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scotelic

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  1. Hi, As you noticed, I have not maintained this mod for a while. I blame Skyrim and Sexlab for that. Since I last made updates, the following issues have been reported: - Male characters being pegged by female Daedra contrary to preceding conversation. This is due to my lack of knowledge on using the sex framework. If anyone know of a good guide to the various flag settings, please send me a link. - Incurable lust. I made a recent change were your lust still increases post infection, but I believe it was supposed to die down eventually. I will check. - getting attacked while Furotrapped. I patched Furotrap to integrate better with Lovers, but I though a character was set to being uncounscious while Furotrapped. Again, I'll need to investigate. - separating enhanced messages into it's own mod. I'm not sure if I will get to this or not. Not in the near future in any case. I'll try to spend some time on these issues soon and see if I can fix them. Thanks as always for the feedback! -- edit -- Sorry, I tried to get back to this, but couldn't get my own mod working. Has anyone else run into the problem where the eggs cast a spell, but no spell shoots out from them? I see the top of them glow red briefly, but the spell itself never shoots out.
  2. My guess is that the version of OBSE or pluggy are not compatible. What version of these mods do you have?
  3. Thanks Emo877 for your help. I've been away from Obilivion for a while, and haven't checked the board regularly. Hi Varnol, Sorry that you are having problems with the mod. I will try to help you out, but can't promise to spend too much time on it. Set ShowDebugMessagesInConsole to 1 instead of 0 in the xlds.ini file, and capture the conscribe logs again and post them here. I will keep an eye out for them and see if I can figure out what the problem is. I'm not sure what might cause that error though. If anyone has any idea, please let me know. I hope we can get this sorted out.
  4. Hey fienyx, glad you were able to sort out that problem. As for the Enhanced Messaging, while I planned on breaking it out to it's own mod, I don't know when I will get to it. I am not actively working on the mod at this time, but I'm sure I will get back to it later on.
  5. No, I believe addiction and arousal are disabled. An interval of 0 just means that random seeding will occur more often.
  6. That is great! You are welcome, and thanks for your help squashing this bug. I had mistakenly assumed that GetHighActors would not return disabled actors, but that doesn't seem to be the case.
  7. I am posting the new version with hopefully a fix, but at the very least more debugging information in the error message. Try reproducing the error with this version, and get me a screenshot if you see it again.
  8. Hi LibertyPrime, Thanks for the info. I'll try to get you a debug patch tomorrow night. XldsFuro doesn't need to be in the bashed patch, but may need to be loaded after it if furotrap is in it. I'm no expert with how the bashed patch works though. I run with xlds and xldsFuro at the very end of my load order.
  9. Well that sucks... My script is using GetHighActors to get a list of active actors, and gets the playerRef too. Perhaps the loacation you are in has a bad actor ref in the high actors processing? My fix included a change to make sure the actor being processed is a valid actor. I will create a special debug version for you that will display a lot more info, and you could send me another screenshot with the extra info. If you are handy with CS, you could add some more info to the debugString in XLDSHandleActiveActors to see what line it fails on. -edit- I couldn't get to it tonight. I'll try to get it tomorrow night.
  10. I'll put out a new patch tomorrow night to fix that. If anyone else runs into any problems, post them before then and I will include fixes for those tomorrow night as well if possible. -edit- posting v1.1.30 which fixes just this problem, hopefully. I can't recreate it.
  11. Version 1.1.22 fixed that memory leak. Give it another try.
  12. Version 1.1.29 is ready for your enjoyment. There are a number of fixes to bugs in the previous version so I highly recommend it. Let me know if you run into any issues. 1.1.29 (2014-07-20) -fixed chance of being seeded -minor improvement to enhanced messages -able to disable seeding in the configuration menu -able to block daedra again -fixed repetitive find-a-friend attempts -lower attraction value of follower entries over time, allowing daedra to follow new targets -limit amount of Daedra that can be in an area. Daedra Seed effectiveness increased by addiction, but reduced by daedra in the area.
  13. Hello, I've posted another version. There are a lot of new features. First off, blocking to keep daedra from having sex with you doesn't work. Just attack them for now. Other than that, here are the new features: 1.1.28 (2014-07-17) -streamlined actor handling to handle 1 actor each time the main quest script runs -show active actor handling in the admin menu pops up 1 window/tick until all active actors have been processes at least once -improved faction handling -changed speed of messages scrolling off the screen to be more consistent. -addiction is now actively affecting many things. -addiction increases when gaining food -addiction decreases a bit each day that it doesn't increase -Even when not seeded, addicted characters will get aroused. -Addicted NPCs who are not seeded have a better chance of being randomly seeded, and will favour seeded characters when finding a friend to have sex with. -Masturbating to get rid of debilitating arousal will cause characters to gain a food and possibly generate daedra eggs As always, enjoy!
  14. Posted a new version. Enjoy! 1.1.27 (2014-07-15) -updated some of the Daedra following logic to work better -Show messages generated in menus while in menus
  15. Version 1.1.26 posted: 1.1.26 (2014-07-12) -hunger reduced even when seeding -fixed endless loop when generating eggs for dead seeded NPC -fixed error message when PC arousal is high It seems a lot more stable now. There might still be some bugs I haven't encountered. Let me know if you run into any issues.
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