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redlantern

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About redlantern

  • Birthday 03/22/1990

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  1. for slow brain like me, without the soft requirements, does this mod not do anything? as in this mod doesnt have its own clothes?
  2. slight confusion, on the description, the extended option for supermutants says youre unable to target them during vats but on the installer instead states theyll be frozen when dead. are both the downside of extended or is one of the two an outdated description? question on vanilla, does it just mean they are flaccid? or simply no transition to erect?
  3. i was considering using Sim Settlements mod and remembered at some point installing an AAF mod that asked in the installer if i was using Sim Settlements ( or possibly one of its add ons like conquer) and i cannot figure out which mod was asking that. does anyone happen to know what im talking about? i don't use slavery nor pregnancy mods if not, does that/those mods work fine with AAF?
  4. does the no run patch apply to all high heel mods or just the ones added by this mod?
  5. does this mod require "f4z ro d'oh" or a similar mod that handles unvoiced dialogue? when my character gets approached, the subtitles don't pop up along the actual talking. instead theres mouth movement and when that is finished, the chat box with subtitles pop up. version 1.10.0
  6. does this do anything without Indarello or One Patch? i just realized i didn't have either active and didn't notice anything weird.
  7. hey my slow mind is being slow. the fusion patch, does something have to be built? or does something just adjust for the fusion shapes in game?
  8. i mean i dont understand what max compatibility and compatibility do exactly in the installer. i see that they both give example of equipment slots for example Eyes. do both options make it so my character keeps Eye equipment on during animations?
  9. is this mod still required? or are straps installed by more recently updated mods? (trying to remove mods)
  10. i'm not really understanding the unequip section of installing. are the listing for compatibility and max compatibility options to be untouched when removing equipment? for instance they both say "eyes" which i assume glasses. would the character keep them on when all else is removed? (the wording isn't clear to me)
  11. thanks for the older load order. my old post still stands though. i can't find information as to why a lot of mods were removed from the load order list and where they (by guides standards) should be in the load order. and whether or not there is a rule of where One Patch should go if whether after old mods but before newer ones the mod "Strap-on's of fallout 4 V3" is that still needed or are straps added by mods listed on the guide? trying to clear out really old mods also completely separate question: about Vortex: if something isn't manually sorted, will it just go by it's suggestion? and what if nothing is suggested?
  12. is there a general rule for the load order of One Patch? i see the load order getting shorter for Vortex and no info on the removed mods. is it just load One patch after everything but before the Fixs and Patches/Resources?
  13. silly question, does this mod remove the need for mods that add penises to creatures? deathclaw,mirelurk, and savages super mutant behemoth i have but i want to clean up my game
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