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leechlord

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About leechlord

  • Birthday 09/09/1980

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  1. I'm sure it's already come up, but my searching yields nothing: I've had several devious devices equipped to Lydia from the cursed loot mod. How do I remove them? I opened her inventory and tried removing them that way. I got a message saying that they were removed because I have the right key. They *were* removed from the visible inventory, but they still appear on the character, and when I try to hand her a new blindfold it says that she already has one!
  2. No updates at this point. Working on another mod project at the moment, as well as working my way through the steam sales games. Could be some time. Don't expect anything before February.
  3. Well, they seem pretty keen on stopping you if you steal something, right? It is normal in the sense that the mod isn't bugged. I've not yet decided if I should add that functionality to the mod.
  4. It is technically possible to split male and female homosexuality up. At this stage there is absolutely no point: the player character is the only one who can commit a crime, so if you are female vs male, set the severity accordingly. This mod has no intention of adding any punishments to the game. All it does is detect crimes and report you to the vanilla crime system. Even if I were to add something like that, it wouldn't be anything like your suggestion. Punishing lesbianism with forced lesbianism seems absurd. This mod requires only SexLab, and anything Sexlab itself needs. Nothing else is required.
  5. Long silence because family issues and huge workload over the past few months. There is light at the end of the tunnel, and the summer holidays are nearly upon me. Hopefully there will be progress soon.
  6. This mod does not change any character's sex/gender. It does not add, alter, or remove any cosmetics of any kind. The only way this could possible have occurred is if you installed 0.1 or 0.2 and another mod made the same terrible mistake those versions once made. If you were using 0.3 then I am 99.9% certain that your issue has nothing at all to do with SexCrime.
  7. I actually created this framework because I am working on a mod that WILL add new punishments. I realized that I wanted a more advanced crime system in place before I started, and decided to make a framework out of it so that other mods could make themselves compatible. Don't expect anything too soon, but if you're interested then here is a link to an early concept: http://www.loverslab.com/topic/33557-modwip-sso-crime-punishment-design-document/
  8. Noted. I think the disable whole framework option is bugged. I'll fix it for the next release. Until then, your best bet would be to set all of the relevent crimes to 'Legal' whilst in Slaverun. The next version will allow you to set these options on a hold-by-hold basis, greatly improving compatibility with Slaverun. At the moment I expect that the player will rack up a very high bounty whilst out in the pillory for Prison Overhaul. If you go into the SexCrime MCM menu and disable the framework when you get arrested and reactivate it once you're released that there are no problems. I have only tested the framework with the latest version of SexLab. I don't know if it works with others. I'm not sure what pictures you would want to see from this mod. It doesn't really add anything visual to the game. Thanks by respond, so what does this mod exactly then? from what I understand this change the crime judgments, right? but adds new punishments or something? Greetings. This mod allows you to set various SexLab related activities (and nudity) to be illegal. The ONLY thing this means at this stage is that if you are seen committing one of these crimes then your bounty will go up. It does not add any new punishments or anything like Prison Overhaul.
  9. Sorry about that. It's a shame. Yeah, this is my first mod ever, so I'm learning a lot as I go. Once I realized my mistake I figured I might as well rip the bandaid off ASAP, whilst the userbase is still small, and whilst I can still reasonably point to my 'untested! don't blame me if your savefile corrupts!' disclaimer. I have already begun scripting in measures to make upgrades much safer. Hopefully we never have to deal with this again. Hopefully that issue *is* actually a result of a bad upgrade. I'd hate to think there's a bug or conflict that nasty in the release itself. The next major release will take a bit longer to come out than the previous few. I'm adding hold-by-hold customization, an advanced and customizable definition of 'public area', and (if I have time) making NPCs actually respond to sex crimes. I suspect that once those features are added the mod could become a lot more viable for many people, so I want to ensure that any upgrades after that point are safe. Once those features make it into the release then almost all of the core features will be added, so (after a period testing and bugfixing) I might look at finally calling it a stable release.
  10. So basically, in vanilla Skyrim, there is only one armor slot that can possibly cover the main part of the body. This is because Bethesda decided to just bundle entire sets of armor together, instead of making the player mix-and-match a chestpiece from one set, shoulders from another, and some leggings from yet another. That's why 'Dragonplate Armor' covers the entire body (except hands, feet, head, etc) even though it's only one piece of equipment. The default option for Define Nudity simply checks if there is any clothes/armor using this slot, and decides that you are naked if it is empty. Many modders are unsatisfied with the lack of flexibility this system provides, and so they have released small partial clothing items (such as a bra, or panties, or a skirt, or a chastity belt, etc). Since you can't have two different pieces of armor in the same slot, the only way to mix and match these partial clothing items was to put them into different slots. Luckily Bethesda left a number of spare, unused, slots for modders to use instead. If you use any mods that add these sorts of clothing (if you use devious devices then the chastity belt counts as one), then just checking for the basic armor slot isn't going to be ideal anymore. Luckily there is some sort of modder consensus on what type of clothing each (normally unused) slot should contain, and so it is possible for me to adjust the nudity checking algorithm to actually look for partial clothing items on the character. Using any of the non-default nudity definitions will check for the appropriate slots (in addition to the vanilla armor slot). I might as well point out that the algorithms have no possible way of actually knowing if a piece of clothing covers up the important bits or if it entirely misses the area. Unfortunately that's the best I can do. It should be good enough for most. If you want realism I advise not using ridiculously skimpy armor in the first place.
  11. What I'm saying isn't about whether there should be crimes that aren't crimes. What I'm saying is that some crimes (eg. software piracy) are technically illegal, but not something the average citizen will report you for. What I'm offering is the ability to say: you know, maybe the Jarl of Winterhold is a homophobic bigot who has decided that homosexuality is a serious crime, all of his guards will dutifully report the player for this crime if they see it, but maybe the average citizens of Winterhold actually couldn't care less, and wouldn't report you on the basis of homosexuality. Other crimes (like theft) will generally be reported by anyone who witnesses it. The witness searching script already checks for standard detection, which required LOS. I think you might be misunderstanding what this framework is slightly. The point of this framework is to allow the player to customize how they think the world should work to their own ideas. Just because the framework offers a whole bunch of things that might be crimes doesn't necessarily mean that they should all be illegal at the same time. Some mods want to change the game to make the player a sex slave that is legally required to obey her master, which may include being naked or wearing slave clothing. I do have some hesitation about including fundamentally opposite crimes in the MCM, but only because I don't want a new user to set up a system that is retarded and then get fed up with the mod.
  12. Thanks for your response! I will probably do this. For the forseeable future, this framework will apply to the player character only, so this idea is entirely unnecessary. It is a long-term goal to somehow extend the functionality to make it feel like the laws apply to civilians and followers, but I've not even begun thinking about how I plan to deal with this -- the amount of work required is daunting. I might revisit this specific idea down the road, but for now I'm going to shelf it. You have just given me an idea for another scanner though: make it a crime to have interracial sex, or make it a crime to have sex with one or more specific race(s). I might implement this depending on how much interest it gets. "Make wearing clothes a crime" -- I've seen this suggestion before, and I am torn on the issue. It wouldn't be difficult to implement a scanner that checks for clothedness, but at this stage I wonder if the SexCrime framework should only concern itself with real-life crimes. I might implement this at some stage. Even if I don't implement this as an obvious part of SexCrime, if a modder working on something that requires it -- such as Slaverun -- were to specifically request the feature, then I would probably work towards a good compromise. Actually, my main issue with this feature isn't that it's not 'realistic' (fuck realism), it's that a law should be applied to all of the Jarl's subjects. Even though this framework doesn't explicitly effect civilians, it is easy to imagine that they would be punished if they just went around fucking in the middle of the street. As soon as you make it illegal to be naked then you have to start wondering why none of the other citizens seem to care about the law. Once again: if this feature is requested enough, or specifically requested by a modder for use in their project, I'll do it. Until then I'm not really interested. I have similar objections to these as I did to enforced nudity -- which is to say that my gut reaction is to say no, but it wouldn't take much for me to change my mind. In addition to those objections, I don't want to make devious devices (or whatever) a requirement for installing this framework, so I'd need to come up with some work around. Don't be disheartened by this though: I should be able to create an API and a custom clothing tag that other modders can use to create this law for themselves.
  13. For anyone who is interested in a hold-by-hold customization system, I have a little questionnaire for you regarding what you think should be hold-by-hold and what can be global. I can theoretically make everything hold-by-hold, but the more stuff that stays global, the simpler the UI. I think it is important that as much stay global as possible to prevent setup and customization from becoming a headache for the user. For each of the questions below, please provide a yes/no answer, then feel free to make suggestions or state how important you feel that point is to you. 1) Do you think crime severity should be adjustable on a hold-by-hold basis? (eg: allow user to make nudity fine in riften but misdemeanour in solitude) 2) Do you think the bounty for each crime severity level should be adjustable on a hold-by-hold basis? (eg. allow user to make nudity misdemeanour fine cost 10 gold in whiterun but 100 gold in windhelm) 3) Do you think the definition of nudity should be adjustable on a hold-by-hold basis? (eg. allow user to make exposed breasts illegal in winterhold, but ok in riften, so long as the crotch is covered) 4) I'm considering adding in functionality so that the player can make certain actions crimes without making them something that the citizens actually care about. Specifically, they could choose whether any citizen would report the player for the crime, or if only guards would bother. Should this be adjustable on a hold-by-hold basis? (eg. player can set it so that citizens in dawnstar don't care about your homosexuality, but the guards will still be forced to report you. Go to Solitude, however, and every citizen is a homophobe.) 5) I plan on dramatically enhancing the framework's definition of a 'public area'. The plan is to make it so that All exterior cells that are in or near a city or town will be public. All interior cells will be private by default, but users will be able to set the following interiors as public: Castles / Palaces / Places where Jarls live. Barracks / Forts / Military Camps. Temples. Guild Halls. Inns / Taverns. Shops Should these be adjustable on a hold-by-hold basis? (eg. user can make it so that sex is perfectly acceptable in Inns / Taverns in Solitude whilst keeping it illegal in Whiterun's Inns / Taverns) I welcome any further miscellaneous suggestions or comments.
  14. It shouldn't cause any crashes or glitches, but unless a mod explicitly integrates itself into this framework then you may end up receiving a whole bunch of fines outside of your control. Regarding undressing: With all of the other crimes it was pretty easy to say that a player should only get fined once per sex animation. With nudity the rules are less easy to define. Does it make sense that the player received a fine every few seconds until they cover up? Does it make sense that they get fined once, but can then continue to run around Skyrim in the buff without any consequences for ever? I decided that the best system was to prevent the player being reported for nudity if they have already been reported in the last game-hour, unless they have covered up since then and become naked again. If you have strong feelings about how you think it should work then feel free to make a suggestion. If you convince me that your idea makes more sense then I'll be happy to change the algorithm. Regarding incompatibilities: Yeah, until modders begin integrating SexCrime into their mods there may be many incompatibilities. For now the best you can do it open up the MCM when you expect to see conflicting content and disable the relevant scanners. I've sent xaz a message offering to alter the source code of Prison Overhaul personally, so that it is properly integrated. If my APIs work like expected then it should be possible for me to make Prison Overhaul compatible in a matter of minutes, but I won't alter xaz's code unless he gives me permission to do so.
  15. I'm no expert -- it could work, but I'm not sure how Skyrim handles such things. As a safety I'm going to say no, but you are welcome to try. Having said that, the issue with overwriting an old install of 0.2 is that the script that notices when the player equips or unequips armor would now be called twice for each time this event occurs. This *probably* won't cause you any actual issues. As far as bug-squashing / error reporting goes, if I can't repeat a bug reported from a 0.2 -> 0.3 upgrade install with an fresh 0.3 install then I'm not going to go out of my way to deal with it. If you do try and everything seems to work alright then please let us know!
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