Jump to content

nottadoctor

Members
  • Posts

    100
  • Joined

  • Last visited

About nottadoctor

  • Birthday 11/27/1989

Profile Information

  • Gender
    He/Him

Recent Profile Visitors

481 profile views
  1. This is so great, thank you. Are you planning on doing the other races? Such as, an orc born in a stronghold, or a dunmer born in Solstheim, etc. As usual, your mods always bring new exciting stuff to Skyrim. Thank you for your work
  2. Sorry if this has been asked. Have you considered adding the function of pairing two or more followers into relationships? For instance, selecting Lydia, then selecting Belethor as her partner. As long as one has a home, they will live together when not following. I know that's not exactly in the general scope of your mod, but it is a manipulation of relationship values...
  3. You mentioned trying to figure out a scene limit, so people don't get stuck unimmersively. Why not put a loop limit with a catch on no arousal gain? So, if you repeat the same position enough times without arousal advancing, then the scene stops. Poke the same spot enough and it gets sore and kills the mood.
  4. I am also having the stuck Madanach issue. Tried ccing him out, but he just runs back in. No new dialogue, just the same thing he normally says about gear and beware the forsworn. Anyone find a fix yet?
  5. I have something like that in mind. To expand upon that, you could base how well the study session goes based on arousal, so if either of the parties involved are over a certain threshold, study is replaced with sex and you don't gain XP from the session. You could even make it so that if you have sex in too many study sessions (or at a certain frequency+recency,) your study sessions will be more likely to "fail" because you have developed a reputation. On a side note, (I haven't perused the thread to see if it's been answered, so sorry if it has,) why did you decide to limit professor sex to one time? I know you can break the game by super-leveling a skill through sex, but couldn't you reduce the XP gain to that of normal trainers? Or remove/severely reduce XP in favor of a new spell? How am I supposed to pass without my body?
  6. This is in the scope of a mod request I made forever ago. Have you considered making it so women and victims don't necessarily orgasm every time? Maybe by adding a randomness value to both parties in sex? It would add an interesting dynamic where women may have to work harder to climax on the day to day and victims may not be relieved to be raped. Outside of the scope of this mod (I guess) one could add relationship value as a contributing factor to how likely you are to climax in normal sex.
  7. I suggest starting over. All you did was fix the height, it should be easy enough to start again. (Because that's a CK fix you can start fresh but keep your modified .esp) The wing animations don't work as documented earlier in the thread, there's no point in trying to replace them. You shouldnt ever have to update FNIS for this mod. For the wing mesh, just replace wingA or wingB .nif with YOURwing.nif and select the appropriate .esp. If you replaced your VampireLordReplacerChest.nif, then you probably also need to replace the skeleton.hkx with your character skeleton to avoid breast sagging. Do NOT replace VampireLordReplacerSkeleton.nif. If your head is missing after replacing VampireLordReplacerHelmet.nif. The mesh you choose is not the correct head slot, so yours disappears entirely. Part of why I am so confused is I didn't edit enough for it to be so messed up. The esp worked after I modified the height, so the CK modification is not the problem. Ms. Leeches made a plugin for Animated Dragon Wings to work with this mod, you just have to delete the existing wings. And I didn't modify any of the existing armor because i like how it looks. I updated FNIS because, 1: My animations are messed up and I can't seem to fix them, and 2: because I edited one animation file. Also, as I said, I did try using the normal mod with no changes and now it won't work. So, I am at a loss. Right. Which is why I said when starting over you can keep your modified .esp, and I was careful to phrase it that way. For the Ms. Leeches mod, you just add mslVLKerriganWings.esp to your data folder. No need to edit any meshes or animations, the .esp does all the work. You do NOT delete the existing wings. You just use the no wing .esp provided by Shaydows mod. Again FNIS shouldnt ever be necessary. (Before you begin messing with things, like editing animations, you ought to make sure you know how to go back to a point where everything works. It should be as simple as replacing whatever you edited with the original...) Well, like I said in my first post, I did reinstall the mod in its entirety (not edited) and the problem persisted. And also, I had used another appearance overhaul for vampire lords and had this exact same issue, so I don't think it's the mod or anything. I think I am creating a conflict somewhere and I was wondering if anyone had any ideas where or what that conflict would be. And I feel kinda dumb for not thinking of that thing with just using the wingless version I had to run FNIS because I edited the animations and because my deer, elk, skeevers, and flame atronachs are stuck in T-pose and I can't figure out what conflict is creating that either, but that's another issue entirely. I do know how to get back to the state where everything was working...minus the one little thing regarding order or whatever that is now a conflict. Again, I don't think it's related to the mod itself but its interaction with another. And thank you for taking the time to help.
  8. I suggest starting over. All you did was fix the height, it should be easy enough to start again. (Because that's a CK fix you can start fresh but keep your modified .esp) The wing animations don't work as documented earlier in the thread, there's no point in trying to replace them. You shouldnt ever have to update FNIS for this mod. For the wing mesh, just replace wingA or wingB .nif with YOURwing.nif and select the appropriate .esp. If you replaced your VampireLordReplacerChest.nif, then you probably also need to replace the skeleton.hkx with your character skeleton to avoid breast sagging. Do NOT replace VampireLordReplacerSkeleton.nif. If your head is missing after replacing VampireLordReplacerHelmet.nif. The mesh you choose is not the correct head slot, so yours disappears entirely. Part of why I am so confused is I didn't edit enough for it to be so messed up. The esp worked after I modified the height, so the CK modification is not the problem. Ms. Leeches made a plugin for Animated Dragon Wings to work with this mod, you just have to delete the existing wings. And I didn't modify any of the existing armor because i like how it looks. I updated FNIS because, 1: My animations are messed up and I can't seem to fix them, and 2: because I edited one animation file. Also, as I said, I did try using the normal mod with no changes and now it won't work. So, I am at a loss.
  9. I am at a complete loss. I installed the mod and liked what I saw, so I moved for permanence by editing a few things to fit my character better. So I fixed the height first because there's a mod I was already running that fixes Vampire Lord collision. Worked. So, I added in Animated Dragon wings. Worked, but I forgot to delete the existing wing meshes. Then I went in and changed some animations, but forgot to delete the meshes again. So, this is where something happened. I deleted the wing meshes and reran FNIS. Then I get in game and my head is gone and my boobs are Saggsville, USA. So, crap I screwed something up. Tried a few things I found on the forum, but nothing worked. And I only found about three people with this issue. It should be noted, however, that I had tried a previous Vampire Lord overhaul, the one on the Nexus, and I had this same issue. Well, I tried reinstalling the mod and turning off the Animated Dragon wings plugin and Ms. Leeches Kerrigan plugin and it didn't work. So, now I have no idea where to go from here and was hoping maybe someone would have some idea as to what I did. I'm going to keep trying things and will report back if I fix it.
  10. Not sure if you figured this out or not, but I had the same problem. What i had to do is: Go to SkyrimEditor.ini Go to Archive section Find line "SResourceArchiveList2" Then add .bsa's for the DLCs because apparently CK can't see them. So, mine looks like, "SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa" without the quotes.
  11. Have you considered doing the reverse of the vampire animation and have the woman riding cowgirl and feeding?
  12. Marry Me - Allow marriage with any NPC by nick10840 http://www.nexusmods.com/skyrim/mods/52156/? Higher Magic - Marry All by Pan Dragondagger --- aka - Rex1029 http://www.nexusmods.com/skyrim/mods/8779/ Thanks for responding, but that's not exactly what I was asking about. I know how to marry NPCs to my own player; I was wondering if there's a way to make two NPCs marry each other. For instance, let's say I was want to make Sven marry Camilla. Or even better, I want to make the Jarl of Whiterun marry Mjoll the Lioness.
  13. I was wondering if there is a mod or console command that allows marriage between NPCs. I want to marry off followers and stick them in houses, but the closest i could find was Alternate Actors, but it doesn't save faction changes across characters. Why should Dovahkiin and Vittoria Vicci be the only newlyweds in all off Skyrim?
  14. Thank you. Although I don't think the AFS Forsworns are the ones attacking me; only the vanilla Forsworns. I might just restart because I wasn't that far in...but maybe note that as a bug? If you get attacked, you lose faction even in older saves. Not sure how you would address that unless you can add a "Add to Fosworn faction" debug option in the MCM. Actually, on that note, have you considered making AFS an Alternate Start option?? You could begin it after you escape with Katalia and Gebrel (or whatever his name is) tells you to get shields. Or even at the first meeting with Armin. I like to do your questline first thing in my runthrough because it alters the game so much I can't justify doing a bunch of lame stuff before getting into the Forsworn stuff.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use