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Inquisition

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  1. I'm surprised this hasn't got more support. Of all the body skins I've seen for this game this ranks 1st in my book. Hope you add gender specific types eventually. Good work!
  2. Haha, oh geez... ... I did say I was trying to figure this all out at 4am, right? =P Edit: Forgot to say thanks, btw! =D
  3. Hi all, have an issue I've never encountered before and it's driving me crazy... Pic details the situation. I have no idea how it happened, (that and it's almost 4am in the morning, so I'm a little tired... lol), but the problem lies in some weird blue box beside what I can't select yet for some reason a bunch of stuff is tied to it despite their priority being all messed up. They cannot be moved out of the 'category' of the blue box sub list (in this case: 3DNPC v3.09's sub list), unless I uninstall/reinstall each mod individually and even then I'm still left with the 3DNPC v3.09 thing I can't do anything with. I'm using Mod Organizer v1.3.11. Again I've never had this issue with older versions of the program, so... any ideas? ;
  4. I like that idea a lot. Maybe set it in the script that once a captive is handed over to a guard, the captive is then lead to the closest instance to help not break immersion and on the other side they're deleted. And if the guard is out in the middle of nowhere, the captive is forced to sit down or become bound with a timer before deletion, giving the player ample time to walk away without seeing them disappear from reality.
  5. The mod seems to be working mostly as intended and I like the idea behind it. To be truthful, the main reason I've installed it is to give me the opportunity to capture foes and strip them of their possessions before letting them go, but I'm getting CTDs whenever I try to save my game after a foe successfully submits. That and when I try to choose the option to turn them in for bounty work... the game will crash just from that. Are there any known mod conflicts that might be causing this that others have already found solutions for? Update: Found out what was conflicting with this mod! Simply removed: www.nexusmods.com/skyrim/mods/27371 Now everything is working fine. Good stuff.
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