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miniAKIBA

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About miniAKIBA

  • Birthday 01/01/1970

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  1. Just reiterating Amox's post, there's a link that shows the values when trying to replicate the ChocoElf face: http://ryou44.blog111.fc2.com/blog-entry-34.html I must warn you all that even with the help of these values there is still much tweaking needed to get the face to look "right", but at least it's a good place to start with. Strangely enough, the values for forehead and brow sliders have been omitted. As to why this is, I'm not sure. I can only guess that ryou44 didn't want people to completely replicate the ChocoElf (though highly unlikely lol), or that the face had no need of changing such values, which brings up the old question as to whether or not the face may have originally been created via CS/FaceGen but modified through "showracemenu" ingame.
  2. True. If anything I recommend GlossyMax. As for the missing eyeballs, that's due to missing textures (and possibly meshes, too) that usually results from an improper installation order of MBP and XEO. Personally, I have MBP > MBP++ > XEO5 > XEORC4 installed in that order; I know it's far from perfect, but it works well enough for me. Otherwise, perhaps you have other "beauty" mods that are conflicting? Btw, were you trying to load the save file ingame, or did you import a face from the save via Wrye Bash?
  3. @ pink: Most likely the difference in head meshes used is the reason. @ Amox: Yep, post the save(s) when you get a chance. @ Socratease: Welcome to the club! We were enchanted by this particular ChocoElf's beauty just as much as you were, which is why we're sacrificing blood, sweat, and tears to replicate it. It would be easier if the creator had released a save file but alas such a thing probably never happened... Thanks for the tip regarding FaceGen, though. Looks like it'll really be useful. @ Renax: I'm willing to guess that you probably don't have the glossy skin effect. Read the first few pages of this thread we have instructions on how to do it right.
  4. If you have a XEO pack installed on your game then you most likely edited bfaceGenTexturing to equal to 0. By setting this value to 0 (which means "false" as opposed to "true"), you're pretty much disabling your ability to change the tones for your characters. It's a double-edged sword, because in order for XEO textures to work properly you have to set this value to 0, but now you won't have the ability to manually set the the skintones to how you really want it without modding the textures yourself via CS/Nifskope/Photoshop or GIMP.
  5. For the most part they look okay. I took a quick-and-dirty screenshot of two different races with my ChocoElf's face imported onto them. I'm sure with a little bit of tweaking they'll look a lot better. Seems like my face imports mold a lot better on XEO-specific races (e.g. Xeo, DarkElf, etc.) as opposed to XEO-modified races (e.g. Imperial I, Nord II, etc.).
  6. Apachii Goddess Store Not quite: The Hood you can get in the Apachii goddess store' date=' but I got mine before the current update here The Sleeves, taken from the corsets of the rose, no longer seem to exist for the HGEC body but the girl next door body version can be gained here And last but not least, the stockings and shoes are modified from Bare shoulder dresses which you can get here Thanks for the reply - I sort of figured that there would be exceptions, but can you explain Guro? I don't really wanna search for it if it is in relation to child stuff. Guro is basically sexual gore.... :-\ Really? my horned diablo elf race is TINY. Like Lop-ears elf sized. There are supposed to be two versions of the DiabloElf, one normal sized and the other slightly taller than an orc.
  7. here: http://www.mediafire.com/?60zz775ccw9878c This is a custom companion esp I've been personally using that adds my elf character, Akiba's chocolate elf (hope you don't mind?), and a female dremora (a WIP, still tweaking looks) to the Tiber Septim hotel. Aside from being able to copy their faces, they're all CM Partner ready (so you'll need that mod). Needs MBP++ and XeoRC4. No, go on right ahead, I don't mind.
  8. Unfortunately, no... unless you take liberty to weight the animations to be BBB-enabled yourself, or if you can ask someone else to do it for you who knows how to and is willing to do it.
  9. Wow rylasasin! For your first post you definitely came with a bang lol. Your ideas are great, I especially like LoversIllegalslavetrade and its variations: For your LoversHumiliation idea, it'd be cool if one of the town whores was to be put on the pillory to be displayed in the middle of town square for anyone to freely come and rape her.
  10. I've noticed it happens only as long as the dll is in the plugins folder. I suspect is related to some graphic effect caused by the attack. EDIT: Interestedly so' date=' I downloaded the same version as Donkey and the flickering screen issue is gone. It seems it is only caused by the latest version posted at the nexus Also Donkey, are you using the esp? Or the shaderlist.txt? [/quote'] Wait, when you say that you "downloaded the same version as Donkey", are you referring to the LoversAnimObjectsPriority file that he just recently uploaded, or are you talking about OBSE? If OBSE, do you mean v0019b or v0020(beta)? I have nVidia. OBGE plugin takes a while to load up too, which is why I use the shaderlist.txt file instead. As for the flickering problem I have, it happens with all creatures.
  11. Ah sorry, I meant to talk about Kari, like how she made her Chocolate Elf. But I do see the changes you made on yours, and it looks great.
  12. Well, this is the OBGE I'm currently using: http://www.tesnexus.com/downloads/file.php?id=30054 My OBSE is the latest stable version v0019b from Timeslip: http://obse.silverlock.org/
  13. Thanks Donkey. Unfortunately, I can't test it until sometime next week as I currently don't have my computer with me for the next couple of days.
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