Jump to content

Malicience

Members
  • Posts

    62
  • Joined

Recent Profile Visitors

1,629 profile views
  1. So wait, what exactly is this O.O I go into the cages and what not, and then like 10 contestants chase after me and punch me and hit me with weapons >.> but that's really about it. Some people have reported that there may still be some bugs to work out... you might be getting one. It should be 5 of them are disarmed and one of them has a whip. You're trying to stay away from the 5 by sneaking. The 5 are blinded, default at 95%. The bells sends out sound detection events whenever you move, so you have to stay still. The one with a whip will whip you if you stay still too long. When one of them hits you, it ends the round and you get a sex scene. Later I'll have an enslavement scenario tied into the first one who hit you. When you talk about weapons, are you saying they're going after you with normal weapons or the whip?
  2. You can fast travel to it...far east, south of windhelm... I'm told the guy to talk to in the area is a little bit hard to find but he's on the other side of the fence. Look for a wheel in the ground.
  3. The thought crossed my mind but I really don't know what's involved yet. It may make more sense to use what's already out there than try to implement my own. Which one is preferred? I like SexLab Submit more for a mod like this, myself. The reason I say that is because your character is bound and stripped of her money and gear after a successful surrender. I'll look into it but I'll make sure your character is bound and stripped regardless of the capture method once it gets to that point. Erm no... that isn't intentional... First thought is that I have it set so that if you hit any of them, they'll go hostile but that event may be triggering inappropriately... I might need to rework it... Glad to hear you thought it was fun. Regarding the gear, that isn't in it's final stage. The direction I intend to go with it is that you'll have to travel all over skyrim to retrieve it, along with rescuing your followers... Scratch that actually... the quest that was tracking that is (should be...)currently disabled. Does "ist" = is or isn't? Obviously a typo but need to know the direction of the typo... If you seem to be stuck in bleedout it probably means that quest is starting anyways... Hmm... think I'll just delete that quest rather than leaving it disabled...
  4. Not specifically in the slaver camp, but the intention is to have potential "bad ends" once you get enslaved... (and the new ZAZ is out? I really need to start following the required mods..cough, cough...) Erm no... that isn't intentional... First thought is that I have it set so that if you hit any of them, they'll go hostile but that event may be triggering inappropriately... I might need to rework it... Glad to hear you thought it was fun. Regarding the gear, that isn't in it's final stage. The direction I intend to go with it is that you'll have to travel all over skyrim to retrieve it, along with rescuing your followers...
  5. I intend to have essentially everything toggleable, so no worries... I do plan on having a lot of dialogue/story driven stuff but suspect my dialogue will be a touch on the corny side... Dark Investigations has quite the credit list while I'm just one person (with countless very patient debuggers... aka all of you all. ) I think shooting for something that's on par with that is probably too ambitious for my abilities...But we'll see...
  6. Bell ear piercings sound nice and it could help resolve some of the asset conflicts I'm facing... Thanks for the link.
  7. Oh, is this true? I was under the impression it said that you can capture with paralysis but I haven't messed with it too much so haven't tested it... Just poked my head in it for a bit... Just poked my head in it in the CK and looks like it'll give the ability to enslave if you select debug mode but there's an ai bug when you sell the slave in which if they were aggressive before, they'll be aggressive after... (It's just a matter of giving them an ai package in which aggro radius behavior is unchecked..)
  8. Oh, is this true? I was under the impression it said that you can capture with paralysis but I haven't messed with it too much so haven't tested it... Just poked my head in it for a bit...
  9. Oh is the new one out already? I don't keep up with it... Do they have bell piercings? (Of course I'm going over there to look right now...) The piercings look lovely but I don't see bell piercings... (and I need bells... What I wood give to see cow bell nipple piercings... "ding aling aling" Reminds me that I need to still work on that sound file...)
  10. Oh is the new one out already? I don't keep up with it... Do they have bell piercings? (Of course I'm going over there to look right now...)
  11. Unpb compatibility is actually another possibility that I didn't think about... Thanks for the heads up.
  12. same here i dont get anything back another issue, the mentioned items dont get equipped on me, except for a belt, that does not show on my character (just in the inventory) Thanks for the feedback. If you've lost a round half of your stuff goes to the person who won. When you win, you should get the remainder. Once I start on the post game scenario you'll have ways of getting your stuff back. I probably should explain this in the dialogue with the person who starts the game. Regarding the "belt", it should be a "Chasity Bell" which is a labia piercing. There seems to be a slight delay when the actual rendered item gets equipped. It's also small so it's easy to miss. The other possibility is your slot 52 is being taken up by something... (Which generally means SoS...) The reason the other items don't get equipped is I have an option in the MCM menu for which type of blindness style you prefer, Devious Devices or Zap. It's defaulted to DD but I haven't actually implemented DD but have Zap. Probably should have mentioned this too (and actually implement DD) but it seems I was a touch lazy. Sometimes I need someone to crack that whip... In any case, it doesn't really effect the game except to provide the blindness effect on the player.
  13. The thought crossed my mind but I really don't know what's involved yet. It may make more sense to use what's already out there than try to implement my own. Which one is preferred?
  14. The gear gets returned to you automatically.. It's a carry over from before I actually put the chest in there... But glad you found him... Once I get DA or a custom capture going you'll wake up over there so it'll be easier to find then...
  15. Thanks for testing it everyone! I'm about to upload a fixed version of the entrance cave. About the dialogue... Are you all talking to the guy at the far end of the fenced in area? He's currently the only one with dialogue. The capture quest isn't the one that should be firing... With the dialogue, it should start mal_GCGame.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use