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shane4244

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About shane4244

  • Birthday 02/07/1978

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  1. If you unpack the bsa I heard it will work. I haven't done the MCM yet. All the variables are there, I did that as I went. The mod is very big now and there are so many options for just about everything I'm having motivational issues starting on the MCM script and I don't want to post the mod without it. Some examples: Obviously Prostitution, Slave system, A few repeatable side jobs (I have the most fun with these), A simi-long main quest leading up to the start of a pimp system with Tristan( if anyone has followed the mod long enough to remember him), DD isn't going to be required but a lot of the quest and punishment content will suck without it. There is now a Slut/Dom skill system that changes quest ,dialog, gold and....other things so I had to add more quest to get your slut skill down if it gets out of control, bunch of crap I'm forgetting. If I get the MCM done I'll post what I have so far which is more or less complete on the Sub/Slut side of the mod but I don't have enough content for the Dom side yet at least for a Female PC. The other hold up besides the MCM is I need two buildings. I made a house mod for myself once about 10 years ago. I'm still using it but I also remember how much I despised building it I can't do it again. Shout out to people who enjoy that stuff I hated every minute of it. So I may put out I request somewhere in LL for some help with that lol.
  2. Sorry for the delayed response, I only check in every now and then. You only get gold for the current version of this mod. Is xp something that something people would want? If so how would it scale? I've never really considered it but I'm not opposed to the idea. I have a new version that If I would quit adding crap to it I could post it. I could add that in rather easily I just don't know what value to add as a base which would be multiplied times the players current level that wouldn't break the game. 1 xp, 3 xp, 10 xp? I don't play enough to know the right value.
  3. I'm sorry for the delayed response I don't check in that often. From your description it sounds like the mod is at least detecting your follower and attempting to start sex. It could be it's an invalid NPC for SexLab (Short Race or something like that) Trouble shooting would be easier with a debug log. "In that other land, where some globins invaded a certain house, I helped the guys to destroy all the globins, and I realized that every night in that house the head of the house and another guy there have sex every night." Not related to this mod. "hide-and-seek cheat" I have no idea what this is. I don't have this version of SexLabWorkingGirl installed on my PC nor do I intend to. I'm working on a new from scratch version "SexLabWorkingGirlRemaster" I know original title right lol. I've been working on it on and off for about 2 years. As long as I don't decide to add anymore quests or features (which I can't stop doing for some reason) I'm currently just balancing it out. I'm shooting for around Christmas but it will be done when it's done. I want to release it in a completed state. I'm still surprised when I get a comment on a mod that hasn't been touched in nearly 6 years but it is encouraging. Attach a debug log and I'll see if I can work it out from that or you can wait for the new version they will not be able to be ran together. Don't expect an instant response but I will get back with you.
  4. If I release a new version someone will most likely translate it to Russian and other languages. There are many nice people who seem to do that and after looking at your esp it gave me a new appreciation for their work. There is a ton of dialog in this mod and they went through and changed every line that would have taken a lot of time.
  5. It's just the Sex that needs changed but you would have to change it on every starter dialog instance. Off the top of my head I would say there is about 40 and some of those branch into other gender specific dialog and there are hundreds of those to sort through. I can't read the RUS version esp to change it for you and this would be a very hard task on your end. There is an internal ranking system that opens up new dialog. I don't know what SexLab Guild is so it does not depend on that. There are many quest in this mod I'm not sure which quest your talking about but you don't need to start anything on your own they are internal quest to make the mod work or turn on and off features in the MCM.
  6. Use reset in the MCM that will get rid of him. Only beggars work because you only changed that dialog. There are seperate dialog for other NPC types those need changed as well.
  7. I'm going to be pretty busy today so I won't have time but if you give me a day or two I'll download this and see if I can do something on my end. I don't like lesbian animations it was only included by request. I'm pretty sure I already have toggle in the MCM for it too treat female NPC's as males . Maybe it's just mislabled or like I said before may just not include companions. I can probably tweak the ESP quickly enough and post it here for you.
  8. You can but you just need to do it under the companion dialog trees. I currently don't have this version of SLWG on my PC and haven't looked at it in years so I don't remember off the top of my head how I have it labeled. The one you have pictured above is for Male PC and begger NPC so it would only effect that scenario. There is a ton of dialog in this mod. For companions think I put it under one quest though which should make it easier to find. Just remove the GetIsSex conditions for all dialog that applies and it should work other than you may get mutiple dialog options sometimes. make a BU just in case. Edit: Typically only the starter dialog checks gender in this mod after that it's an alias check. There maybe a few exceptions but most should be this way.
  9. Unfortunately I don't believe I have any options to turn off lesbian dialog with companions built into the mod (never thought about I guess). I believe I only have an option like that for normal female NPC's. I've been working on a new SLWG for the last 6 months or so (when time permits, I'm getting old now) It's a new esp not an update I'll keep that in mind when I'm adding options to the MCM. If anyone's curious about the new SLWG: I'll make sure it has the same basic features as this one just coded better. I learned a bit over the 8 years it's been since I started this mod which is why I wanted to start over with a new ESP instead of trying to fix all the code in this one. Although I haven't uploaded anything I never stopped making mods for myself. Current progress: - A more quest driven advancement into prostitution. Kind of hard to explain without giving away too much but your just sort of slowly couched into doing more and more things for gold. Up to gang bangs are completed at this time. Almost Done -A more balanced and random gold earning system. Also a meaningful whore rank system. Done -A configurable percent chance gang bang scenario when being forced by a client. Depending on the chance instead of just the client taking you up to 8 people will gather around and you'll take one or more at a time for a configurable but still randomish amount of turns. Done -DD Cursed Loot intergration. A chance for random items and a chance for a slave collar. DD not required to use SLWG but this feature will only work if you have DD installed. Done A few more things I'm forgetting about I'm sure and I still have a lot to add just to get it to the point where this one left off. Not gonna be soon but I am working on it.
  10. I'll keep my eye on this. If I get some time I'll add support. A Sexlab update or a major game mechanic like this will prompt me to do an update. Edit: SE only hmmm.... I don't even have SE installed might take more time than I have to get a fuctioning SE SexLab installation going. I'll still try but don't hold your breath. Edit2: My bad I see there is an LE version. I'll give this a little time to mature it's only been out a week, so there may be some changes but yea I'll add it in. I've always hated furniture that just pops out of nowhere this is a mod I've always wanted for skyrim.
  11. Hey, I've just installed SexLabWorkinggirl on SkyrimSE but the MCM doesn't load the menu

  12. Hope you feel better getting sick sucks. Yes on my main computer 100% of the time if I wear the easy girl clothes it causes an error 6. This was an issue since AFF 138 so ignored it and didn't wear the clothes. However when testing on my slower computer it caused error 6 no matter what 100% of the time so then I decided to look into it. If I make the script changes in my spoiler on the first post I made it fixes the issue for both computers 100% of the time. I tested all day for about 9 hours.;
  13. It is 100% consistant with one attacker every single time. I understand how your script works and that you have many checks in place to keep from picking an attacker if the the victim or attacker is busy. I wasn't worried about the aggressor dying issue I was just confirming for the other user that it happened to me once after a lot of hours in 0.51 I'm only one user though and if it is script lag you wouldn't be able to confirm on your end. I was suggesting a patch in a post not the main download for the next person who has the issue. The 3 sec delay before start sex on the sexchoosing function 100% fixes the issue for me. So I'm good I would just like to see if that would help someone with a similar issue and then it would be confirmed to be the problem and you could go from there. Anyway thanks for your time. Since I'm making a post anyway. After many hours with 0.51 everything has worked flawlessly in my Main PC as long as I didn't where the Easy Girl clothes.?
  14. Bit of a long post bare with me. On the Error 6 issue.. I've been trying to sort it out for a few days now since very few people have the problem. According to the log the majorfunctionactive was turned off at AFF scene Init. So either the victim or attacker was still busy when a new scene was initiated. (I know your aware of what it means it's your mod just clarifying for others) So even though the rapists should not be picked while "AFF Busy Actor" nor should the victim by looking through your script. I tried this anyway: It worked on my Main PC with the easy girl outift issue and this mod. Which my PC admitingly is aging a bit (3770k @ 4.6, RX580) but it plays most games at 60fps fine. With my other PC an old sandy bridge it also worked fine after the patch. Before It would stop at one round no matter what I was wearing. I believe it's script lag for the few of us complaining. This issue was not present for me until AFF 138. This was tested with on my main PC with AFF 138 and then I deleted my entire Fo4 folder and started from scratch on AFF 149 with everything updated. My other PC was a new install for all testing with AFF 149 and Violate 0.51 only for both PC's. Very consistent results on saves with no violate enabled yet. If there was one enemy there would be one round if there were 2 or more enemies it would be 1 round each at 2 and sometimes less than one round each with more than 2. (rounds were at 7 in MCM , until exhaustion) Maybe a patch for the next person who complains about it? If that fixes the issue for them you can look further into it. The issue on death of rapist causing the animation to not play and having to reload your game: I did experience this one time it was at the USAF satilite station. Just as I auto-surrendered to a single raider that little molerat with bombs strapped to him exploded and killed the rapists. I have never had this issue since and do not have a log from the event. It was such a rare occurance in my game and didn't consider it an issue. I have no idea how your going to duplicate that.
  15. I had a question about animation start/stop events. Unless I missed another function or event that allows me to this while reading through the API and the wiki. I wanted make sure it is safe to register a start and stop event to add exp and other buffs during any sex animation so it works with any mod that uses AFF. I discovered this functionality when I forgot to unregister an event in another mod I was making and noticed it was working with scenes from other mods. It only unregisters when the mod is disabled so it is pretty much always active. Is it safe to have this event always active in long play sessions? I have about 12 or so hours in testing and have noticed no ill effects in my game. I'm ready for a public release but I need to make sure it's safe and/or there isn't a better way to "hook" into AFF animations. Thank you for your time.
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