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Kalliopi

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  1. Big thank you to nutluck! I was able to get it working properly with the devious devices add-on, but not without. I had it installed incorrectly, and I think because of that, something was overwritten. But it's fine with me, I wanted both anyway!
  2. I guess I don't really know what a clean uninstall is. So probably not. :/
  3. Please Excuse the noob, but I can't attach the log or get the code into a spoiler, so I cropped out what seemed relevant. It seems like I might have some residual scripts from http://www.loverslab.com/topic/24945-sexlab-submit-devious-devices/ running? I did install the two together, but deactivated that one when I thought it was causing the problem. I have no loose scripts with the _SL tag. Not sure where they'd be coming from. [03/07/2014 - 10:21:19PM] warning: Property _SLFunctions on script _SLSubmitBoundEffect attached to Active effect 13 on (00000014) cannot be initialized because the script no longer contains that property [03/07/2014 - 10:21:20PM] Error: Cannot call zad_DeviousArmbinder() on a None object, aborting function call stack: [None]._SLSubmitBoundEffect.OnEffectFinish() - "_slsubmitboundeffect.psc" Line 107 [03/07/2014 - 10:21:20PM] Error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [None]._SLSubmitBoundEffect.OnEffectFinish() - "_slsubmitboundeffect.psc" Line 107 [03/07/2014 - 10:21:20PM] Error: Cannot call Cast() on a None object, aborting function call stack: [None]._SLSubmitBoundEffect.OnEffectFinish() - "_slsubmitboundeffect.psc" Line 115 [03/07/2014 - 10:21:21PM] RNPC: Periodic update check. [03/07/2014 - 10:21:21PM] Error: Cannot equip a None item stack: [ (00000014)].Actor.EquipItem() - "<native>" Line ? [None]._SLSubmitBoundEffect.BeltLock() - "_slsubmitboundeffect.psc" Line 71 [None]._SLSubmitBoundEffect.OnEffectStart() - "_slsubmitboundeffect.psc" Line 65 [03/07/2014 - 10:21:21PM] Error: Cannot call zad_DeviousGag() on a None object, aborting function call stack: [None]._SLSubmitBoundEffect.BeltLock() - "_slsubmitboundeffect.psc" Line 72 [None]._SLSubmitBoundEffect.OnEffectStart() - "_slsubmitboundeffect.psc" Line 65 [03/07/2014 - 10:21:21PM] Error: Cannot check worn items against a None keyword stack:
  4. I'm having a major problem with this, and I'm sure it's been discussed, but I can't find it anywhere. Using the newest version, and when I submit, everything goes normally until the binding. After the aggressor is finished, he just walks away, I move into the bound-on-the-floor position, but have no items equipped, can move around normally (sliding on the ground without animating), and if the aggressor can see me, he immediately re-aggros and everything starts from scratch. Pressing the submit key again to escape does nothing. I DO have the MCM menu showing, and everything looks normal. Any suggestions?
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