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Nshell

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  1. Could anyone upload this patch again, because the files are deleted ? thats a 1.05 GB (1,134,070,340 bytes) file. let me try upload it
  2. Itex if you dont read the description in first page ill bring the first page here so you can read it.
  3. a spoiler its simple, type this [_spoiler] here between the two spoilers you add all text you need to hide so your post is easy to read [_/spoiler] do the same as my example above, just del the (_) underscore symbol before _spoiler in the example I gave you. and it will look like this:
  4. use vampiric thirst for vampire options no need for cattle, you can just use your puppets as blood bags ^^
  5. hey b3lisario I got a request when you have time, and for anyone that knows this mod, can you post a link to it?
  6. when theres UNP mesh and textures so I can import them to 3ds Max, yes.
  7. doesnt Auslogics DiskDefrag checks for bad clusters and trys to move data away from bad clusters to fix it? I dunno maybe you can try it. Not sure though
  8. zaz I did a Ram disk to play FPS you wont believe the read times it has...
  9. If you follow every step of xp32 tutorial you will not have any problems exporting. and im glad I could help you.
  10. good! we are making progress, now you can see how my animation is easy to reverse and edit, but I also think its strange how other animations are totaly broken. It has to be related to skeleton in project, so to edit other animations I think its trial and error to find the proper skeleton to edit the animation. can you post another screenie? to see the diference.
  11. check the post again I edited it, thats a 2010 project.
  12. honestly I cant remember wich skeleton i used, I know its xp32 just dunno wich one it is. here try this it should look like this. Template_Female-Ready-Project.7z is that body CBBE? I dunno if it makes diference but my body is UNP.
  13. use xp32 moders resource files all of them Project and skeleton.
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