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WindShadow75

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About WindShadow75

  • Birthday 02/11/1975

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  1. I'm having an issue with strapons and nipple piercings occupying the same slot (51). anyone have a fix? edit: I figured out how to switch the strapons to slot 60. Not sure how stable it is, but it seems to be working for now.
  2. All of the links to Nexus mods are broken. Is something going on over there?
  3. Installing SkyUI SDK fixed the MCM, but then some of the dialogues quit working. Reinstalling Fuz Ro D'oh fixed that though. Everything seems to be working fine now. Looks like I'll need the DDe source if I want to mess with the scripts, but I don't think I'll need to at this point. I am going to add a global to toggle off the dialog for when you get your meals though. Thanks for pointing me in the right direction.
  4. I figured out I was using the wrong version of Prison Overhaul. Upgrading to v033 fixed the scenario problem but broke the MCM... I'm going to look up consoleutil... or maybe just give up... haven't decided yet.
  5. I still can't get any scenario except "xpoScenarioCell" to run. (It runs by default when nothing else is working). I don't think the function that checks the time of day is working properly, and neither is the function that writes to to log, so I can't really tell what is going on. I was going to add my own notification to the pillory scenario script see what was going on, but I can't get the script to compile. Compiler Output: Am I missing something?
  6. I don't think there is an option for that, but I would very much like to do so myself.
  7. I haven't been able to get the Pillory scene to run. It just keeps me in the prison. Anyone know what triggers it? Also, many NPCs added by this mod are missing races (Nobles and Prisoners mainly). They default to FoxRace and are invisible. Am I missing something? I tried to fix it in the editor, but "xazPrisonOverhaul.esp" was no longer listed as a parent master after I saved it. That made a huge mess . EDIT: Ok, i figured out the ESMify thing in Wrye Bash, and fixed the NPCs with missing races in CK. Still, I kinda want to know what went wrong in the first place.
  8. I noticed you get a weird effect when a KillCam finishes when a Slow Time effect is running. I figured I'd solve the problem by conditioning the Slow Time effect, but I can't figure out how to detect when a KillCam is running. So... Is there any way in the Construction Kit to detect when a KillCam is running?
  9. Has anyone found a way to manually remove the "Spriggan Host Body" (the quest glitched)? I can remove the "scriptinstance" item, but trying to remove the "inventory" item (via console, container or dropping) places them both back in my inventory and automatically reequips the "scriptinstance" item. I'm going to take another look at it in the editor and see if i can find a workaround. EDIT: I had to use the editor to change its properties to get it off. Just giving myself the proper key wasn't working because there was no option to actually use the key. Anyways, if anyone has a simpler method, please share.
  10. There's a reason weight isn't a default setting. But if you have to have it, uncheck "update this node". You'll have to wait for a cell change for the weight to update, but at least the game won't crash. Weight also causes neck gaps on NPCs, especially if you use give beauty on them. Or at least this is the case for me. Thanks. That keeps the game from crashing. I think I'm just going to leave the Weight node off the list though. It wasn't quite the effect I was hoping for.
  11. Adding the "Weight" node in DDEdit seems to be a really good way to consistently crash the game. I tried it with the Absorb Bearuty spell. First, the PC's body disappears, then CTD. Any ideas what I'm doing wrong?
  12. Well, here are some test results: 2 human NPCs having sex outdoors in IC Market District - Entered Merchant's Inn, returned : No bugs - Fast Traveled to IC Prison, returned: Neither can have sex - Entered door to IC Arena District, returned: Neither can have sex human + horse outside Grateful Pass Stables - Entered Skingrad through the door, returned: Neither can have sex (my debugger didn't catch that the horse was bugged on this one) - Fast Traveled to Skingrad Castle, returned: no bugs (same worldspace, not far enough away) - Entered the stables, returned: no bugs 2 human NPCs inside Merchant's Inn - Exited through main door, returned: no bugs
  13. Ok. The bug is happening for me in the function: xLoversPkrPairsDelete It happens consistently when 2 NPCs are having sex nearby and I fast travel away. So try this: - get 2 NPCs to have sex - fast travel away while they're still going at it - fast travel back - see if either of them can have sex again If they can, the problem is something on my end. If not, use the "Fix bugs" option and try again. EDIT: Oh, they have to be outside so you can fast travel. Going through doors has mixed results.
  14. Well, I already made a little patch for myself, but I can easily make a debug patch instead and see if I can find some more details about what is going on.
  15. 1.6a1 It's not always the same variable as the calling reference, and sometimes it uses RemoveSpell instead of RemoveSpellNS. It's still the same pattern of checking IsSpellTarget before removing the spell, and that's what causes problems.
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