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dborg2

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  1. Have you installed NVSE Extended (NX) version 19? also FOMM, eeewww. Also also. Enable NVAC. it makes the game much more stable.
  2. 1. It's the lightning bolt icons. since it's virtual, no files are actually overwritten, but the files that are the same in the mods, only the lowest mod in the installation order will load it's file. 2. Place mod 'B' lower in the installation list as mod 'A'. if both mods follow the same folder structure "A"'s body file will not be loaded, only "B"s. 3. "Overwrite" is always the mod at the bottom of the installation order, so it overwrites everything. 4. OK. didn't know it was shortened to MLF. I use that mod too, though not needing it for a while. Mod limit without MLF is 135-ish plugins, with MLF is <how much the script/animation engines can handle>. Unless using really small mods, you won't reach the maximum of 254 plugins, before one of the engines poops. 5. See image below you can double click it, to see it's contents. it can also have the 'overwrites something' lightning bolt. You can also rightclick Overwrite and tell MO2 to make it's content a new 'official' mod. - it will ask a name and create a folder, and dump the current content into that folder - Usefull when using mod altering tools, like Bodyslide (to create meshes), MergePlugins (to merge mods <-- don't use unless expert) etc. Explanation of 'Partially overwrite'. I wasn't clear in this and caused confusion. Example. We have 3 mods: A adds body textures : B adds body textures and a skeleton : C adds a skeleton A has a lightningbolt-red minus or grey lightningbolt -- is overwritten (A is overwritten by B.) B: has a lightningbolt-red minus and green plus - it overwrites A but C overwrites B <---- partially overwritten C has a lightningbolt-green plus as it overwrites B ---Result. I use the body of B and the skeleton of C in my previous image Maternity Pack Overkill Update is overwritten by TTW3.2 (and perhaps more mods) TTW 3.2 is overwritten by TTW 3.2.1 TTW 3.2.1 is overwritten by TTW 3.2.2 And the JIP LN NVSE Plugin is completely overwritten by a mod lower in the installation order (Not in image).
  3. 1: On the left pane you can see overwriting and being overwritten (virtually). the mods at the bottom overwrite the mods above it, if they have the exact same folder/file (hope the image works) If you change the order on the left pane, you can make the previously overwritten mod, overwrite the other mod instead, without having to uninstall-reinstall 2. See above 3. Files generated by running the game, will by default place the files in the red 'Overwrite' folder in the left pane. 4. If enabled, whenever you download a mod 'through manager' from the nexussite, MO2 will download it in the downloads tab on the right side. Also in MO2, when checking for updates, it will check Nexusmods for updates for mods. Lastly if you rightclick a mod from NexusMods in the left pane, you can choose to 'Visit Nexuspage' and it will bring you straight to the download page. ----------- Modlist review: I don't know what MLF is, but otherwise it looks great so far. Your next step would be getting the nude bodies and Skeleton. Just make sure in the left pane thatNOTHING overwrites the skeleton. ie. place/move the skeleton mod to the bottom each time you add mods. --------- PS. thank you for using my guide PPS. If anybody wonders why I have disabled mods and mods that are completely overwritten by stuff. This is my test-profile and I sometimes test my mods for older versions of TaleOfTwoWastelands etc.
  4. You are missing the mod configuration menu, and possibly jip nvse.
  5. SCS - Combatarmor.esp is included in SexoutCommonResourcesm which is why you get the error message (to prevent duplicates) I don't know if you need specific items to 'tear' the outfit.
  6. if you have it, remove the removeWorkstationNeeds mod (or temporarily disable it), go to a workstation with a combat armor and you can make damaged versions.
  7. I'd suggest using Fallout 3 in combination with Tale of Two wastelands. then you can use all FNV-sexout mods.
  8. Obviously the root cause is, that when a Sexout Scene starts, and player unequips all meshes with tag 'upperbody' (all outfits, plus some nude bodies) that it can't find the nude mesh. ------------------ You mentioned installing SOFA and then removing all folders for SexoutPregnancy and Maternity Pack Overkill. It seems it would have been easier when you followed the 'List of Mods', to skip the SOFA install and perform the alternative install instead. But that's hindsight. ------------ Did you perform the 7 additional steps on the SOFA installation? (The mods not included in SOFA due to copyright). Those steps were coming for Sexout Common Resources and are not pregnancy related. Did you delete the meshes/armor/Sexout- folders? They shouldn't be deleted, even if they contain pregnancy variants of outfits, because they also contain the nude-bodies for not-pregnancy. (P0 as you surmised) ------------ The following is from what I remember for 5-10 years ago and might be wrongfully remembering: The mannequin race conflicts with Sexout, because it dynamically changes the path of the nude body that Sexout wants to use. And it also comes with it's own Skeleton files, which are not compatible. I don't believe T4 itself has the same issue. ---------- Loadorder stuff: ---Unofficial Patch NVSE Plus.esp.If possible, place it as close to YUP's ESM, so that changes other mods make to the scripts don't get undone. I had issues with this mod when I last used it, as it would alter some Sexout scripting (unintentionally) --- RemoveWorkstationNeeds.esp. without SexoutPregnancy, you don't need this. It's for auto-increasing/decreasing belly-size in specific outfits (when pregnancy increases or baby is born) ---Sexist Dialogue V1.5.1.esp. I don't know if bugs in this mod have been fixed.
  9. In order to be able to do that it need to be programmed as 'detachable'. This is not the case, so there is no option to blow it off. only arms, legs and head have that functionality.
  10. the Newest xNvse version 6.3.5b and Sexout does not work with and it doesn't recognize it

  11. In your installation order. Make sure that NV Compatibility Skeleton - NVCS Installer is at the bottom/loaded last. I assume "D_ManXX2_Animation_NV_Pack W.I.P 0.2.7z" has come with their own Skeleton file, causing your issues.
  12. ooooohhh. I've been quoted. As a fervent player of Crusader Kings 3, I agree with this sentiment.
  13. I have no idea how BnB works, but I've been converting outfits to P1-P7 (Type 3) for years. Tools I use are Blender+NifSkope
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