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Arthacs

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  1. For Xedit: Firstly you Apply script "Find plugins which can be converted to ESL" (by right clicking on any plugin). For those plugins that can be converted but need to be compressed: Simply right click on plugin and choose "Compact FormIDs for ESL", and after it is done, click the esl in Record flags or use Eslify later. (do not do it on master plugins unless you know no other plugins need the uncompressed master later, because records are changed, and remember to load all plugins that use it as master when compressing, so they get changed as well)
  2. FYI: It looks like the Zap8Helper_NMS_Dialogue plugin need to be compressed before flagged as esl, Xedit say that when checking for error.
  3. I installed this and it seemed like the lvld list is out of date with the original mod Mega Download, this file should be updated: LatexWhitch Leveled Lits Inject Updated for Mega download.7z
  4. Thanks. Yes there are some minor issues here and there, maybe at some time I'll take a look and fix stuff, but atm I'm busy with other stuff.
  5. I made a simple 3ba bs2 conversion for the outfits and female bodies: Maelstrom - Fully Voiced Follower and Quest Mod SSE 1.02SE -Crude 3ba conversion.7z Note: Hastily done and nothing special. I have not tested these in-game, just looked at them in bodyslide. Will test it when I eventually get to playing this quest. There are some Female textures in the mod that looks like unp, they should to be changed to cbbe(3ba) and preferably increased in quality from 512-1024 to 2048 or 4096. Do whatever with this if usable, no credits needed or anything.
  6. Yea the first two errors I got is probably related to SSE and is not what I was worried about. -I did meet one of these warriors from your mod and everything seems to work fine. Thank you for this mod, it gives another layer of interesting mechanics to the game
  7. This looks like an interesting mod, but I wonder if I need to worry about these errors shown in SSEEdit:
  8. You can also use TESVEdit, open all plugins and look for errors and potential bad overrides. And/or maybe creating a bashed patch can help. I dunno which mod manager you are using, but if you do not use MO2 and are willing to start over, MO2 is superior to everything in my opinion. If you enable the unpack bsa option there, you will get a full overview over what overwrites in the left pane (the mod contents) and combining that with TESVEdit you will have control over overwrites in the esps as well. Just an example pic of MO2 in case u don't know about it: (it works for Oldrim and a few other games as well.
  9. You can also try to sort your plugins using LOOT and see if that helps.
  10. Try disabling all esm and esps, and see if you can start a new game, if yes: The ctd is caused by a plugin and you need to enable half of your plugins, if game still ctd, disable half of them and repeat, if the games starts, enable half more and repeat until you find it. -Best done with an alternate start mod enabled to avoid long Vanilla intro waiting. If it is not a plugin you need to do the same but disabling the entire mods and not just the plugins.
  11. Yea, I was expecting some clippings there since the sliders works behind the schlong. At least it is not so bad as it was anymore. To fix it 100% will most likely require a lot of patience playing with the slider values and possibly the bones. There are also other sliders than belly that effects the schlongs, but they were so minor I did not do anything with them.
  12. Yes, I guess the belly sliders need to be removed from them. Or at least removed from the schlong.
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