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luket93

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About luket93

  • Birthday 04/07/1993

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  • Gender
    He/Him
  • Location
    United Kingdom
  • Bio
    Im just your average guy, ive been into computers since puberty, now that im not a zit weilding nerd i see the world for what it is,......messed up.

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  1. Hey thanks, that fixed it up. I appreciate that. And the rest of you.
  2. So i had decided to lewdify Skyrim a few days ago and installed all the needed mods, i also installed dependencies, sorted the LO, SSE Edited, and ran FNIS a few times, with no issues. then i ran a new game, when the game loads the character looks fine but when i select female gender BOOM T pose time. Is there anything I'm doing wrong? FNIS Behavior V7.6 06/08/2023 21:55:19 Skyrim SE 64bit: 1.6.640.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading BaboMotionData V?.? ... Reading DD V4.0.0 ... Reading DD2 V4.0.0 ... Reading DD3 V4.1.0 ... Reading DDC V1.2 ... Reading DDSL V4.0.0 ... Reading Defeat V5 ... Reading EstrusChaurus V4.35 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading MoreNastyCritters V1.0 ... >>Warning: \character\behaviors\FNIS_sanguinesDebauchery_Behavior.hkx not Skyrim SE compatible<< Reading sanguinesDebauchery V?.? ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V7.00 ... Reading zzEstrus V2.50 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 6 sets: 48 total groups: 209 added file slots: 1572 alternate files: 1278 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading BaboMotionData V?.? ... Reading SexLabCreature V1.63 ... 4823 animations for 19 mods successfully included (character). 1012 animations for 3 mods and 39 creatures successfully included.. 1 Warning(s). (Note. The warning about sanguines Debauchery Behaviour, i have it disabled.)
  3. Not sure about this but is Hermes meant to be a companion if you save him? because i tell him to 'follow me' but after he gives the grunt.....he just stands there, is anyone else having this issue? maybe its my load order or conflicting mods. EDIT: Never mind i fixed the issue, if anyone else wants Hermes as an actual follower here is what you do. First make sure you download the bethesda.net launcher log in/create an account. Then download 'Creation kit Fallout 4' once you open creation kit you only need to double click 'Boston Breeder' then click 'set active file' then OK. Wait for the files to be loaded. then find the window called object window, then in the 'filter' box type in 'Hermes' look for the 'Editor ID' called 'BBC01Hermes' double click and let it load. Next you should see to the right a bunch of tabs 'Traits' 'Stats' etc, click on 'AI Packages'. Right click in the 'AI Package List' box and select 'new' you should be in the first tab 'Package' go to 'Package Template' select 'FollowPlayer' give the ID a name, i put 'TrueFollow' (you need to give the ID a name.) click 'OK' click 'OK' on the base NPC window, go to 'file' and 'save'...your done, you should now have hermes as a folower. my only issue is there is only one animation used where the character is held down by hermes's hands, it also seems to make hermes periodically move instantly up to his idle before going back to the sex.
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