message i will refer to your owner as a Male for simplicity's sake. basically How i like to use your mod is i get enslaved, go through normal initiation procedures, then essentially use my master as an abusive maniacal follower who will sell my body for a { free meal/or a handful of shiny gold} in an instant, and i must say, your mod really does nail this feeling really well. this brings me to my wishes; Problem: The only real way to play how i described above, is if you play a mage (not my favorite class but i'm ok with this) the reason quite obviously being that your master does not let his slave's carry weapons (and logically so) Solution: Start the mod as you have it, but give the option to plead to your master that you can make him far more gold through adventuring at his side, rather than tied to some bed in some sleazy town bar,
  7. Yo, love the concept. one slight idea/knit-pick, yeah I fully get the idea of the mod; if you're helpless, your fucked, (must resist sayyiin,... "literally" dam couldn't resist it.) anyhow, I like the idea, i really do, but i rate it should be a chance that they take advantage of you, a chance that they help you, and a chance that they just don't give two shits (ie: normal dialogue) in other news Rather surprisingly for me this mod worked straight out the box (to the best of my knowledge) the dialogue triggered on correct devices (things that where logical; arm-binder, cause you cant resist, gag, cause you cant call for help, collar, cause, well,... collar ), basically it seemed to work, loved how seamlessly it integrated into Maria Eden, simple yet wonderfull. also the npc's who bought my "i have a master" lie where kind enough to equip me with the various special devices from cursed loot so thats also working, cant comment on other crossovers as i don't use them, yet, will love to see the integration with wolfclub tho oh and to the above, anyone I speak to (minus females however) triggers the dialogue (also used riverwood as my staging ground) and one of the devices that triggered the dialogue for me was the collar harness, so it should have been triggering for you as well by my reasoning thing is I have just done a fresh install of Skyrim with the bare-bones essentials and an ENB so i guess for you its probably a conflict with an unclean removal of an old mod or direct conflict with an active one, :/ best i can do i'm afraid
  8. Hi, would just like to say that I love what you've done, this is truly a wonderful enslavement mod and I truly wish that you continue it. I only wish I could have enough of my own free time to create such mods. but alas I do not. However I would like to put forth some ideas which you can use, abuse to your hearts content. As it stands, I can find no bugs with your mod(aside from not being able to get Alfred to give back my stuff when I try leave and hence the second way to be enslaved), everything else seems to work exactly as advertised Any who, what I would claim is that: there is always room for more ways that the unlucky whor-- dragonborn can get enslaved, and I give props to you for including 3 such ways already. I can however think of three new ways of the top of my head, (I have included them in a spoiler on the off chance that you take a liking to one or 2 of them and hence I don't spoil other players fun) ----------------------------------------------------------------------------------------------------- well, they are much longer than what they where in my head XD, any-who; use them, {edit them to your liking} or don't, I doubt I'd get the free time I'd need to get experience with such modding any time soon, so I almost certainly wont be able to implement them myself. First time posting something so complex, hopefully haven't messed up the formatting and spoilers :/ the preview seems fine so i rate it's all good keep up the fine modding. cheers
  9. Hi, Sadly no, all theory's around the female capture scenes are purely that, theories, that branch has yet to be released, that being said, it seems progress is nearing completion, kinda. So you'll have to wait a bit before you find out what happens with the ol' female slaver. ^^
  10. Hi again, Thank you so much, you always seem to be the one that's there to save me. it also dosent seem to be an antivirus issue as I deactivated it for 15 min's and tried dl'ing it then. (still didn't work). Once again, thanks on the speedy help, I am working on a contribution of my own. However, personal studies and flying take its toll on my free time XD alright, the link worked like a charm thanks again.
  11. Hi all; long time, no post. ^.^ On to more pressing matters. I'm also getting this download crash after 2.7mb. It has happened 3 times now, tried restarting the router, my PC, checked my connection status, pinged various sites, seemingly my connection is perfectly happy yet it continues to crash after around 2.7mb
  12. Hi all, wanted to play oblivion again so I decided i'd do a compleate reinstall of everything, so I uninstalled the game reinstalled it installed shivering isles/kights of the nine and then moved on to MBP i know it worked before but this time when i try activate it with obmm it gives me this; Error 112 some japanease figures(i presume)1.1.12 ,oblivion mod manager, some more japanease figures ,oblivion mod manager, more japanease figures. any help would be apreciated
  13. Hi all, I also recently got an upgrade for myself. i5 2500k and a MSI HD6950 Twin Frozr III oc edition, the later of which I can really recomend. It runs crysis II high res texture pack and DX 11 settings at a min of 30fps -I game at 1920x1080- (but for some reason on one of the erlier missions there is this sewer system and if i go near it my computer just packs up and leaves the room get like 14fps). As far as its temps go, i've never seen it exeed 63 degrees celcius. As for it running skyrim, well it just laughs at this graphicaly dated console port, ^.^ easily maxed everything at 1920x1080. (I say graphically dated because I view the texture quality to be the most important graphical setting and one that skyrim dosnt achieve too well.)
  14. Hi all, What prevents skyrim from being a great game? well Gregathit put it as simple as its gonna get, the lack of a good CS, once one is released Skyrim will be modded into perfection (as are all the elder scroll games). As to what I belive should get modded, It's simple, the effing UI, or lack theroff I should say, I was extreamly disapointed when I realised I couldnt see a rotatable 3D image of my champion in the inventory screen im almost shed a tear Q.0 did they learn nothing? Other than that, adding degredation to wepons and armour would be a nice one and some effing hud information -.- you cant even see how long your char can hold his breath ffs, let alone potion/rest/spell effect timelimits with those 2 mods out ,the degredation one isnt realy a neccesity but i would surely love it, Skyrim would be perfect.
  15. Hi all, Once again i've gone and done it ^.^ like 2 days ago my games glitched my char into awsomness. First let me explain the one 2 days ago, there my warrior mage was (Khan), walking around killing the litch that had the staff of mangus, that super powerfull one that would drain life once it had drained mana (end of college quest line), and being partly warrior I could take quite a few hits (legendary dragon armour will do that) and after a rather intense battle (had to call for my sovengarde freind twice ^.^ (i only play on veteren/very hard/hardcore) we finaly killed the litchy and lone and behold when i went to collect the staff it read "staff of mangus(2)" so i looked at it, went out and back in, but nope still (2). So now my warrior mage is very happily duel weilding the staffs, killing everything with the greatest of ease(also it looks bloody amazing with it in a duel configuration XD). Now for todays one, my assasin/theif char (Scar eye) having compleated the theives guild questline and chosing the path of stealth (the invisibility while sneaking one). he was happily making his way through to sky haven temple (having just activated path of stealth power) i got through first so i desided to wait a hour for Esbern to catch up. So i wait and when the wait is finnished naturaly i go sneaky just cause i can and wait whats this? I'm still invis while i sneak :/ weird. mabye the 120s dosent include time waiting? so i continue on. I go of to the greybeards and talk to parthanax but wait... i still go stealth when i sneak? waaaaaa o_O somethings wrong here, its deff been more than 120s, discluding travle time and wait time. so I save and quit and reload, nope still goes invis when i sneak :/ so there you have it, my mage/warrior has 2 staff's of mangus and my assasin/theif has perma invisibility while sneaking XD (and i only keep one save per char (keeps save clutter under control) so short of recreating my assasin/theif he'll always be op... you'd think the game was trying to reward me for playing on max difficulty
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