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Kimy

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  1. Deviously Cursed Loot SE BETA 2 9.0 download in MO2 say its in form 43 needs to be in Form 44. need help using Skyrim AE 1.6.1170 every thing is working fine that the only issue. another issue Devious Devices SE 5.2 Yoke Iron have a bug every time I successfully escape the message resets back to the original message when you first unequip

  2. Is DD on Skyrim SE no longer compatible using this mod? my .dll just wont work ;-;

     

    1. Rabbawabba4

      Rabbawabba4

      She hasn't updated it in a year, DD might be dead unfortunately, unless someone else picks it up. 

    2. Willowed_Ghost

      Willowed_Ghost

      something that worked for me is Devious devices NG here: 

       

       

      and paired with ConsoleUtilSSE NG https://www.nexusmods.com/skyrimspecialedition/mods/76649

      to work with version 1.6.1170

      I hope this helps!

  3. Hey Kimy. Loving the Fallout 4 mods, but I wanted to know if there's a way to customize which devices can be triggered when using Deviously Cursed Wasteland. 

  4. Shoc

    Waiting patiently for a DD update... help us!

  5. Hello Kimy,

     

    unfortunately, since the last update from Bethesda, your Devious Devices mod no longer works. For this reason, i wrote to youand wanted to ask whether you have planned an update in the near future.

     

    Kind regards, MarekBloom.

     

    1. Show previous comments  1 more
    2. Sven241

      Sven241

      that'd be the dream

    3. Jinglekill
    4. Mombasa69

      Mombasa69

      Thanks for that link, but not going to downgrade as it will affect more recent mods. 

  6. Sorry to bother you but might there be an update for DD in the works? the recent update kinda killed most mods and this short bevore christmas i fear the holidays might be somewhat...bland

     

    I do not intend to put any pressure on you since you have no obligation to do anything. I do want to say that this mod has so far given me the most enterteinment (i play anti-slavery playthroughs!....who am i kidding we are all degenerates! XD) and the most stress (why are there so many mods incompatible with this???)

     

    oh yeah, marry christmas or whatever you celebrate! 

    1. VarkatzasJake

      VarkatzasJake

      Devices Devices is one of my favourite mods too. Hope to see it soon getting updated. Probably an update will be my best Christmas gift 

    2. Mombasa69

      Mombasa69

      Is there a .dll free version, was just wondering. Anyone please? ?

  7. All right, that makes sense! Let's do it that way and merge NG when it's ready!
  8. Was the idea not to merge these and other new SE features with DD once they're ready to?
  9. There is no API exposed framework function to get this done. In DCL, I typically implement it like this: Int Function UnlockRestraints(actor a, bool destroyDevices = false) int count = 0 Keyword kw if !a.WornHasKeyword(libs.zad_Lockable) ; no DD items equipped, can abort here return count endif int i = dcumenu.dcur_devicekeywords.GetSize() While i > 0 i -= 1 kw = dcumenu.dcur_devicekeywords.GetAt(i) As Keyword if a.wornhaskeyword(kw) if libs.UnlockDeviceByKeyword(libs.playerref, zad_DeviousDevice = kw) count += 1 Endif endif EndWhile return count EndFunction (devicekeywords is a formlist containing all DD device keywords or just the ones you want to remove), There is one in DD you can use for the purpose (zadlibs.zadStandardKeywords). To make such a WW patch DD safe, it would be prudent to check for DD quest devices (which would NOT get removed by this function), and cancel the transformation in case there are. The quest items would otherwise break. I think. I have no experience with WW mods.
  10. Can i ask a question about DCL? Do you still remember what Chloe's ID is? I lost her and i cannot find ANYTHING about her ID online. 

  11. The dialogue in FO4 was a brutal pain. But the worst thing (which is why I think modding for FO4 never really took off) was that it was next to impossible to cleanly edit maps because of the pre-processing required.
  12. Haha! Jokes aside, at this time I have no idea about how the Starfield engine will look like, and how hard or easy it would be porting DD (and its assets) over. I typically make it a habit not to follow development of upcoming games too much and have a closer look only once they're released. I will definitely get the game, and then we'll see.
  13. Thanks for that list! Like every year, I am currently spending some time in The Big Room (we got a really nice summer here), but I will soon start to merge these and release the first 5.3 Beta!
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