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chajapa

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  1. In the general settings page of SLIF, simply selecting Morph Modus doesn't magically make it use morphs. You have to go to the body morphs page (selected from the left side of the MCM) and make sure that you've got it set there to use morphs and that you've disable node scaling. And then each morph has a percentage after it. SLIF took a bit of getting used to for me, but one I got it, I can't imagine going back to simple node scaling. Lets see if we can get you configured.
  2. You're using SE or LE? When you built your bodies in Bodyslide, did you tell it to create the morph files? Body mesh folder should have .tri files in it for body, hands, and feet (at least) I'm currently using SE pretty much exclusively, but I write this stuff around SLIF and MME so I may be able to help you. I use a 3BA body, but I have used BHUNP as well and I'm pretty familiar with SLIF at this point.
  3. In MME's MCM, go to Settings. There's a box you can uncheck for Belly Scaling (Visual).
  4. This mod is old now and I no longer mod in LE. I've moved on to SE. I have a new version of this mod in the works, but it'll be a while. I've also got a mod called "A milky life" which I'll probably be putting up soon, also for SE. I'm 71 years old and not sure how much longer I'll be modding. So when I put them up, they'll be open for anyone to alter. ChaJaPa
  5. I use NFF and it has never moved NPCs randomly. So I don't think NFF is your problem.
  6. I *always* have Steam in offline mode. Skyrim is the only Steam game I play and I'm constantly messing around with a couple mods. I also have my game in a non-default location on my computer. I'm getting old though (71 this year) and if Skyrim gets broken I'll probably just leave it behind and do something else.
  7. The milker armor management in MME looks only at the chest slot. And MME does not have to be a requirement of the mod in order for that to work. I write mods specifically for MME's feature set and have been working with it for years both in LE and now in SE.
  8. That would be wonderful! I really like the milker device and for the mods I write, this would be very useful. I understand what you're saying about how you originally intended it to be worn WITH something, but it looks so good on its own.
  9. I second this. I love the milker but it makes no sense at all to have it in the ears slot. I think to get it in the 32 slot, it would need a body and weight painting, but I'm not sure. I tried just changing the slot in SSEedit and it disappears.So obviously, it's not that simple.
  10. I am still active, but have switched over to SE. I have not worked on Elsie LaVache in a very long time. I am currently working on a mod called "A Milky Life" for SE. If I have time, I may reopen Elsie's mod and see if I can update it, but honestly it would probably need to be rewritten almost entirely. I turned 70 years old last year and have a lot of things going on in real life, so my modding time is somewhat limited.
  11. No I haven't touched JUGs in years. It was one of my first mods.
  12. I haven't really touched the Oldrim version of this mod for quite a long time and currently I'm using SE. I don't think that opening sequence has changed though. If you have an option when talking to your follower that says, "You have something to tell me?" , that should start the quest and she should approach you and say, "I hope this won't change things..." and she will tell you she's a milkmaid. I may have time to look at it today to find out where all the triggers and conditions are as I don't think any of them have changed for that startup piece.
  13. At this point in time I'd have to say I doubt it. I'm not ruling it out but I haven't played Skyrim LE since I got a new computer and have SE installed. Actually the new computer has both SE and LE, but I'm not sure my CK install will work on the LE mods. I have a separate computer for that.
  14. I honestly don't remember. Sorry. I've been working on SE mods and I don't think I've even started the machine that LE runs on in a few months.
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