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paladuin

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About paladuin

  • Birthday 04/04/1989

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  1. umm one thing, if its part of your mod is the item, letter to julia, its overriding the regular mailboxes items, dunno how important that is as it would remove scrap and some temp skillbooks edit: is there actually many mods that even effect mailboxes? edit2: im only using a bare sexout modlist
  2. found a mod that might be interesting in the future http://www.nexusmods.com/skyrim/mods/56916/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D56916%26preview%3D&pUp=1
  3. probably will have to use the latest alpha scr/pregnancy, think i had the same problem and when switched to the latest it would go on
  4. hey when you get a chance check out this mod on shields by the way http://www.nexusmods.com/newvegas/mods/43680/? Permissions from the mod page I didn't just design the shield system for myself. The ESM was specifically split off so that it could be used as a resource by other modders. If you've got a mod that adds new creatures or NPCs, I'd love to see you create a patch that adds shields to them. It's very easy to add shields to new NPCs and creatures, or even to create new available shields. I put a lot of time into getting this working, bug-free (probably), and balanced within the game. I'd love to see just how far it can go. I only ask that I receive credit with a link back to this page and that I be told about it so I can see what you've made (I'm just curious). As with all of my mods, anything new in the GECK can be found by filtering for my initials, KJK. This three-letter code isn't found on anything else, so it's a quick way to access just the new material. p.s. this is the mod i always use and works with sexout
  5. http://skyrim.nexusmods.com/mods/36334/? inconsequential npcs does that and adds more npcs in make sure to check compatibility since this is not compatible with a few mods like dawn of whiterun and also adds more npc in the inn which could cause crashing Err, I'm looking for a mod for FNV that is like the mod for Skyrim I mentioned, not a different mod for Skyrim. apparently i need to get more sleep and quit perusing these threads late at night but i havent seen anymods for fallout new vegas that are like that or in my searches
  6. http://skyrim.nexusmods.com/mods/36334/? inconsequential npcs does that and adds more npcs in make sure to check compatibility since this is not compatible with a few mods like dawn of whiterun and also adds more npc in the inn which could cause crashing
  7. There are several ways i have played with to keep myself alive during combat rape. 1.) if it is one enemy attacking you can set in sexout the duration of how long the player and raper are knockout, also in sexout you can set the player to always reequip armor and weapons 2.) the other mod i play with is an energy shield mod, it adds shields to player and also some enemies, usually depends on how low health is for combat rape since the shield does block dmg, although combat rape can bypass that as long as health is low enough, the shield will recharge during the rape and allow you live since they have to dmg the shield to do dmg, but the enemy's shield will do the same during that time
  8. I'll have a look at that, did you see how many or what pregnancy size was reached? The plants are supposed to be a near reverse pregnancy from the plants so you will drop pods as they grow stretching your belly to a certain size from memory, I'm not sure I completed coding them, got side tracked at some point with other fixes. The Spore Carriers are different they either do that or mutate human babies to Spore Carriers. And there was something in there about the Spore Race for User29 too that was related or incomplete, I'll have a look anyway and see what I did there. the last time i remember about spore carriers if you were pregnant with a human child and came in contact with a spore carrier it would mutate the child into a spore carrier. If you weren't pregnant then you would become host to a spore carrier pod infection in which you would reach max belly size ( i think) then lay spore pods then it would keep going till cured edit: although you may have changed to the latter but you were having trouble with the coding and was still a wip
  9. has anybody had any trouble with version v1.7.7z, i tried to set the belly node to fast,slow, or even medium and seemed like mcm or could even just be detection setup would change it back to none, of course though im using a cbbe belly node that came available recently and is linked in sexlab procreation thread and does work on skeleton setting, but when i downgraded to v1.7.2.7z then everything would work fine
  10. Hmm cant find it but there was an updated plugin that all it did i think was remove that check to work with TTW
  11. I thought and i maybe am wrong that the reason TTW and brutal rapers do not work is becuase before brutal rapers can work you have to leave doc mitchells house ( cell) something along those lines and i thought it was somewhere in this thread but cant find it
  12. ive seen that image before stare at her shadow can make you see it going the opposite way
  13. reminds me of this http://www.youtube.com/watch?v=SKBU6gOlgR4
  14. check pregnancy thread i think it's actually something thats been reported and will be fixed next release edit: just on the offhand i dont know if he got deathclaws in that fix or not
  15. im not sure if its just a bug in my game but when pregnant with a centaur after birth, basically when born and they go to apparel section,being a pup basically, they are getting turned into coyote/dog offspring?
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