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GodSmack

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About GodSmack

  • Birthday 10/04/1990

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  • Futanari Oni Enthusiast
  • Gender
    He/Him
  • Interests
    I like big butts, all types of boobs and love futa, thats all you need to know about me :P

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  1. Depends on the game and what it means by "hard" If it's just a one shot bargain sale that to me doesn't count as difficulty, even if I'm slightly under leveled. Damage should never be an indicator of difficulty, and I honestly wish triple A game Devs would realize this, The difficulty spike should be in layers of mechanics, reaction time, experience, and cunning similar to Horizon Zero dawns huge boss fights (but not completely face-rolly like HZD). A great example of this is Sifu, even without the randomizer mod, its hard mode completely changed the bosses, they were not linear but not they had options, you had to worry about multiple things all at once instead of just their gimmick in the normal difficulty and their damage was more or less the same. Then we got Patherfinder(wotr, I never played KM), while the game was amazing its difficulty really stood out, while it was a bit gimmicky at the start, it didn't rely solely on damage but, setting up a plethora of buffs and peeling apart the enemies buffs. You couldn't just face roll everything in ATB mode. Another example is BG3 showcase and their reveal of the difficulty system they didn't just beef the numbers but changed the way the game is played: squishes are targeted more often, weapons are changed to enchanted variants like fire and the rolls won't be padded if you're on an unlucky streak. Difficulty itself should be adding to the game, creating new mechanics, buffs/debuffs or situations that go outside the norm, a good example of this would be randomizer mods where nothing is written in stone and anything could be around the corner. Just making the same combat but "oh this time if you miss you die immediately" is bad but making it like "Oh but this time if you miss your arm is gone" either permanently or for the remainder of the fight is hype. Honestly, some game studios shouldn't make a hard mode on release but add it later after getting data and player behavior, all they will do is tune some numbers and walk away. But yeah I like hard games, just not BS-hard games and Diablo 4, stat check > mechanics/build, is not a good thing. Like, why even have a One shot boss other than to just admit you got nothing to do afterward.
  2. You replaced the females ones? Shouldn't you have replaced the male ones with female/futa? The game is very black and white on genders, if it's male animations it will call up the male variant
  3. If you mean futa on female(M+F)/ futa on male (M+M) then yes, you just need to be flagged as a male in one of the oMods, I forgot which, I think it's a pregnancy mod. If you mean a futa that can take the role of a female on the fly with a male, I don't think so. Yes, iirc there are options to have some or no SMP parts in the CBPC mod, which works for 3BA.
  4. This is a new game, I play tested for 2~3 hours with no problems, then it just chugs hard out of nowhere. And when I mean no problems I mean no problems, it's actually bizarre how smooth the game is before it starts script delaying. I don't have opparco mfg installed, and I am using the 1.5.4 version of MFG fix, but I'll also look into that It might be related to conditional expression as well. I don't know what that fnis error could mean, unless there is a 1.6 and a 1.5 version of it I missed. But I'll delete my fnis/nem output and see if that solves it. I'll def look at this mod/program, looks very useful, thanks.
  5. Yeah, I don't get why it even this big, other than the delay, I haven't been able to find a single thing wrong in my playthrough This save hasn't been touched at all, I haven't removed or added anything from start to finish. From what I'm seeing it looks like it's from conditional expressions, which would actually explain why I haven't noticed a thing and maybe even why it's so big, I'll be looking into that, thanks!
  6. I recently downgraded my Skyrim to 1.5 and Things having been going smooth until about 2 hours in where I've noticed that certain mods and MCM just have insane delay. All I've done is downgrade and reinstall mods that needed to be reinstalled for the version. Here is my 100mb+ pap log for those brave enough. Papyrus.0.log And mod list modlist.txt
  7. I've been in a 2-day boxing match with my skyrim since I downgraded, so this is all I got rn.
  8. If they were deleted here, that's wild, considering the site. Even more so if a Femboy was the one getting "butt hurt" about it, but then again, when aren't they. Make what you want, don't let people guide or direct your mod from what you want, unless it is constructive feedback on how to improve it and not their own twisted world view. Despite this thread probably not being the place for it, I'm sure someone out there is yelling "finally!"
  9. I think the reason is the lesbian effect, I myself would rather be at an angle with a futa's ass than a dude's ass taking up most of the screen while dicking down another futa. Especially since I don't put nearly enough effort in males in this game.
  10. There are rarely any extreme dick sizes in this thread nowadays, sure over 7~8 inches, but not any extreme than what's posted on hardcore porn with giant dicks irl. Even the "extreme sized ones" are on the softer side of that, I've definitely seen bigger. There isn't and never was a "true futa", as the term futanari has been generalized from what it used to be if you looked up the term years ago, now it ranges from herm(both) to shemale(no vag). Even before then balls were always one of the variants of a futanari woman, some had it, some didn't. Some couldn't get women pregnant despite having balls, some could despite not having balls, I don't know what you're surprised about. Though understand the frustration, it might be better to either get used to it or give up on the fetish. To answer the last part, I'm pretty sure TRXs has a no balls option in the sliders.
  11. Armor itself doesn't provide much protection outside of enchantments in both TES and irl (where enchantments don't exist but gaslit into thinking they did). It's just there, so people feel confident and not vulnerable, sure in the old old days of full plate armor and chain mail swords and arrows glanced off it a few times, but an on the mark hit, or blunt weapon knocked the wind out of you regardless. The bare minimum in TES would be a shin guard on your fore foot and a sturdy wrist guard/buckler on your non-dominant arm, depending on the weapon and form stance used. Iirc before armor was actually protective of was more livery than anything.
  12. Would it be possible to use debug feature on eyes' not compatible with UBE head rn? Other than that this body is crazy good
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