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vincentoroscoe

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  1. I had SSE Engine Fixes installed first, does that change anything? I also did uninstall DLL Loader. What do I do after that? I'm confused on how all this works, and how much is my antivirus' fault, and how much is possibly mucking up the installation/uninstallation process of the two. I have Webroot too, so any help you can give in that department would be extremely appreciated. Was completely unable to find whatever file/files Webroot was deleting, and the only advice I got on Nexus was disabling it, or adding the files to the ignore list. Which would take quite a while, given they have to be done individually. >_< Also, I apologize for being so slow to reply. I've gotten a bit burnt out on trying to fix/modify/change stuff with SSE, and medical issues have been making sleep and concentration difficult.
  2. I would also be willing to at least attempt installing SOS instead, if I could find where the heck one downloads it for SSE here. I cannot find the file anywhere.
  3. I've come to a rather frustrating conclusion; any newer versions of this absolutely refuse to work with SAM, when it comes to the weight morphs. Why this is, I don't know, but any chances to the morph settings, outside of their NPC chance, do not keep. As soon as that menu is exited, they all revert back to 0.10. This was not the case before, and the food/potion scaling works (albeit while looking...pretty bad), so I'm unsure what's going on. The genitals' textures are also all sorts of fucked, as the images attest to. Putting all the SAM files further down the load order than Devourment fix all of the texture and body physics issues, but regardless of what I do, the scaling will not stick. If installing Net Script Framework would help with this, I would be happy to do so. I cannot figure out why it won't properly do so, as I have stated before, and the only advice given was to...delete certain files I think? Wasn't specific, and I don't remember which files.
  4. I'll have to look into XEdit, then. Not sure what my Bethesda account is, or if I have one (played ESO years ago). Thanks for that, this makes the testing portion of my job doable. May I ask why there's exactly twelve simulations? Or if there'll be any chance of implementing additional ones? I meant the struggle bumps, which are about as important to me as the animations. Should've probably specified, whoops. I wonder if I missed the breast vore struggle bumps, somehow...didn't see them when I tried using the 5-19-21 build. If they're in the 5-21 build, that'd be why I didn't; had the MCM menu not loading, the corrupt file bug, and prey not digesting/dying with both, but the newest build had more problems. Which reminds me, I noticed that the pred moans, hiccups, and the like not always playing, too. Like, not at all, for minutes at a stretch even when I'm in the process of eating someone.
  5. Then I misread your reply about it not being user-friendly. My apologies on that. I honestly was very taken aback by what I thought you were saying, and I'm glad I was wrong. Never said it was. I'm just asking where these files are, so I can at least attempt to figure things out. I didn't anticipate I'd have to ask about what file has X and what has X's parameters. Speaking of, what and where is this? This is the first that I've heard of a name array. Is this being opened in the CK? ...And why can I only add three more lines? I'm pretty sure I said this already, but in case I haven't; I am not a coder, and never will be. I have no fucking desire to learn to code, just so I can modify one mod, for one game. If I did, I'd already be doing it. Not once have I asked for a pre-made test system, or even alluded to wanting that. I asked how I could help, stated what I could do, and spent a few hours attempting to learn and do the sliders and model edits. I'm using the frustration to the best of my ability, which is in model edits and slider creations. It's not much, but it's what I can, and am willing, to do. To be frank, cockvore, breast vore, ass vore, and the growth of those body parts are the things I enjoy in this mod. They're likely to be completed last, if ever. I'd say your disinterest in them is understandable and valid, honestly. As is my refusal to try and learn something I enjoy about as much as you like cockvore.
  6. I sincerely hope that the reason the script is complex is to dissuade others from easily modifying it to their liking. That aside, thank you for answering my question. I'm glad I didn't have to ask a third time for it. I see nothing in here that points to sliders of any type, let alone amount, however. Is there, in fact, any file that does so? I've yet to find any file referencing the number of vore sliders for the various body parts. Or how to add any I may wind up making, so I can test them. Which is exceptionally frustrating.
  7. I'd love to install that, but it causes CTD in my game. Which I've found zero fixes for. Then gave up on because of it. So unless you've got some idea of how to install it without my game doing that, NetScriptFramework is very much optional.
  8. I will download a more recent one, then, and look for said effect. Found it, see nothing that can be edited to get more sliders added/used in the DevourmentBellyScaling.psc file. That still doesn't tell me where the Lua script is. I can't add to a file I can't find, and I've tried searching for it. I don't even know where/what I'm looking for, other than a 'backend' script. Finally, why were there only 3 sliders for cockvore? There should be 6 cockvore sliders as well, same as the breasts. That's just sensible.
  9. The moment I try to eat someone, or something, the game crashes. I wish I could give more information than that, but, well, I'm not sure if there's anywhere to get a crash dump file or something.
  10. Unrelated, but I also have noticed that using Wear Multiple Rings mod ( https://www.nexusmods.com/skyrimspecialedition/mods/46898 ) causes a lot of issues for me in-game once I start voring anyone. Which is...rather frustrating, honestly. Any idea why it's causing so much trouble?
  11. I don't see anything in the DevourmentMacromancyAV.psc file about the strength of the enchantment, what clothing/armor it can be put on, and such. I also am rather lost in the other file, and don't see any LUA files anywhere in this either. Is this part of the script where I'd add the new sliders, then? if UseStruggleSliders && RescaleBumps NiOverride.SetBodyMorph(target, "StruggleSlider1", PREFIX, resultArray[3]) NiOverride.SetBodyMorph(target, "StruggleSlider2", PREFIX, resultArray[4]) NiOverride.SetBodyMorph(target, "StruggleSlider3", PREFIX, resultArray[5]) endIf if (UseMorphVore && RescaleBody) || (UseStruggleSliders && RescaleBumps) NiOverride.UpdateModelWeight(target) RegisterForSingleUpdate(UpdateTime) else RegisterForSingleUpdate(1.0) endIf EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) if UseStruggleSliders DATA = JValue.release(DATA) NiOverride.ClearBodyMorph(target, "StruggleSlider1", PREFIX) NiOverride.ClearBodyMorph(target, "StruggleSlider2", PREFIX) NiOverride.ClearBodyMorph(target, "StruggleSlider3", PREFIX) endIf
  12. Please do let me know where to find the script files for the struggle sliders and augmentation/diminuation rings when you can. I have no idea where they'd be in the mod files, or elsewhere, so it'd be very much appreciated.
  13. So is that a yes, then? I'm guessing that is, but want to be sure. Also, where do I find the script file/files for that and the augmentation/diminuation rings added in?
  14. I totally forgot to ask this again, but what program would one need to do the scripting for that? And how difficult would it be? Like, is it as simple as finding the scripting for the belly and changing the node/locus/slider to whatever one I want it to be using, or is it more involved? I'd like to have an idea of whether or not I could try and help with that too by using Notepad++, or if it would require higher level of coding knowledge, which I simply don't have. Probably a bit of a dumb question, but figure there's no harm in asking. ^_^;
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