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RomeoZero

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  • (aka) alpharomeo1
  • Gender
    He/Him
  • Location
    Gulag Federal District-Blyat Country
  • Interests
    Creating and modding variable content.
  • Bio
    3D hobbyist. Variable content creation.

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  1. Nope, as soon as I started up HFW I wanted a face mod asap. Tis a shame it will take time to reshape\port her face mesh to the game.
  2. Search this site also in adult section of SE or SSE , as i have seen it here too. The mod archive contained all the files + reference for CBBE.
  3. I think it was in original mod by author who shared it on nexus, that is why I made screenshot for you. Sorry but my hdd died suddenly and I lost all of 1.5TB data 😢 But why not keyword tag it on Google search ?
  4. No its because toxic sjwnexus dont give a shit about "copyright" \ plagiarism issues when mods posted there. Someone finds visually similar hair strand on a knee to something he saw somewhere and its a report to RGB hair moderators. They like their swamp, we like our ero ocean, let it be that way.
  5. Nexus didn't like this texture mod, who I am to argue with RGBT modders.
  6. you need to conform it with activated slider and fix details. Simply copying wont work as it is bind to vertices of original mesh. Tri files can be copied only if meshes are identical in poly count. Or using a trick that can only advanced bs modder understand. There are many tricks in BS\OS to use sliders, just think and experiment. You can even create your own any tri files in it for any mesh for any purpose. (its super advanced lvl though.)
  7. Yes,I suggest to wait its patches. Game has errors that break the fun and need optimization also.
  8. Its not, the game uses its Data folder. Documents folder usage is purely modders BDSM choice for users to suffer.
  9. Creation kit has nothing to do with Bodyslide App.Jane body is just sliders that you can import to CBBE reference.
  10. You can create whatever companion with face and body your heart desires in meta rpg Skyrim LE, be it from anime or movies or comix. Good that there are online video tutorials for those tasks. All you need to know is this important things: Need to learn basics of what is Nifskope and how to use it to make meshes work properly on your projects Need to learn Bodyslide and Outfit studio basics (better do advanced level of creating bodies and outfits) Know how to use "export face" option from Racemenu\ ECE plugins to create faces Learn basics of Creation Kit creating outfit \armor \ character \ hair \ faceparts tabs from wiki pump you playlist with power rock music and start working bro
  11. the process will be the same Extract game skeleton & bodies > make Import plugin to 3d app > add breast bones > weightpaint breasts in bodies and implement game physics from hair references. Work for couple of people who is interested in it. Now the minus that the game is mainly perspective POV camera work, making all this wasting time on coding, just for cutscenes is abs pointless.
  12. There is no official information on even the modding scenario of Starfield. Wait till the Kit releases, then will discuss all of it. There are plenty of modders who keep an eye for modding segment of the game; architecture, scenarios, body modifications, planet design.etc
  13. if the problem just in textures - make sure your converted NiF files has the same texture path as in vanilla LE version [ BsLighting > BsShaderTextureSet > textures\armor name* ] Idk why u need "scripts" for armors though. Also test ground objects "_GO" meshes by dropping items on the floor, SSE version need collision meshes to be made as new ones for not making the game CTD.
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