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[MONSTER-GIRL] coc 1.4 (PLAGUE.Patch 27.11.2013)
Nshell replied to Emily's topic in Oblivion Adult Mods
Could anyone upload this patch again, because the files are deleted ? thats a 1.05 GB (1,134,070,340 bytes) file. let me try upload it -
XP32 Maximum Skeleton (Special) Extended - XPMS(S)E
Nshell replied to Groovtama's topic in HDT Physics - Downloads
Itex if you dont read the description in first page ill bring the first page here so you can read it. -
*Sigh* The crashes are happening again!..
Nshell replied to B0ss plz's topic in Skyrim Technical Support
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*Sigh* The crashes are happening again!..
Nshell replied to B0ss plz's topic in Skyrim Technical Support
a spoiler its simple, type this [_spoiler] here between the two spoilers you add all text you need to hide so your post is easy to read [_/spoiler] do the same as my example above, just del the (_) underscore symbol before _spoiler in the example I gave you. and it will look like this: -
use vampiric thirst for vampire options no need for cattle, you can just use your puppets as blood bags ^^
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Conversions for UNPB with BBP
Nshell replied to b3lisario's topic in Downloads - Skyrim Adult & Sex Mods
hey b3lisario I got a request when you have time, and for anyone that knows this mod, can you post a link to it? -
when theres UNP mesh and textures so I can import them to 3ds Max, yes.
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doesnt Auslogics DiskDefrag checks for bad clusters and trys to move data away from bad clusters to fix it? I dunno maybe you can try it. Not sure though
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zaz I did a Ram disk to play FPS you wont believe the read times it has...
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If you follow every step of xp32 tutorial you will not have any problems exporting. and im glad I could help you.
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good! we are making progress, now you can see how my animation is easy to reverse and edit, but I also think its strange how other animations are totaly broken. It has to be related to skeleton in project, so to edit other animations I think its trial and error to find the proper skeleton to edit the animation. can you post another screenie? to see the diference.
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check the post again I edited it, thats a 2010 project.
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honestly I cant remember wich skeleton i used, I know its xp32 just dunno wich one it is. here try this it should look like this. Template_Female-Ready-Project.7z is that body CBBE? I dunno if it makes diference but my body is UNP.
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use xp32 moders resource files all of them Project and skeleton.