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Alissa Kane

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About Alissa Kane

  • Birthday 01/15/1994

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  1. Ok thanks. Firstly, they look great so good job on that. I believe I've mostly got it working so I'll give feedback as these deserve to do well and I may have still screwed up a bit. 1. I am assuming this isn't a replacer mod, meaning this isn't meant to replace the current households? If it is then I have done something wrong. I only recently came back to Sims 4 so I don't know what level of complexity mods are nowadays so at first I was expecting the current households to be changed but instead found that they were the same and the new ones were in the Gallery in "My Library". Not your fault of course but it may be worth stating this in the description page for people like me. Currently I had to delete the current Sims and replace them and set the relations myself which meant that all their jobs and friendships are reset to 0 (my fault as I'm well into the current playthrough). May have been a better way to do this on my end but I don't normally use the gallery except for lots so wasn't sure. 2. Some of the sims had missing content. Alexander Goth was completely bald and naked apart from boxers which is weird as the rest of the family had their clothes. I'm assuming its either something went wrong in the download or its from another DLC (If from another DLC may be worth mentioning if all DLC are requirements). I downloaded all files except these ones from City Living, Get Together, the Special Households and Straud (Couldn't find this one among the files). Anyway once again they look great, thanks for the mod and hope feedback helps if it applies. If not and its a mistake on my end please let me know so I can fix it.
  2. Sorry if I've misunderstood the install instructions or anything but I'm not 100% sure if what I have done is right. I downloaded several of the files for the DLCs I have and base game. I then simply open it, for example "RE-CalienteTS4_Household.zip" and then go into the "RE-CalienteTS4_Household" folder (Not on a Mac so ignore the other). Next I just copied everything there, so all the .package files as well as the .sgi and .hhi, and move them into the "Mods" folder like you normally would. Upon loading the game none of the Sims seemed to have changed so I'm wondering if I missed something or did a step wrong. Does a new game have to be started or something selected in CAS? The new CC stuff in in CAS but the Sims are all the same. Sorry again if this is simple and thanks for any help.
  3. Just as an update on this from last month. I'd stopped playing for a few weeks and I'm now several hours in a new playthrough and remembered the issue. I checked the MCM time rate slider and now the time rate sets itself to just under a 1/3 (31 on the slider goes to 9.974603 in the status section). As before I'm sure this is a conflict but thought I may as well say incase it helps in any way.
  4. Sorry if I'm missing something obvious but how do you actually start the quests? I remember doing them in a playthrough years ago but not sure how I started them. They are currently all enabled in the MCM menu. At the moment I can only ask about delivery and retrieve quests and have done a few so far as well as answed a few of the sub/dom questions they ask. In MCM I did notice something about a courier bringing available jobs. Basically just asking if there is some level, event or dialogue I need to do first or do I just wait for a courier?
  5. Alright. I know it's not the mod itself as its worked for hundreds of hours before for me and only recently broke on my char around level 48 ish. I assume it's an issue with load order or some other overwrite something. I'll fiddle with my load order and let you know what I get. --------------------------------- Not something in my playthrough as started new char and same issue. Not race related as tried other races. Not version related as I tried the v17 (or whatever the other one out of the downloadable files was). Not ENB related (Doubt it was but I changed it recently so worth a test so I removed the d3d9.dll to check). I'm pretty sure it's got to be another mod messing with it but as its an esm and at the bottom of the masters I can't move the load orders. I can't think of any remotely recent mods that would of affected it and I dont currently have the time to do a big search for the culprit. For now I will leave as is without the proper functionality as it isn't game breaking or anything. I'll give my load order just in case there is a mod conflict that im unaware of.
  6. Firstly if this has come up before sorry but I couldn't find this issue on google and LLs search is always dreadful for finding stuff. For some reason when I set the time rate in the Puppet Master section in MCM its setting it as a 1/100th of what it should be. So setting to 100 gives a time rate of 1 and anything below 100 is 0 which kinda screws up the whole systems as there is rarely any change in arousal ever.
  7. What mod are the newly added straitjackets from? I have invisible body/ missing textures for them.
  8. I am currently in the Cursed Loot quest where you speak to a guy called Leon and he asks for some help with a debt and to speak to some guy. The guys name is Claudius and at one point he is meant to teleport you to some mansion for a party... I think, haven't got that far. However the 2 times I've tried this I have had just full game freezes. Claudius says to find him at the party, disappears and in that instance the game freezes. Alt tabbing is unresponsive and I have to Ctrl+Alt+Delete to get task manager and close hard stop Skyrim. Is this a common bug on this mod and if so whats the work around? If not does someone know the name/ cell of the mansion so I can try coc to the place myself?
  9. For some reason the MCM menu and all the hotkeys I had have gone (Default and ones I set). I had them at the start up until now (about lvl 11 or so). Went into house to drain, pressed my hotkey for allow manual drain to death... nothing. Checked MCM and Deadly Drain isn't there. I've tried reinstalling but same issue and it's currently at the bottom of my load order. Older saves that definitely had it no longer have it either. Not sure what is causing it as the only new mods I installed since the start of the playthrough was Cloaks of Skyrim and a HDT enabler for it, but I still had DD for a while with them active. If I type "help drain" into the console I do see things like "give drain powers", "Deadly Drain Slave" and so on so I believe the mod is active (esp is) but I have no access to it. ----------------------------------------------------------------------------- I tried setstage SKI_ConfigManagerInstance 1 but that also didnt work Just got it working by uninstalling mod, loading up game save, made a new save without it installed and exited. Re downloaded MCM and installed it (same version but just in case). Went back into game and after a min or so got the "1 new MCM menu" which was DD.
  10. Anyone know what armor mod this mask is from? Image taken from latest Mxr thumbnail but not in vid. Thanks.
  11. I had a similar probelm but IIRC, (after reloading) I arrived, didn't speak to anyone until everyone else had arrived. The sequence of animations and stuff still didn't work properly but the episode finished and the journal updated etc so I could move on. IIRC I didn't go to where everyone was gathered, I just lurked at the bottom of the stairs/steps until the last NPC arrived. My feeling, probably wrong, is that there are too many NPCs and animations involved thus causing major lag. Unfortunately they start dialogue when you turn up and there are no direct dialogue when talking to them. And ive waited around them for 5 mins but nothing happened. Tried re loading multiple times and didnt work, thxs for suggestion anyway. What one is IIRC btw? IIRC = If I Recall Correctly. I was trying to say don't turn up but hang back (so you don't trigger the ceremony) and wait for everyone to arrive then wait a bit longer until everything settles down then move into position. What mod are you using for the bestiality? I used Untamed. Oh, thought it was an abbreviation of a previous quest name . Yeh, ive tried hanging around in Karthspire for a bit with them in load range but didnt help. I have untamed installed too and anims and everything work correctly. --------------------------------------------------------------------------------------------------------------------------------------------------- Reloaded a previous save and went back to the tower where she was kept. This time I said it was a primal ritual rather than the Kolundic one when Sigorn asked. Went to Karthspire and beasts instead of forsworn were there. Some progression. Animations start once but once ended nothing else. Screen shakes a few times as if a dragon was landing and Fjotra is following me. Anyone know the quest ID so I can set stage. This chara is lvl 49 and have dozens of quests in log so can't find it showquesttargets.
  12. I had a similar probelm but IIRC, (after reloading) I arrived, didn't speak to anyone until everyone else had arrived. The sequence of animations and stuff still didn't work properly but the episode finished and the journal updated etc so I could move on. IIRC I didn't go to where everyone was gathered, I just lurked at the bottom of the stairs/steps until the last NPC arrived. My feeling, probably wrong, is that there are too many NPCs and animations involved thus causing major lag. Unfortunately they start dialogue when you turn up and there are no direct dialogue when talking to them. And ive waited around them for 5 mins but nothing happened. Tried re loading multiple times and didnt work, thxs for suggestion anyway. What one is IIRC btw?
  13. In the "A New Sybil For The Old Gods" quest when I bring Fjotra (I have the Dibella Sisterhood mod installed as well) to the group in Karthspire there are a few lines of dialogue then nothing from the other forsworn then nothing. Ends with someone saying "let's begin the ceremony" then everyone stays still and doesn't move. Normally if I wait a bit the new dialogue starts but not his time. Also waited a few hours, Sigorn appears from Broken Tower redoubt but still nothing. Re loaded and waited so he was there before I arrived, no change. The quest objective in the log is filled in but no new ones appeared. Not sure how to progress.
  14. First of all, im sorry for asking but I've spent a few hours trying to sort this out myself and then from reading this thread I've seen multiple different "solutions" that all seem to conflict with each other and a fair ones without solutions. Also I will try to give a lot of detail so that if I do get a working answer, hopefully other people will be able to tell if this also applies to them and fix their problem too. (I have noticed a few saying that this mod is just broken atm and if so does anyone have any suggestions for an alternative or should I just uninstall. If that is not the case then something went wrong on my end.) Basically I have the missing bits problem where the "tools" dont appear. As you can see in the screenshot there part of a mesh and textures for what look like balls but no actual "equipment" attached. Personally I dont know if this error is caused by the mesh replacer/ swap in for scenes (handled by creature features which is included in MNC) or a texture issue. In MCM it says that the creatures, horse in this case, do have textures that are being handled by SL Nude Creatures. Some of the creatures are "disabled" and a few have bad dogs immersive creatures, however these are only for the ones added by More Immersive Creatures The only mod that I have installed related to creatures is More Nasty Critters (since from what I understand in the mod description SLNude Creatures, Creature Framework, Hentai Creatures, Creature Features and Beastiality Extras are all incorporated into MNC) and then Immersive creatures paired with bad dogs immersive creatures (provides textures for them as they are custom creatures). I installed MNC later on in my load order so dont have anything overwriting it. My entire mod list is long but I will include it anyway incase anyone knows any specific conflicts that I have missed. I'm pretty sure my mods are the most recent version. I have run FNIS, Dual Sheath Redux and LOOT and have my master cleaned with TESVedit (not relevant but just extra info). Once again sorry for posting this question but I have been unable to find a proper solution so far I am unable to tell what the error is. Thanks for any help. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I uninstalled MNC v9 and changed it to MNC v7_11 and the meshes now appear for all the creatures that i've tested so far, apart from draugr, who unequip armor, show for half a sec and then re equip. If it turns out the latest version is broken then i'd suggest downgrading to v7_11. Be aware that you will need to algo get Creature Framework as that isn't integrated into v7_11 like it is in V9
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