Jump to content

Magical Bunny

Members
  • Posts

    117
  • Joined

  • Last visited

About Magical Bunny

  • Birthday 10/05/1988

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Anyone know where I can find the SG Hair (for NPCs) and SG Eyebrows (for NPCs) that the mod cites as a requirement? I cant find anything like such on the SSE nexus. Is it something I need or can I make do without it?
  2. Thank you, and I perfectly understand. Simply hearing that it's planned somewhere down the line makes me very happy. I'll look forward to it! 😃
  3. Is or will there be a way to choose the type of sex the player is selling while working as a prostitute, like being able to try to market anal, oral, boob- or footjobs to clients? I remember WorkingGirl having something like this for a lot of different animation tags. Would be a nice thing to have to have some choice over what kind of animation plays.
  4. Hey, I personally love using SkyrimSouls. May I ask what the bug involving it is? just to know if I can bear playing with both enabled.
  5. How does tagging a tattoo as a "Whore" tattoo work? The "Whore Advertisement" tattoos from SlaveTats dont increase whore reputation, but the anal ones do increase anal fame. Is it something tha can be done in SSEEdit?
  6. So I'm not entirely sure what compatibility with SE means. Does this mod work right out of the box for SSE or do I need to convert it somehow?
  7. Sorry for the question, but does Sexlab Framework work with Nemesis right out of the box without FNIS? Are the Nemesis + Fnis combination shenanigans only for the creature animations?
  8. I saw a thread about getting it to work for MO2 by including FNIS into the mix, but it seemed extremely convoluted for me and was explained for MO2 only. Would anyone know a way of getting all animations working in Vortex using Nemesis and if needed FNIS? I want to use Nemesis since I'm enjoying combat gameplay overhaul too much.
  9. Hello, am trying to combine two different projects in outfit studio to merge them into a combined outfit I'd like. But when I load reference and merge sliders and then save the project the sliders from the reference dont function at all. I think I've traced the problem though. When I "Save as" the project it asks what slider set to use, and it uses the old one from the item opened first. When I saved it with the sliderset of the reference item the sliders of the reference worked. I though that using "merge sliders" from the reference would work for this, but apparently it doesn't, sadly.
  10. Hey, for some reason my characters body doesn't scale in body slide along with the armor. Only the armor becomes wider with the weight slider, but the character remains at 0 weight. Did I break something or is the preview only bugged?
  11. Hello, I've been trying to make a barefooted version of some armor by going into the outfit studio and removing the vertices of the bottom of the shoes. The loading MSF - More Sliders for Feet CBBE as a reference to try to combine the sliders from this, into the boots to make sort of greaves. Inside outfit Studio the sliders work as you'd expect. But when I save the project the sliders show up but they don't do anything inside Bodyslide. do I need to somehow import the file instead of saving normally to retain the slider morphs? I'm tried conforming the sliders onto the armor and referenced feet. the morphs of the feet apply to the armor portions, however they once saved they dont edit t he feet at all themselves. but if I increase a slider that changes the ankles the armor bends as if the sliders worked. I've not exactly sure what to do to keep the sliders intact after I save it.
  12. Also if your dragonborn is the mother then you have to go deal with the deadbeat bandit in question.
  13. Does anyone have a SSE conversion of this they could handout or will I have to learn myself?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use