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lhalorellon

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  1. Thank you for support and good suggestions! I'm looking at SerialStrip and for full strip animations (bathing by default) it would look nice. Not sure how to get partial clothing strip options to transfer over to SerialStrip. Beside just calling the strip mod event, I need to change some things to get the animation to sync up with SerialStrip fin. In the meantime I just released v1.8.1.2 which is for you who still use v1.8.1. In this version give your follower a River Betty and they are excluded from the effects. Maybe also less male parts on females.
  2. Hi! Not silly at all. Just need to document this better in the mod description. You can keep the Bathing mod and there is no conflict with PN either. This mod has very few dependencies and is compatible with many other mods because of generous mod resource creators who allow to redistribute their assets. =)
  3. Version 1.9.1 fixes a number issues, incl. leveled females turning out to be males. Papyrus log may contain errors about missing variables, since they are not used anymore. Other errors the log might have had should now be mostly gone. If you have Bathing in Skyrim, a cleaning spell from the mod is used and if you get messages about "not enough water", and get cleanlyness effects when you bathe, they come that mod. Please in case of problem, is it with player or an npc and male or female? Is there a problem on a new game? or only in an upgrade from earlier version of this mod? My male and female characters undress slot 32 with animation and I see no obvious reason for this bug. Old release is also available if you have major difficulties with this one. (‾⌣‾)♉
  4. Here is version 1.8.3. It has been a while since previous release but there isn't many new features. I played with male and female player character with male and female followers to make sure there weren't problems on my setup. Undressing should work properly for all and NPC bladder should not get +200% after changing cells. If you had trouble with the previous release this should probably fix them. In any case an older v1.8.1 is also available if there's something wrong with this. Someone reported CTDs from loading a savegame with this mod. If you have enabled the NPC features and you've got a lot of active actors in your cell, then depending on your other active mods, you may be stressing the Skyrim engine which may lead to CTDs. Just loading this mod the first time in your game should not crash your game! PapyrusUtil is not an essential requirement, you'll be able to play without it, and it is used only to keep NPCs not moving while they are doing their business. Someone was keen on having the tinkle stream without the animation. This is possible (it is how Seeing Yellow handles it) but so far this mod attaches the tinkle in the FNIS rules to the animation itself so in this version that is not possible. If you want to make derivatives of this mod then by all means, but I urge you to release the sources with your changes and give others permission to mod the mod you've modded.
  5. Version 1.8.2 is a hotfix for the futa and undress problems. Hope it helps. If you still have futa behavior then please tell which NPC and which female skeleton you use, and if you have SOS or SOS Light, SAM or another type equipable, if you may. I remember you asked for this feature w/ the hotkey before but at the time getting the signal from the hotkey trigger to the active effect did not seem straightforward. Now I think I could catch the animation event so it seems possible but I have to say I am not sure when I have time for that. I hope this version fixes problems and does not cause new ones... This is not incompatible You can use both but drinking or eating won't fill your or NPC's bladder or bowels.
  6. Two things bothered me with Private Needs mod. The PC was forced to have needs and there was no way to use the features without the all bladder scripts, no way to start the animation without waiting for the bladder to fill up. Then there was no cock and the stream was just coming from empty air. This mod allows you to release your bladder/bowel at any time and comes with a copy of SOS schlong to use if you don't have SOS/SOS Light/SAM installed. These are two main differences in features with the PC. I've also added in Leito and Arrok animations and the NPC features that germanicus already mentioned. All the scripts are written from scratch so what is common are the various assets that come from Manure Mod, Zaz pack + the various sources mentioned in the credits. The reasoning behind this not dressing up after bathing is that you maybe want to bathe some more, and perhaps change a new outfit afterwards? Though I can add an MCM option for redressing.
  7. V1.8.1 is a maintenance release to address the most outstanding bugs, and introduce as few new problems as possible. I haven't really planned the player bladder feature out yet. As for knowing about your follower's bladder, no(t yet) except for the debug notification.
  8. Here is a patch to make poop fall slower. It was an adventure to look for spot to test the gravity without using noclip mode. The patch contains only one nif file (from Manure Mod by Jonx0r). If you are not happy with the havok settings you can load this file into NifSkope and tweak the values. The "gravity" setting is bhkRigidBody > Linear Damping. In the mod its value is 10 and in this patch 20. PND slower poop patch.7z
  9. Just overwrite the old version. SOS Light is detected properly. NPC bladder and bowel values are randomised after loading screen (as opposed to retaining the actual value). Arrok undress animations are used when stripping body clothing. Tuned the debug notifications to flood less when many actors around. If you want to have more debug info about someone, stand close to them. The "Follower only" option in MCM is merged with the relationship option, choose "Ally" for the same effect. Sorry, I forgot about changing poop gravity.
  10. Version 1.8.1 has better SOS Light support and a number of other small adjustments. Also NPCs no longer start with an empty bladder after each loading screen.
  11. Bladder reset on cell load and SOS Light issues will be fixed soon.
  12. Thank you. My plan is to keep mod development interesting. Impact effects could be improved for both the environment and actors. Stains on clothing. Magic effect decal works well enough on skin, but on cloth the decal texture is placed differently on each armor. Yellow snow. Bathing with soap bubbles. Outhouse usage for player and NPCs and then placing a number of outhouses into the worldspace. For player debuffs while the (optional) bladder rate goes up, I'd like to hear more ideas from you who support that feature.
  13. I did not test with SOS Lite, and yup, it needs a patch. i want know this too! Does this anybody now for sure? That error should not happen. What mod manager (Nexus Mod Manager, Mod Organizer) do you use or do you do manual install?
  14. He should use the two new KNN animations, you do have the new PND-KNN wash patch.esp activated? I'll figure out something for the hotkey. Thanks for encouragement, have fun
  15. Yes, it is a Havok setting in the nif file. It was really hilarious to try different gravity, scaling and friction settings. I thought they were a bit slow as is, but there could be more variety, true.
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