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XunTzu

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About XunTzu

  • Birthday 11/22/1987

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    I had had not enough to think about how all that I had had had been enough for me...

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  1. I'm torn between this version and your NSFW replacer. I'm gonna have to manually pick and choose from both.
  2. @Lozeak Hey just want to let you know, add a warning to not include the mod if patching with PerMa reproccer, so either add it to exclusion list or disable it prior to patching (I disable). For some reason, the proccer messes up the names of the npcs in a real weird way. Also, don't know if it's related, but I seem to have funky/mismatched heads on the NPCs in the audience. I am using EEO and Botox so could it be related to not exporting head meshes?
  3. So I was attempting to merge a few SL based mods together, when error checking found this: Filename: SimpleSlavery.esp Hash: CD06C854 File size: 279.17 KB Date modified: 7/26/2018 6:57:14 AM Merge rating: No rating Flags[0]: [E] Has errors Flags[1]: [A] Has a BSA file Flags[2]: [G] Has FaceGenData Number of records: 1198 Number of overrides: 93 Author: JFraser and Lozeak Description[0]: The entire sold on a platform experience. Devious Framework supporting Version Description[1]: 6.02 Masters[0]: Skyrim.esm Masters[1]: Update.esm Masters[2]: ZaZAnimationPack.esm Errors[0]: [INFO:130362A8] ('<Error: No strings file for lstring ID 00000080>' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "<Error: No strings file for lstring ID 00000081>" [DIAL:130362A7]) Errors[1]: INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "SimpleSlavery "<Error: No strings file for lstring ID 00000010>" [QUST:1300492E]"> Errors[2]: MargaretGarner "<Error: No strings file for lstring ID 00000164>" [NPC_:13000D67] Errors[3]: NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 8 not found in DarkElfRace "<Error: No strings file for lstring ID 00001364>" [RACE:00013742]> Errors[4]: MargaretGarner "<Error: No strings file for lstring ID 00000164>" [NPC_:13000D67] Errors[5]: NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in DarkElfRace "<Error: No strings file for lstring ID 00001364>" [RACE:00013742]> Reports: Is it safe to just delete the property for the strings?
  4. @DeepBlueFrogAlso noticed that some of the scripts in Kyne's Blessing from Creep cluster and Chaurus egg sacs will overwrite the ones from Wiseman's Flora Fixes. I had to create a Smash/Merged patch to include both.
  5. @Inte Here https://imgur.com/a/czEj96R I tried arranging in order of cells edited. Edit: I'm a dumbass, it's editing the base light. But they do conflicts with lighting mods, are they intentional or wild edits?
  6. There's quite a few edits to lighting in places such as Bleakfalls, is this intentional? It conflicts with some of Relighting Skyrim and ELE Lite edits.
  7. @t.ara ah well if you're not comfortable with MO that's fine then On a different note, I've found a file that supposed to fix "bound animations" from ZAP 7 and 8, does 8+ already include this fix?
  8. To anyone asking, ZEP is not compatible with ZAP 8+. As far as t.ara (co-author ZAP 8+) mentioned, either one will overwrite the changes made to the other, as ZEP was only compatible up to ZAP 7. TUFP is intergrated into ZAP 8+ so it'd be great if that would be no longer a dependancy.
  9. @t.ara MO1/MO2 is actually very simple, ignore STEP cause it's basically a recommended mod list The way MO works is that you have 2 panes, a left pane "data" installation and a right pane esp load order. The left pane lets you shift around your mod's data files, so that they will overwrite in the order you want. Need one mod to overwrite another? Drag the folders around. Oops, that wasn't right, drag it around again. Want to remove one mod completely? Uncheck a box. I also recommend using Mator Smash over Wrye Bash, as Mator Smash handles much more tags than Wrye Bash does when creating a Bashed patch. But Mator Smash does not work as a mod manager. Though for Skyrim SE MO2 is recommended cause it supports x64 applications such as Bodyslide x64 (for them 4k armors) and if you use mods that require patchers. The reason I asked the question about ZEP and ZAP, is that MO lets me act as if I installed ZEP first, then overwrote it with ZAP, or vice versa. Now I need ZEP.esp as a dependency for another mod which is why I asked about what you meant.
  10. Interesting? Interesting how? Also, the bounce and jiggles bounce kit on nexus, recommended or is there a better kit?
  11. Sorry if this has been answered before, but when you talked about ZEP on front page, was it for installation to go first and let ZAP 8+ overwrite while installing, or to have ZAP esp come after ZEP esp?
  12. >there will be no stallion fucking/etc added to this mod while I'm in charge of it. That made me laugh, thanks.
  13. Should I clean the ESM though xEdit? Apparently there's 10 ITMs in it.
  14. DDi is currently up to 4.1, does it include this patch as far as you know?
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