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FeebleFlies

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  1. For me the place is empty, what should I do?
  2. Where spells (anything really that modifies player health) involved in combat or only normal damage? Also I must apologize but mod support will be rare, I'm not a kid anymore and have to move on with my life, which means moving away from gaming/porn. Let's hope I get one update going that fixes most problems.
  3. Thanks! Loadorder is not important! >set xLDDenied.takeEquipment to 0 has no effect, I had some features in mind and this was one of them. The death handler does not work when spell effects come into play, other than spells it should work. I still don't get what the problem with attacking females is? When you get defeated by them, you should get raped by them and not you raping them right?
  4. Version 1.0

    5,472 downloads

    Oblivion Combat Extender (OBCE) Beta v1.0 aka LoversDeathDenied Description: This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. But first of all let me tell you that the Oblivion Combat Engine does not want to be messed around with, like with this mod. This is why it is a Beta for now. Though this mod is stable and will rarely or ever crash your game certain randomness might happen, so preferable don't use it on your main characters. I however managed multiple character play-throughs with rarely any weird situations. Features: - Death Replacer - Defeat Scenarios - Guard Scenario - Duels and Brawl - Future Quest Extensions - Hit NPCs unconscious instead of killing (Sorry not working) - Settings Spell (Sorry not working) Death Replacer: Whenever the player health hits zero (or a value defined in the ini), the player gets unconscious and hits the ground and stays there for a time defined in the ini. Theoretically multiple scenarios could then happen. If the so called easyMode is active nothing much will happen and when the player gets up combat continues. However if that is not the case then after the player is able to get up a villain from all surrounding hostile NPCs is chosen. Usually that is the last attacking NPC (can be defined in the ini). This NPC can then choose to ignore the player and go about his day, but if the NPC is evil then he might want to use the now weakened player. He might ask for money or decide to rape the player. For creatures there is no dialogue and immediate rape. After any scene there is a peace time where the NPCs surrounding the player stay peaceful for some time (see the ini), before giving off a warning and then attacking again (Theoretically for as long as you want, enables more roleplay). Followers depending on the settings in the ini will continue to fight or fall with the player. The rape part can be disabled in the ini. All in all this creates interesting scenarios and a narrative for role-playing in combat. I however suggest you to lower your LoversRapers rape chances otherwise there is way too much rape going on but yeah. The player can still drown in water/lava or fall to his death, also creatures or NPC that will always want to kill the player can be defined in the ini with their names. Compatible with Unnecessary Violence III (afaik, please give feedback), Deadly Reflex 5+6 (DR6 confirmed by me), Duke Patricks Melee Combat (via a patch, confirmed by me). Guard Scenario: When resisting an arrest guards will not kill you anymore instead they will beat you into submission and then decide whether your crimes have been punished enough or not and send you to jail. Either way this provides more room for roleplay. Rape content can be found here as well. Duels and Brawls: Any NPC can now be approached via Dialog and challenged to a duel or a brawl. A duel is a fight with weapons whereas a Brawl is without weapons. The duration can be defined in the ini. When the player looses or wins the NPC can loose or win disposition towards the player. So it is possible to make NPCs hate you by winning or love you by loosing against them. H2H damage can be increased in the ini. Future Quest Extensions: Other modders (not me though, I'm burned out ) can now develop quests, where f.ex. the player has to be defeated for certain things to happen or something like that. Settings Spell: The spell is not fully working but as far as I remember you should be able to turn off the mod via the spell ingame, should you encounter any situations (aka quests) where the mod makes no sense. Hit NPCs unconscious instead of killing: Not fully working. Off by default. Turn on if you want some variety but it makes the game glitchy as NPCs won't die on a percentage chance. Conflicts: Other Death Replacers, you can run them with this but which Replacer gets executed can then be random. Known Issues: -The ini file contains some settings that are still in development, if there is no coherent commentary on a setting, expect it to not be functional and don't change it -Magic Effects or Spells on the player that modify the player health can result in the actual player death -Quest scripted deaths or quests where the player should be killed by NPCs might be broken (you will have to add the NPCs name into the ini) -Do not initiate Duels or Brawls when Guards are around! They will attack you and/or the duelist and perform good old fashioned Oblivion massacre on citizens. -Dialog and the whole mod in general has been written with a female player in mind Requirements: OBSE v0021 Lovers with PK if you want rape etc to happen Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Load order does not matter, but being latter is preferred Modify the ini to your preferences Version History: 1.0 - Beta Release Credits: Sleepypanda for the initial idea of a combat defeat mod Myst42 for the alpha testing and valuable input Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.
  5. View File Oblivion Combat Extender (OBCE) Beta v1.0 aka LoversDeathDenied Description: This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. But first of all let me tell you that the Oblivion Combat Engine does not want to be messed around with, like with this mod. This is why it is a Beta for now. Though this mod is stable and will rarely or ever crash your game certain randomness might happen, so preferable don't use it on your main characters. I however managed multiple character play-throughs with rarely any weird situations. Features: - Death Replacer - Defeat Scenarios - Guard Scenario - Duels and Brawl - Future Quest Extensions - Hit NPCs unconscious instead of killing (Sorry not working) - Settings Spell (Sorry not working) Death Replacer: Whenever the player health hits zero (or a value defined in the ini), the player gets unconscious and hits the ground and stays there for a time defined in the ini. Theoretically multiple scenarios could then happen. If the so called easyMode is active nothing much will happen and when the player gets up combat continues. However if that is not the case then after the player is able to get up a villain from all surrounding hostile NPCs is chosen. Usually that is the last attacking NPC (can be defined in the ini). This NPC can then choose to ignore the player and go about his day, but if the NPC is evil then he might want to use the now weakened player. He might ask for money or decide to rape the player. For creatures there is no dialogue and immediate rape. After any scene there is a peace time where the NPCs surrounding the player stay peaceful for some time (see the ini), before giving off a warning and then attacking again (Theoretically for as long as you want, enables more roleplay). Followers depending on the settings in the ini will continue to fight or fall with the player. The rape part can be disabled in the ini. All in all this creates interesting scenarios and a narrative for role-playing in combat. I however suggest you to lower your LoversRapers rape chances otherwise there is way too much rape going on but yeah. The player can still drown in water/lava or fall to his death, also creatures or NPC that will always want to kill the player can be defined in the ini with their names. Compatible with Unnecessary Violence III (afaik, please give feedback), Deadly Reflex 5+6 (DR6 confirmed by me), Duke Patricks Melee Combat (via a patch, confirmed by me). Guard Scenario: When resisting an arrest guards will not kill you anymore instead they will beat you into submission and then decide whether your crimes have been punished enough or not and send you to jail. Either way this provides more room for roleplay. Rape content can be found here as well. Duels and Brawls: Any NPC can now be approached via Dialog and challenged to a duel or a brawl. A duel is a fight with weapons whereas a Brawl is without weapons. The duration can be defined in the ini. When the player looses or wins the NPC can loose or win disposition towards the player. So it is possible to make NPCs hate you by winning or love you by loosing against them. H2H damage can be increased in the ini. Future Quest Extensions: Other modders (not me though, I'm burned out ) can now develop quests, where f.ex. the player has to be defeated for certain things to happen or something like that. Settings Spell: The spell is not fully working but as far as I remember you should be able to turn off the mod via the spell ingame, should you encounter any situations (aka quests) where the mod makes no sense. Hit NPCs unconscious instead of killing: Not fully working. Off by default. Turn on if you want some variety but it makes the game glitchy as NPCs won't die on a percentage chance. Conflicts: Other Death Replacers, you can run them with this but which Replacer gets executed can then be random. Known Issues: -The ini file contains some settings that are still in development, if there is no coherent commentary on a setting, expect it to not be functional and don't change it -Magic Effects or Spells on the player that modify the player health can result in the actual player death -Quest scripted deaths or quests where the player should be killed by NPCs might be broken (you will have to add the NPCs name into the ini) -Do not initiate Duels or Brawls when Guards are around! They will attack you and/or the duelist and perform good old fashioned Oblivion massacre on citizens. -Dialog and the whole mod in general has been written with a female player in mind Requirements: OBSE v0021 Lovers with PK if you want rape etc to happen Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Load order does not matter, but being latter is preferred Modify the ini to your preferences Version History: 1.0 - Beta Release Credits: Sleepypanda for the initial idea of a combat defeat mod Myst42 for the alpha testing and valuable input Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file. Submitter FeebleFlies Submitted 10/05/2016 Category Combat Sex Requires OBSE v21
  6. Hey guys, I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this: Load your game Open console and type showracemenu, press enter Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims. No game crash? Enjoy!
  7. LAPF Lovers Creatures 2.0 Lovers RaperS and my future secret mod that will be released sometimes
  8. Ah the good old Oblivion randomness... I run WalkAnimSwitcher with Oblivion Reloaded on two installs with no problems.
  9. Maybe rebuild bashed patch without WalkAnimSwitcher (and all Lovers mods)? Deactivate WalkAnimSwitcher.esp then rebuild bashed patch.
  10. I don't know. I got this via Image Search...
  11. Thank you all! Any suggestions so far for a future update? Also should I upload this to the Nexus, the thing is I don't have all the permissions from the original authors of the walk animations, and won't be getting them because this game is 10 years old ...
  12. Thank you! You're right it seems to be compatible with Blockhead's animation override! I simply assumed this wouldn't work but it seems to work for me as well. The thing is that there are plenty of forward walking animations for Oblivion but not so many Running animations. That's why I only included forward walking animations so far. I suggest grabbing another animation replacer from the Nexus or here. I suggest this one: http://www.loverslab.com/topic/18511-combat-stance-reanimation/
  13. Version 1.0

    2,325 downloads

    WalkAnimSwitcher v1.0 Description: This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down. Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation. This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled. Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini. When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again. To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception) Here are all the Walking Animations: ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims) Conflicts: None Known Issues: I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this: Load your game Open console and type showracemenu, press enter Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims. No game crash? Enjoy! Requirements: OBSE v0020 Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Version History: 1.0 - Release Credits: Mur_Zik and Surazal for Real Walk and famous Sexy Walk beni and amsterdam2019 for Pretty Woman nao4288 for Womans Move Umpa for sexy walk with hand on hip tbsk for Improved Posture and Walk sinkpoint for Manly Stride Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file.
  14. View File WalkAnimSwitcher v1.0 Description: This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down. Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation. This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled. Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini. When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again. To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception) Here are all the Walking Animations: ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims) Conflicts: None Known Issues: I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this: Load your game Open console and type showracemenu, press enter Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims. No game crash? Enjoy! Requirements: OBSE v0020 Installation: Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten. Mod Organizer: Install and activate Version History: 1.0 - Release Credits: Mur_Zik and Surazal for Real Walk and famous Sexy Walk beni and amsterdam2019 for Pretty Woman nao4288 for Womans Move Umpa for sexy walk with hand on hip tbsk for Improved Posture and Walk sinkpoint for Manly Stride Bethesda for making their TES games moddable and thus immortal You for still playing my favorite game Licensing/Legal: You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file. Submitter FeebleFlies Submitted 12/31/2015 Category Animation Requires OBSE
  15. I suppose the Links in the patch for MOO won't work when using Mod Organizer, as MO creates a virtual Data folder ...
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