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cold steel

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About cold steel

  • Birthday 04/10/1991

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  1. Unfortunately I can't see any possible way to find how to scale up outfit models in blender to fit strong body type model. On discord server no one answer, so I gues no one know how to do that either. I don't want to make modification on default body type on which would be easy to adapt outfits since they aren't scaling up. So it seems to me that I will never be able to complete my modification.
  2. Are you sure your bones names on X axis isn't inverted? Try to pose arms bones in blender to see if bones attached to correct vertices groups.
  3. This tutorial will help you understand how much work needed to port some outfit model.
  4. Making the same "thicc" body shape on model take 2 minutes, so I don't think there is a reason for skilled modder to use someone's else modification for that.
  5. https://github.com/Norbyte/lslib/releases https://github.com/LaughingLeader-DOS2-Mods/dos2de_collada_importer https://github.com/LaughingLeader-DOS2-Mods/dos2de_collada_exporter
  6. Just edited basic nude body model. Simple like that.
  7. Not planning to publish it as it is. I need to find a way of how to adapt armor for strong body type first. Or some way to turn off armor scaling to strong body shape in the game. If I turn off scaling I can just upscale armor models in blender to make them look correct in the game.
  8. Do you mean by completely custom bodies which only playable character use? Nope. But if it is just edit of existing body then it is not something which no one figured out. The problem is if you edit existing body model it will affect all NPC and characters who use the same body model. So, the best solution would be to edit STRONG body type instead of thin one since not a lot of character in the game use that body type, but now there is another damn issue: all outfit models in the game has been made for thin body type and use some specific bones scaling to fit correctly to strong body type in the game which make impossible to just import outfit model into 3d modelling software and make it fit to your custom strong body model, because you dont know how to scale bones to compare models. People in Larian studios discord aren't interested in editing body models, so I don't think we will see some tool which can convert/scale outfit models from thin to strong body type and back.
  9. hey cold steel, so 3 hours ago I got a comment from the one and only forgetful hatter and they told me that it might have some thing to do with cold steel bodies and thicc vore to make the character breasts and ass grow after digestion in skyrim, I was hoping maybe you still have the cold steel bodies mod for me to download.  

  10. Invisible character mean you didn't set correct path in the unreal engine. I recommend you to load original mesh uasset file into a HEX editor and your uasset file which you created in Unreal engine. Compare their headers where you can see linked paths to files. Folder structure which you see in original uasset should be identical (exactly the same) with your custom uasset. Unfortunately bone reorient option don't help to fix issue with 6 eyelashes bones.
  11. If someone interested my mod you can download there https://www.deviantart.com/coldsteelj/art/Coco-def-bbw1-874884873
  12. Would be easier to take original model, remove clothes, recreate nude body and draw nude textures.
  13. Unfortunately I can't find a reason of why there is eyelashes textures mismatch in the game: https://ibb.co/6wDmJGt Edit: tried to create material manually, but I am getting the same textures mismatch on eyelashes. How, the hell, if everything look correct in blender and in unreal engine
  14. I fixed my mistakes with file structure in Unreal engine and looks like everything work fine. I changed original Coco model and deleted her belt with bags to test it: https://ibb.co/3rLpS4J So, it work fine and this confirms that you can easily create modifications for this game as well as for other Unreal engine 4 games. Edit: Tried to create custom physics settings, but for some reason there is no effect in the game. Maybe character use animation to move hair bones instead of physics just like in Spyro reignated trilogy. So, unfortunately I wouldn't be able to create jiggle physics on boobs for now
  15. I didn't create anything. I tried to change existing model to take a look if it would work. There is no reason to create anything until I can't implement it into the game.
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