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LaEspada

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  1. I've tried every single innkeeper and steward in game. I'll probably try testing with a new game and rushing through it to see if it happens again.
  2. Having an issue actually getting directions after rescuing the first girl and the following quests for the first batch to spawn. The quest says to go to innkeepers and stewards, but I've tried so many times in different cities/villages each after waiting 24 hrs before asking again. Every time I keep getting that they don't know anything. The debug command to check how many have spawned is 3 atm. But I just can't seem to find them nor get pointers from NPCs on where to go. I've gone and done so many other things in the meantime and still haven't found an inkeeper/steward that will give me directions. Any ideas?
  3. So trying to get the floppy to stay when PC is receiving during a sexlab scene. I've overwritten CBBE 3BA 2.46 with SurverX Floppy SMP v1.4 but the floppy-ness disappears when I start a sexlab scene and penis stays hard for the "female-role" in the scene. Is this SOS physics manager in 2.46 still conflicting with Serana Dialogue add-on or general wonkiness? I've seen some comments about a couple of mods doing weird things behind the scene that breaks SOS Physics Manager. I'm not sure if its even booting up in the 2.46 version. I do get the following message at load "CBBE 3BA Physics Manager: Json loaded done" but is this indicative of SOS physics manager working? I don't' se any other message like that. I saw in some other posts that "SOS Physicss Manager has loaded" should show up? In the console I see "[MusSOSManager] disable actor: Prisoner" when I start an act. so I assume its working partially as the SOS floppyness stops during a scene.
  4. Great work! Small issue I'm getting though and not sure what's causing it. THe ABC schlong works fine, but the flaccid ones seems to be purely black? It doesn't show up as black when viewed in Outfit Studio/Nifskope, but ingame it does. Nothing is overwriting the meshes or the textures so not sure why it's happening.
  5. PsBoss just released their Female Falmer replacer! It looks so good! https://www.nexusmods.com/skyrimspecialedition/mods/84533
  6. Usually happens because the idle animation itself wasn't properly made. Try some other idles or animations and see if it goes away during those animations (like sneaking). If not, then that's another issue of SOS slanting to the side that's plagued SOS skeletons since forever. No idea what causes.
  7. Here's my papyrus0.log from a straight clean new game. Scene starts at ~line:2070 I noticed on line:2114 it's doing a SLAS GetByDefaultTags(Males=0, Females=2, IsAggressive=False, UsingBed=False, RestrictAggressive=TRUE, Tags=, TagsSuppressed=, RequireAll=TRUE) RequireAll=TRUE seems suspect Papyrus.0.log
  8. That's the thing. I've always had that filter option disabled as well. I remove this mod, make a brand new game and the problem goes away. I've also tried ticking and unticking both options and that does nothing. Unless I'm being incredibly dumb about something, this seems like it should give me all regular animations regardless if they are male, female, or mix.
  9. Getting an issue where it will only select animations that are tagged only for females even if I uncdhecked the filter by gender option in F/F animations.
  10. FISS is in beta for AE https://www.nexusmods.com/skyrimspecialedition/mods/13956
  11. Looks pretty good. Is it possible to do this to other mods. Maybe even SexLab Aroused? I know that one can have a bit of a performance impact from all the cloak spells I believe. Are there other big mods here on LL that use cloak spells heavily?
  12. Sometimes you need to leave the starting area or save and exit and go back into the game. There's a lot of scripts firing out at the start of a new save. But I did that and all the prompts started to show up like normal for me.
  13. So I tried out the Grass caching for No Grass In Object. The game still has the problem of unloading/reloading the grass everytime a scene is started/adjusted. However, with cache the reloading is instant and there is no real noticable delay other than the usual script processing. So I guess the best way to fix this is to either reduce grass textures/fadedistance or use grass mods or use grass caching.
  14. I do have No Grass in Objects installed as well. And I dont' really want to have the precache setup because I've heard it can take a long time and a lot of space.
  15. Yea, I didn't know what the values were set until I starting having problems. I took me forever to realize the grass was unloading/reloading. I've reduced the values to what BETHINI recommended 6500. And it's still quite a bit of lag but much more bearable than 30 seconds of 1 fps hell.
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