Jump to content

Ekirts Ykcul

Members
  • Posts

    117
  • Joined

  • Last visited

3 Followers

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

7,431 profile views
  1. I'm having the same problem currently. If i enable "[DEBUG] Skip the formalities (Zombies start regardless of clothes)" the animations work flawlessly. Maybe its a conflict with some other mod that adds an invisible clothing layer? If i find the culprit i'll update this post.
  2. Thanks for continuing in the tracks of ZomboLewd. Your mod plays great and from what i can tell very stable. I remember in one of the first versions of ZomboLewdDefeat the zombies would not strip but damage the clothing. Is this possible here also? I always used it as great source to avoid close quarters combat as to not destroy or damaged thick winter clothes or the nice raincoat i just found. If the clothing is only stripped, even if it is dropped, if you survive the fight you can just pick it back up. Thanks again for your work, have fun.
  3. @Seeker999 Thank you for curating this great and convenient list of voicepacks. And of course thanks to all the amazing people creating those packs. Have a happy and healty new year.
  4. Just came back to Skyrim once a gain a few days ago. Sad to see you go. You said you might be able to continue modding privately. I wish you the best of luck and hopefully it brings back the joy for creating and figuring out things. Like some model train builders building away at their smaller or bigger worlds in their basements or attics. By themselves, for themselves. Thank you for all your great mods and all the time you invested in the community.
  5. Hello, if possible, i would like to get the SE version of UNP Spice Gear Collection conversion for BHUNP Body. https://pan.baidu.com/s/1H78McqW9l572bK3OEBjkFw#list/path=%2F / euz9 Thank you. [Edit 240124: Looks like the files in the above link got deleted. ]
  6. Hello, does anybody know of a conversion of tiwa44s UNP Spice Gear Collection (https://www.nexusmods.com/skyrim/mods/68028/) for the BHUNP body (https://www.nexusmods.com/skyrimspecialedition/mods/31126)? The SE version on on the Nexus was set to hidden. (https://www.nexusmods.com/skyrimspecialedition/mods/74877) I found one for CBBE 3B (https://www.nexusmods.com/skyrimspecialedition/mods/68237) I found a file on a chinese site, via this site (https://finkiin.com.cn/d/82) but unfortunately i can only read through GoogleTranslator and can't download the file. (https://pan.baidu.com/s/1H78McqW9l572bK3OEBjkFw#list/path=%2Fsharelink1102601540249-365094293533123%2FSpice Gear%2FBHUNP&parentPath=%2Fsharelink1102601540249-365094293533123) Does someone still have the BHUNP Bodyslide files and may be able to reupload them? Thanks. Have a nice weekend.
  7. Hi, i tried your new Alpha. The worn mechanic is great. So many possibilities to tweak and fiddle with all those values. A few suggestions for stuff to be added if it is possible and you got nothing better to do. - Expressions (maybe mfg phoneme / mfg modifier values) - Integration with Needs-Mods (like iNeed / Dangerous Diseases, need more or less time until you need to sleep again, more or less increase in thirst or hunger) - Combine Bodymorphs with Worn (would maybe replace DeviousTraining /-Alteration if we could, for example, set all those morphs for time worn, not worn, per item. Ah, the possibilities. ) I like you suggestions for the new additions managed by perks and DeviousFollowers willpower. Looking forward to future updates. Keep up the amazing work. And thanks for sharing.
  8. Great update. Thank you Lupine. The slider options in this mod go to infinity now
  9. Ah, you're right. I just checked. It wasn't 13.3. I disabled it some time ago because of the dependency for SOS. And then forgot about your update altogether. Sorry to have brought up already fixed issues. I just tested W&T-Sliders in 13.3. They are saved and loaded just fine. I also tried editing the save as you mentioned. Seem like i have to tinker some more with it. I set the main limit to -1000 but only achieved -200 max. Maybe i have to set some of the other, individual sliders in the save to lower nubers as well. Im glad you released your early version. Its great to try out all the new things even if some of them are not working as intended yet. And maybe its easier for you too if some more people look for bugs in the mod. Or at least, in my case, playtest it a bit. Thanks for the quick answers.
  10. I played around with some of the debuff settings. It seems the "Limits"-Page really limits everything even if you set the debuff strenght to 200% and overall strength (frist page) to 200% you still just get -100 points. If it is at all possible it would be really nice if the score/points in the "Limits"-Page could be percentages or cover a greater range. Maybe its just in my case but i could image a higher level character with a large health/stamina/magica-pool would not notice or could just ignore a 100 point debuff. I added some screenshots to showcase my problem. player.setav magicka 400 was used at charactercreation. It looks like the high magicka-pool is recognized by SLD (see screenshot/spoiler) The tooltip mentions at 100% all magicka is removed (see screenshot/spoiler) The "Debug"-Page states there is a 100% reduction in magicka I dont know much about coding and such but maybe a easy solution would be a multiplier slider like the one in your "Event Details"-Page that increases the chance to stumble, trip or fall in combat. The Silder could multiply the stat sliders by -10/10 so they would still be usable and could easily be finetuned. Dont worry about it too much. Im sure there are more pressing or interesting matters to do with your mod than modifiy it to the wishes of every user. [Edit:] Looks like the slidervalues/-configurations in the "Wear&Tear"-Section are not saved. I tried loading a previous configuration from save slot 1 and 3 and in both cases the silders didnt change.
  11. I noticed in one of my last runs that the 100% magicka slider just substracts 100 points of magicka. For example, my character has 560 magicka. At -100 (as seen in the mcm debug page) it says 460 magicka. Stamina works. Here at -100 the staminabar is empty. Maybe its just a conflict with one of the many other installed mods. Just wanted to mention it. Keep up the good work.
  12. Same. ModOrganizer states the new version 13.3 needs Schlongs of Skyrim - Core.esm
  13. There is some description further up the downloadpage: About this version: This is version 13. You could probably run this on SE, but I haven't tried, so I'm going to say it's not compatible. As well as bug fixes, major additions include: Removed the hard requirement for Devious Devices (DD is now optional) Apropos 2 support SexLab Inflation Framework support Body morph support Visual effects, such as blur and tunnel vision Save and load settings from slots - with files you can copy to other setups Masturbation, rapes and orgies as events More event configuration and options Thanks for the update.
  14. Such a fast update. Thanks. I did another testrun with the new version (beta 2). This is what i found: - discovered the morphs section. didnt try it but looks like a huge amount of additional customization options. - tested the save&load funktion again. the checkboxes work now. thank you for the quick fix. - Set the rape chance to 100 for breast 0.00 to 6.00 for testing purposes. Works just fine. Got the debug messages in the top left corner and action with 10 participants. - none of the above mentioned participants got renamed. testet again with just one participant, no renaming either. Looks like that bug was squashed. - noticed the vibrant visual option has no description/tooltip Some suggestions: - more detailed options for rape initiation, outcomes or as mentioned in previous posts tie in to sl adventures or other mods. It gets more and more difficult to remember which mod initiates rape under what circumstance. (maybe not that high a priority, i dont know which direction you want to take your mod) - visual effect for saturation, from bleak to oversaturated (dont know if the vibrant visual option does this already) - integration with Sexlab PayCrime or a similar system. I would love to start with being able to pay really huge bounties by offering a blowjob and get that amount reduced by values like how many times victim, how many sex acts, maybe bad reputation. (I think Devious Mind Break does something similar by changing the values in Sexist Guards) Your MCM has to be the one with the most detailed tooltips ever. Thank you for your great work. ?
  15. Hi there, thanks for releasing your dev-version for testing. Unfortunately i have very little time at the moment to try out all the great new features you implemented. After a quick testrun i found the following: - SLIF found, looks like values are read correctly - Apropos 2 found, values are read correctly - Save and Load works for sliders but it looks like the checked boxes (example activate Wear&Tear, activate arousal, ...) are not checked or vice versa not unchecked after loading - tested the new rape mechanic with some values after stumbling / tripping / falling. It looks like everything is working fine. The animations are choosen pretty fast and work with multiple participants. Maybe its just my mod configuration at the moment but in comparison to other systems i used before it works incredibly smooth and fast. Great work. - one bug/debug-feature/problem though the rapists are renamed after the event. Saving and loading the game does not fix this. (NPC name is "[...] Rapist [...] ZERO") - visual effects seem to work great too Thank you very much for creating such a detailed system to combine all those values and consequences to tailor the Skyrim/Sexlab experiance to ones liking. Keep up the good work [Edit:] The testing was done on an existing save with a previously installed version of Sexlab Disparity and many other mods active. The installation runs pretty stable but i did not check for any conflicts with SDi.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use