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Ironwulfthegreat

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  1. Good day. I was looking through the XML's and cannot find the group or transition files for FSM, particularly for Leito SuperMutant Chair Cowgirl and Leito SuperMutant Chair ReverseCowgirl. I was wondering if I was looking in the right spot, or not.
  2. I have had an interesting observation. I am using version 2.60 B. I am having the silent NPC bug happening. The last time it happened I had notifications on, and I noticed that no notices were being posted. I selected the NPC in AAF and had them do a solo animation. This did two things after I finished the animation. First the NPC stated talking again, and the notifications started up, and the mod started the random sex thing it does so well. I have not replicated the event, so I do not know if it a coincidence, but it is interesting.
  3. I just finished Ivy's Nukaworld DLC, and I want to thank Reginald and his team for a very enjoyable experience.
  4. So, if I wanted captives to spawn, for say, Trappers in Far Harbour, I would just need to add them to the OnActorAttach story manger?
  5. The skeleton in the loose files Meshes/actors/character/character assets overwrites the player skeleton in meshes/actors/character/character assets.
  6. I've noticed that a skeleton is included in this mod. I already use the ZaZ extended skeleton. Is ZaZ compatible with this mod, or do I have to use the one you supplied?
  7. FO4Edit says that your modified HOTC file needs Canary Save File Monitor as a Master. Is this correct, or do I have something else going on?
  8. Everything looks as it should. I have had this happen before, with other mods. I'll eventually take the time to track it down, but in the meantime I am enjoying the new version of Ivy.
  9. Good Day. A minor issue, I can only get the quest to start, and audio to play if I unpack them from the ba2 files (all other assets are working fine). also can't get the radio station. this has happened to me before, with other mods and I have not been able to track the issue down. When does the radio trigger? in the vault or after you leave it? Can i trigger it thu console? Thanks for any help.
  10. Greetings all. I have a question for the general community. I have a follower, Skadi. Her race is half supermutant, but she uses a human skeleton. She is a rather tall girl, most of the animations work remarkably well, all things considered, but some do not. I was wondering if it is possible, within the current AAF build, to create an xml file to adjust positioning on the animations for her, without affecting the other human npc's, perhaps using her race as a condition. Thanks in advance.
  11. Hello, all. I have an issue. Every time my PC has sex. my inventory weight increases by one. After dumping everything I own, my character has a carry weight of 36. Using the "player.showinventory" console command I discover that I have 36 invisible Vault suits in my inventory, so apparently when AAF redresses me after sex, it adds an invisible vault suit along with the one I am already wearing. Now that I know what it is doing, I can remove the vautsuits using console commands, but is their a more elegant solution out there? Thanks in advance.
  12. No, it's not AAF's problem. I think the mod crashes because it expects a vanilla male body instead of the AAF capable body I have installed. Just thought it was interesting that the manniquin was "human" enought to be selectectable, but not human enough to animate. Your explanation about a frozen NPC makes sense. I'm just surprised how robust AAF is, I'd expect an alpha to choke on this sort of thing, but AAF keeps chugging along. Looking forward to future versions.
  13. File this under interesting experiment. The mod Manniquin look human https://www.nexusmods.com/fallout4/mods/17789?tab=files causes a CTD when trying to construct one (if AAF is installed), if you use the most recent version, but if you use the older version (manniquin body switch) you can build and place the manniquin without problem. The interesting thing is that you can select these manniquins under AAF, and start an animation . The manniquin just stands there, but the PC goes through the motions.
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