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IJF1492

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  1. A few general adult mod ideas I thought I'd share: 1 - All companions romancible, plus a deathclaw companion. 2 - Better handcuffs. You and/or your lover can wear them during sex. Enemies might handcuff you and then rape you. Handcuff your favorite shopkeeper to a fence post so you always know where they are. 3 - Sexualized settlement items. Place items that do sexy or bondage stuff when you or an NPC interacts with them. A bed that can only be used by the player and their lover should definitely be one of these. 4 - Sexualized "pacify enemy" perks. The options for a pacified enemy might include player sex, player rape, player victimization, companion sex, companion rape, companion victimization, etc. 5 - The "Death Alternative" framework and a "Defeat" style mod. 6 - Modular outfits. Examples: Road Leathers can be broken into two pieces - Road Pants and Road Jacket. Vault 111 Jumpsuit - Vault 111 Pants and Vault 111 Jacket. Etc. I think it'd be a little silly to do this as a replacer because then every single NPC would be running around topless. Better to just add them as new pieces. Unless you want them all topless, of course. 7 - Cat's Paw Magazines with actual adult artwork. Even better if the illustrations involve Fallout creatures/characters. 8 - Mutant Centaurs plus sex animations. Wow that turned into a laundry list fast. Sorry. There's just so many different ways to sex up the game. Whatever you crazy pervs come up with after the tools come out, I'm sure it'll be awesome. Thanks for all your awesome work, people.
  2. Great. Thank you. I didn't notice the Spoiler in your sig before.
  3. I wanted to ask a couple questions before I started messing with MO. Sorry if these have been answered already. I've been using NMM and SKSE up until now but I'm getting ready to switch to MO so I can separate adult playthroughs from regular ones. Will it hurt anything for me to leave the already extracted SKSE files in my data directory, or will I need to uninstall the old SKSE files and only use the MO installation method for it to work right? Also, this might be more of an FNIS question but is it possible for MO to work with FNIS to register animations for each of my profiles? Like, can I load a regular profile and have FNIS register the new combat animations only, but then load an adult profile and have it register both the combat animations and the adult animations?
  4. That looks beautiful. She can put her wisps anywhere on me she likes.
  5. Same. Flame Atronauch lesbian animations would be amazing.
  6. Here's what I've found from a fresh install as far as submissions not working. Using Sexlab Framework 1.39, submissions for both NPC's and Creatures work, but not always consistently. Sometimes you have to attempt to submit multiple times. And sometimes it won't let you submit until you kill some enemies off and only leave a few alive. But it is possible to submit at least. Using Sexlab Framework 1.47, submissions for NPC's appear to function properly, but submissions for Creatures do not. So it looks like Sexlab Framework 1.47 will partially break this mod. I guess something about the scripts needs to get tweaked to make them compatible? SKSE v1.07 didn't appear to break anything by itself. I was using the 20Jan14 version of SexlabSubmit in both cases, by the way. Right now it looks like the best combination for this mod is to use Sexlab Framework v1.39 and SexlabSubmit 20Jan14. It's not much, but hopefully this will help some people who are having trouble.
  7. It also used a very different system for calculating viable targets (and had other problems as i recall). All recent versions of Submit that has used this new method have all had this problem for me, and considdering the test i just did, i simply can't explain why. Apparently it's not a mod conclict (unless it's incompatible with SkyUI or the Unofficial patches, but i very much doubt that, extremely so). So if it's not a mod conflict (which i guess it isen't, given the bare-bones test i just did), then what on earth could it be? Why is this only happening to some of us, and not at all to others.. All i can think to test at this point is trying to delete my Skyrim.ini file and trying one last time. Maybe some ini edit i've made could be it!? I'll attempt this, but i don't hold out much hope for it working. EDIT: Not even a little bit. Renaming my Skyrim.ini to Zblurrrrgh.ini and letting the game generate a new one did nothing (except make me play it at an unacceptable FOV of 65 or so, blech! No member of the PC-gaming master race should have to be subjected to that!). I've been having the same problem and tried something similar. I made a backup of my Data folder before I installed any mods and I restored my game to vanilla. I was able to get Submit working normally by installing the following to my new vanilla data folder: Load Order: Sexlab.esm SkyUI.esp CustomizableCamera.esp SexlabSubmit.esp Sexlab Framework = v1.39 Sexlab Submit = 20JAN14 This setup consistently played the submit scenes correctly. A hiccup here or there, but ultimately it worked. I was then able to BREAK sexlab submit by doing the following: Copy the "scripts" folder from my disabled main data directory over the scripts folder in the new vanilla directory. This immediately broke sexlab submit. So the issue is something to do with a script in the data>scripts folder. I have a hunch that the new Sexlab 1.47 framework adds or changes a script in this folder and Sexlab Submit doesn't like it. Or it could be the 1.07 version of SKSE needed by Sexlab 1.47 to run. Or I may just have another mod that screwed with a script and I have to find out which. I'm going to try a few things and see if I can figure it out. But it's definitely a script issue. EDIT: After another vanilla install, I reinstalled Sexlab framework 1.47 and Sexlab Submit 09FEB14 and it worked just fine. So it doesn't look like the new framework or SKSE will break sexlab submit (good news). Whatever is messing with the scripts is from another mod. I guess I'll reinstall them 1 by 1 until I find the one that breaks it. There are probably multiple mods that will pose this kind of conflict. But apparently just disabling them isn't enough. You'd have to actually find and remove the scripts they put in the data folder as well.
  8. lip sync have been broken in the beta for any character using one of the voice types included in the the vanilla "PlayerVoiceTypes" form list, it's been fixed for awhile in current Git builds. Expressions you're on your own, I wanted to remove them from SexLab for a reason; they are very hit or miss depending on the mods you have installed. It looks like some animations (or the scripts that play them) have facial modification built into them already while others do not. Consistently, I see facial sets play correctly on certain animations, not at all on others, and some seem to try and overlap with a facial expression that's already there, making very funny looking faces. Maybe future animations should omit adding their own facial expressions so people can just use the features in the new framework? Or have an alternate set of animations people can install if they want to turn them off. Would be way too much to go back and do that to all the existing ones, but it might help streamline things going forward. I think so, anyway. But I'm new here.
  9. I can't seem to get Custom expressions to play either. They work fine when I hit Apply to preview it on a character. But they don't play with actual animations. I think it might be the mods that trigger the animations need to be updated to support the new framework first. Not sure, though.
  10. @ Winny257 Sex with a handsome man would also be significantly healthier than sex with a troll, draugr, or falmer. Didn't stop anyone from adding support for those.
  11. Question: Is there any support (or plans to add support) for interactions with the following creatures in SexLab: Spriggan Flame Atronauch Wispmother Hagraven If not, would anyone else like to see it added? I would. The female monsters seem to not get any attention, and I think that's a drag. Spriggans with female characters would be great. Atronauchs, too. But there's also that whole male hero submitting to a female monster angle that you could explore. Lots of possibilities. What do you all think?
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