Jump to content

Strec

Members
  • Posts

    1,071
  • Joined

  • Last visited

8 Followers

About Strec

  • Birthday 09/13/1961

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Would have been cool because the only mod currently having fantasy races don't permit to only use the races without all the story. Note: the "make love" interaction use telepathic impregnation because while raiding far I can make love with my spouses at the castle ?
  2. Ok, so I'll change my code to insert a new trait for 'broken/devoted' and will make it not dependant of Carnalitas slavery. After reflexion I've no problem because I can have an interaction to make them returning to chattel. Found a new problem but I'm not sure how it can be corrected : - During a war I enslaved a char, so I'm it new liege and it is at my court..... - But on the next war I re-capture it in a battle, it is already flagged as my slave but its liege is it previous one! I think it is because it was flagged as 'champion' or 'commander' in it's previous realm but no proof of this and no idea on how to manage this...
  3. I'm currently modding based on Carnalitas but I don't master some things ? If I duplicate the trait "slave" with the same datas as your's but the flag "can_not_be_granted_titles" is there a risk of hidden problems? Mainly, will the code of "Carnalitas" (placed before me in the order list) use my trait definition or yours? The idea is to permit some special slaves to have some abilities like owning temples/cities without any rights on claims or inheritance, but with courtiers, spouses and concubines. The objective is to transform some location in brothels, breeding grounds, ... If it's too risky I'll have to create a "broken/devoted slave" trait but it's more complicated because I'll have to duplicate some of your interactions (sell,free,...) and it won't be useable directly by other modders. edit: half solved the problem founding how to force myself a title to my slave, beeing able to filter the type I allow (temple/city) but encountered a problem with the logic in Carnalitas : In the "free slave" interaction you test the flag "carn_slave_cannot_be_freed" on character and traits but in the "on_title_gain" (car_slave_on_actions.txt) you don't. Is it working as intended or did you forget to do that? (The dynamic works perfectly if I add the test in the on_action)
  4. When we enslave a captured child it's gardian is not removed so we can't give it another, for exampe to change religion and/or culture. I suggest to have any guardian or ward of a capture to be removed at enslavement.
  5. Historically it's understandeable but as soon as the game is moddable and support overhauls it's not acceptable. There are some hard-coded rules like this that blocks some features and it seems the devs (since CK1) don't want to unlock them and remain only concentrated on the "historical" thing. I think that the "best" stupidity is the fact that you can't raid over the seas, perhaps if everyone send the devs a book on vikings they may open eyes
  6. On the picture Hitler is a french leader, it's a good beginning ?
  7. It does not. I stop working on this as it seems having to few interest, I'll port this on CK3 if I'm able to manage the changes to modding and the lack of documentation. Even if I've already seen that modders are not respected here I give everyone full rights on this.
  8. I prefer small tits, could you do an inverted gameplay mod? ? More seriously, if you could mix that with Carnalitas traits it would be very good
  9. Is it possible to restrict traits to sexs? I start my game with all daughters having the trait "well-endowed", my ass fear to marry them ?
  10. Is there a way to offer slaves to a vassal? Don't know if I have a mod conflict or if it's just, as ever, a lack in CK but I'm unable to offer concubines to my vassals as I did in CK2 and, as ever, after some times you have dozens of courtiers in your pool you can't manage as there are no filters
  11. Just permit slaves/prisonners to be raped by any character else than the player and you'll have a breeding mod
  12. Would it be possible to have a tag, a stat or whatever else indicating that a NPC will never invite you itself for any activity? I know modders can do this by modifying all concerned 'lpaction's but it's boring and if 2 modders do this with the same tag/stat/... one mod will be broken ^^ The idea would be something the system catch before inviting without modifying the acction files
  13. Is there a list of features currently enbaled on the mod? I use MB2 v 1.40 "stable" with the CE stable version for it and I am unable to see if the mod works in my game or if it is destroyed by other mods... Mainly how works prostitution and brothels? Do we normally see a message indicating the prisonner gains a point like in the previous versions of the mod? No cristicism, I just want to understand if my game works as intended, I imagine it's not easy to mod in such and instable context ^^
  14. Mostly agree but in Skyrim and Fallout when there is a crash of a non-compatibility between mods it's easier to detect the culprit Here it seems I play a few game in one with mods not responding the same when your party runs in the wilderness or wait in a settlement/city/castle for example ^^
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use