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greenquesadilla

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  1. Anyone know if someone's made a version of the vampire lord transformation armor, but for the player?
  2. So I updated my floppy 1.7, which was working fine, to 2.1. I've even replaced the .dll in 2.1 with the one a few pages back and it's crashing after 10 seconds, consistently, if I have floppiness enabled. Also, floppiness isn't working for me, but works for npcs, no matter what settings I change. Shame I can't use it. I have all the requirements and everything is up to date, since 1.7 was working fine. I performed a clean save from 1.7 to 2.1 using the script cleaner. Here's my load order. if anyone can figure out the issue. "attemptedprophetfix" is a little mod I made to fix the dawnguard quest, since it didn't start. It shouldn't affect this, I'm pretty sure. BTW, the mod crashes with and without the .dll a couple of pages back. In the meantime, until I get this fixed, I'll just use 1.7 with the new hdt.dll. I get the fps fix and the stability with this combo, so I can't complain. Attached Papyrus Log also Papyrus.0.log
  3. Anyone know where to find piercings for futa SOS characters? The one that I found on here http://www.loverslab.com/topic/41992-kendo-2s-piercings-and-pas-for-sos-abandoned/ didn't work when I copied the meshes over to the UNP SOS. Anyone know of a working one?
  4. I can do that, however, I'm talking about when using sexlab util to do it automatically.
  5. Can anyone upload a version of their .ini? No matter what I do, mine doesn't work. These were the ones I tried to make: [Main] Name=EquipOralCumMesh Page=0 Type=cmd Id=271 Cmd=item:CumMesh.esp:000d63+equip:CumMesh.esp:000d63 CmdEnd=remitem:CumMesh.esp:000d63+unequip:CumMesh.esp:000d63 [Main] Name=EquipLowerBodyCumMesh Page=0 Type=cmd Id=257 Cmd=item:CumMesh.esp:00182D+equip:CumMesh.esp:00182D CmdEnd=remitem:CumMesh.esp:00182D+unequip:CumMesh.esp:00182D [Main] Name=EquipUpperBodyCumMesh Page=0 Type=cmd Id=259 Cmd=item:CumMesh.esp:001D92+equip:CumMesh.esp:001D92 CmdEnd=remitem:CumMesh.esp:001D92+unequip:CumMesh.esp:001D92 I made sure the chance was at 100 and would happen for the victim for all of them. You got everything down but one, 001D92, 00182D, and 000d63 need to be XX001D92, XX00182D, and XX000d63. XX must be replaced with the load order of CumMesh.esp You can find this in your mod manager, or by looking at the ingame refid. I tried that, which in my case XX was 14. However, it still didn't work. No item was added.
  6. Can anyone upload a version of their .ini? No matter what I do, mine doesn't work. These were the ones I tried to make: [Main] Name=EquipOralCumMesh Page=0 Type=cmd Id=271 Cmd=item:CumMesh.esp:000d63+equip:CumMesh.esp:000d63 CmdEnd=remitem:CumMesh.esp:000d63+unequip:CumMesh.esp:000d63 [Main] Name=EquipLowerBodyCumMesh Page=0 Type=cmd Id=257 Cmd=item:CumMesh.esp:00182D+equip:CumMesh.esp:00182D CmdEnd=remitem:CumMesh.esp:00182D+unequip:CumMesh.esp:00182D [Main] Name=EquipUpperBodyCumMesh Page=0 Type=cmd Id=259 Cmd=item:CumMesh.esp:001D92+equip:CumMesh.esp:001D92 CmdEnd=remitem:CumMesh.esp:001D92+unequip:CumMesh.esp:001D92 I made sure the chance was at 100 and would happen for the victim for all of them.
  7. Could you upload your Calientetools folder, so that I can compare mine to yours?
  8. Clicking "Build", after loading up the armor and slider preset, causes bodyslide 2 to crash. I have all of the requirements, so this shouldn't happen.
  9. For some reason, aggressive and creature animations don't trigger. The scene just bypasses the entire animation and my attacker gets bugged, as in ragdoll flopping all over the place, pinned on the ground, flapping it's legs to fly, etc. I have my load order and papyrus log in this help thread. Pretty sure it's this mod causing these issues, since everything worked before I updated to 5.0.2
  10. For some reason, the animations are not showing up at all. I've tried at least 50 times; At least one of these should have appeared once, right? My load order, if it helps Used LOOT to organize it. However, I moved around the .esp a bunch of times to see if it would make an affect.
  11. Never mind. Turns out MO renamed the patch to v33 and I was confusing that with the actual download on the front page.
  12. Okay, so I've tried disabling all of my mods except this mod's dependencies and it still doesn't work for me. I've installed the prerequisites (POv31,32,33, and the patch), but I'm still getting the vanilla jail system. I'm playing on a totally new game, too. What else is there that I can do? Attached papyrus log. Papyrus.0.log
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