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Tearoth

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About Tearoth

  • Birthday 04/24/1991

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  • Location
    Falkreath
  • Interests
    The Elder Scrolls, Automotive Content, Fallout, etc.

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  1. Interesting project. I've been looking for ages now, for a version of SLA that utilizes the built-in separate orgasm function in SexLab. I used to have it, but i don't remember which one it was. Would be a neat feature in OSL.
  2. As the title says, my character's arousal does not update during scenes, and cannot lead to an orgasm, unless scene is finalized. I used to be able to have my character receive an orgasm mid-sex, but the arousal barely moves, and sometimes not at all. I've tried several SexLab Aroused versions, currently using SLAX. Any ideas?
  3. Been looking at several of the SexLab Aroused variants that exists, as i'm sure it's one of those. But no luck so far.
  4. Anyone know of a SexLab mod that uses the built-in Separate Orgasms from SexLab? I'm certain i've had one such mod installed before, but can't remember which one it was. Any ideas?
  5. Okay, so... Turns out i'm an idiot, and i didn't put your Compiled script in the right location. I'm pleased to say that it's working flawlessly now! Thank you for the help, traison! Thank you so much for your help everyone!
  6. Ah okay. Fair enough. Gotta admit... I don't really see the point in having a MNC script for custom races, when adding custom races to it doesn't even work anyway xD Thanks for all your help traison. I'll keep researching, and i'll let you know if i get it working. If you figure anything out, let me know.
  7. I see. And compared to my current situation (Because i'm guessing the author of that post has the same kind of issue) would it actually work?
  8. It still did not work. I'm so baffled. I guess i'll have to research it more. Going back to the post on that other thread i linked you earlier... What exactly was he trying to do? Seemed to me like he was trying to force the MNC script to be reloaded with the added races in them?
  9. Sorry Tlam. I just don't understand why the other custom added vanilla-style races out there works out of the box, and yet these don't.
  10. Modifying that script just seems simple to me, compared to the alternatives. And MNC rarely receives updates. So i was hoping i could get it to work. And it should work. It works for a bunch of other custom creatures.
  11. I just don't get why it should be necessary. There's plenty of custom races added to the "MoreNastyCritters.pex" already, which judging by those mods added, works out of the box. Custom races, based on vanilla ones. Just like i'm trying to do.
  12. So there's more to the .pex file than i could see in Notepad? More data?
  13. Thank you so much for your help I'll give it a try. Question. What exactly does compiling do, and why isn't it enough just to add it in Notepad?
  14. So you can compile it just fine even though i only added in the lines with Notepad? If so, here you go. And thank you. MoreNastyCrittersRaces.psc
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