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Kazyn

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  1. Apart from being against the terms of service for most of the streaming services, I think a lot of people's indulgences aren't something they'd be terribly comfortable with sharing outside of LL. My girlfriend asked me to stream my NSFW Skyrim recently but it turns out I couldn't. Certainly not on Twitch. Private streams are another matter, of course, which something like Steam or YouTube could support.
  2. Yeah I already added the code. Don't the ninja BHs require some kind of bounty to be present in the first place to show up, though? At any rate, I made it so that the player has to pass a persuasion check rather than just outright getting sent to jail.
  3. I don't use them, but I wonder if that's where a bashed patch might've made those work a bit nicer together?
  4. Walked by a guard earlier who proceeded to comment about how only thieves and vampires creep around at night, and then asked me which am I? Got me to thinking that perhaps some guards, if you get a wee bit too close may decide they don't like the way you look (or they like how you look too much) and instead opt to put you away for a night. What's the feasibility of certain comments from guards triggering an arrest or at least prompt a dialogue tree that could lead to an arrest encounter? Skyrim in its design is fairly easy to keep out of trouble, even when doing thieves guild and DB quests. The random bounty feature in PO(P) is neat and all, but to me, feels a bit TOO arbitrary...
  5. Small spiders aren't going to web you very fast. Meanwhile, victims take substantially reduced damage when entangled. That being said, the small spiders are very much intended to be little more than a nuisance, while the larger ones are intended to be a bit more scary. Try getting stuck with just one Giant Frostbite Spider and you'll see the difference. As for the webbing not showing up, ensure you're running ZaZ 7 or 8. My character just got webbed earlier today and it was quite the harrowing experience for her.
  6. I've run SD+ in the past and it works fine. Are you using other mods that modify spiders in any way shape or form? Specifically their attacks? You do have the ZaZ Animation pack right? I can confirm it's worked from version 6 all the way to 8 as well. Otherwise, it sounds like a mod you're running is overwriting the spider's behavior of this mod. Come to think of it, didn't an update from SD+ introduce something like beast slavery recently or something? That could very well be messing with it on second thought, if that's the case.
  7. The funny part about all of this is it makes sense as to why that is - I currently have DA handling the death in the code. Considering DA is an essential mod in my load order, I figured why not? That was implemented a couple years ago and it seems I have forgotten all about that part. Looks like I have some modifications to make so that non-DA users will also be killed should they decide to opt in for the classic reload.
  8. 1. Good to know that it works on SE, at least in your experience. The "no" on special edition compatibility is more of an "untested" rather than a flat-out "will not work on SE" indication. 2. Some people have reported problems with this. It's not something I can reproduce reliably, but have also encountered it from time to time. 3. Finally, yes, that's another bug that requires a very specific set of circumstances to be in place and to occur in the right place at the right time. That's the nature of this mod, it seems. Of course, that doesn't mean I'm going to let these issues slide, but I also don't have a solution for them right away either.
  9. That's already in place. When webbed, you take significantly less damage.
  10. I had something like in the place several builds ago but it honestly made fighting the spiders extremely more trivial to the point you forget the mod is even installed. It's something I need to mess with more in terms of balance, so don't worry too much, it's still something I'm interested in doing at some point.
  11. Another quick hotfix that hopefully displays the correct help text when entangled for the first time for users on a controller. Needs testing, however, so controller users: Kindly report on the results, please. : )
  12. Oh right, the little help topic. I'll have to fix that. Thank you for that.
  13. The following quick fix was made to v0.32: -Controller mode checkbox was unable to be ticked No update to the version number required.
  14. Pushing a new update here that hopefully improves overall functionality. Also trying my hand at a form of controller support using a method suggested by pepertje. For those on controller, let me know how it works for you. Specifically, it uses the X, Y, A, and B (or circle, X, triangle, and square) buttons to struggle with. Those with difficulty issues should see some additional settings in the MCM as well. As usual, report - with as much detail as possible - any problems or bugs you're bound to come across. Changelog below: 0.32 CORE CHANGES -Controller support has been added. This EXPERIMENTAL feature uses the A, B, X, Y (and PS/other controller equivalents) buttons to struggle with instead of the M&K bindings. It must be turned on prior to use. -The amount of progress the entangled player victim makes per successful struggle can now be directly modified. -An escaped victim now retains the damage reduction effect bestowed on them while entangled for a short period of time. -Adjusted some variables in the entanglement code to accommodate a less difficult experience. MCM CHANGES -Organized MCM menu a little bit -Fixed display errors within the MCM -The minimum allowable range of the fumble penalty has been reduced from 0.5 to 0.1 -Added progress modifier slider. See core changes above. -Added controller mode toggle: See features section above. -Added a debug option to automatically end combat entanglement. This will treat the victim as though they escaped. Does not work in the cave. FIXES -Added checks to try and help remove cocoon meshes that may remain on victims after they're no longer entangled.
  15. What I'm trying to find out is this: You get entangled in combat (by spit - I don't think biting is working right now), the spider is still alive. 1. About how long does it take for you to be taken away without any input from you? 2. How about WITH input? 3. Does your input even seem to matter? 4. When does the message "too tight to struggle" appear AFTER becoming entangled?
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